So I just wrote an atrac3+ frame decode library (2013-06-03)
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06-07-2013, 01:47 PM
Post: #196
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Heh... it is merged. Okay... Just tried building a static build and at3plus worked well. No crashes.
Ghhh, what have they done with gui? Most of the buttons are quite difficult to access. I will post the required changes for osx build when I get them ready. |
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06-07-2013, 02:16 PM
Post: #197
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-07-2013 01:47 PM)vit9696 Wrote: Heh... it is merged. Okay... Just tried building a static build and at3plus worked well. No crashes. niiiiiiiiiiiiiiiice !!!!!!!!!!!! congrats you rock! can you upload it so we can try? |
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06-07-2013, 02:21 PM
(This post was last modified: 06-07-2013 03:08 PM by vit9696.)
Post: #198
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Yes.... Wait a bit... Don't be so speedy.
Take it: http://forums.ppsspp.org/showthread.php?...2#pid27322 |
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06-07-2013, 04:17 PM
Post: #199
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-07-2013 01:47 PM)vit9696 Wrote: Heh... it is merged. Okay... Just tried building a static build and at3plus worked well. No crashes.if you can upload your xcode project and what changes you mae to the atrac3plus decoder i can make it a dynamic library for ios so it can be used like the other builds right out of the box |
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06-07-2013, 04:26 PM
Post: #200
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
oh so the ios version is not here yet...
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06-07-2013, 04:31 PM
Post: #201
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-07-2013 04:26 PM)Tamagotchi Wrote: oh so the ios version is not here yet... dont get too speedy,youve already got a -1 rep for that! Contact:::: I don't exist anymore, no use calling a dead person |
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06-07-2013, 10:13 PM
Post: #202
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-09-2013, 01:27 PM
Post: #203
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-07-2013 01:31 PM)vnctdj Wrote:(06-07-2013 10:53 AM)Venlorz Wrote: Pls someone... tell me how to install this plugin?? @vnctdj: the PPSSPP always freeze and unresponsive when I go to settings and download the plugins... so how to fix this?? |
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06-09-2013, 01:34 PM
(This post was last modified: 06-09-2013 01:34 PM by vnctdj.)
Post: #204
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-09-2013 01:27 PM)Venlorz Wrote: @vnctdj: the PPSSPP always freeze and unresponsive when I go to settings and download the plugins... so how to fix this?? That's strange... I don't know why Apparently someone have had the same problem, look at this. ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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06-09-2013, 03:55 PM
(This post was last modified: 06-09-2013 03:55 PM by openglhk.)
Post: #205
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
IOS build with at3, get crash on bgm begin..
it seems the problem is stat64 any ideas...? please help |
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06-09-2013, 04:42 PM
Post: #206
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Change it to stat? I can hardly imagine atrac3 files larger that 4 GBs... That worked for me on OSX at least.
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06-09-2013, 06:16 PM
Post: #207
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03) | |||
06-09-2013, 08:10 PM
(This post was last modified: 06-09-2013 08:36 PM by Fadeout.)
Post: #208
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
So, I was testing Persona 1. The videos play fine, but performance is really bad. I get an average of 52 FPS, so sound and video slow down.
This is really weird because on the MUCH slower JPCSP those videos play without a glitch or performance issue. On JPCSP playing a Persona video just takes 15% or so of my CPU power. On PPSSPP the same video maxes one core and it can't keep a smooth playback. Which is really weird since JPCSP has usually an horrid performance compared to PPSSPP. The rest would be all fine, if it wasn't for a texture bug in Persona that makes it basically unplayable (since those textures are used frequently in combat, for example): https://github.com/hrydgard/ppsspp/issues/1793 P.S. This is also doing something very strange with the memory. As the video starts the memory starts increasing slowly as the video plays. I've seen it climbing up to more than 2Gb! If this is a memory leak it's the largest I've ever seen |
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06-09-2013, 08:42 PM
(This post was last modified: 06-09-2013 08:42 PM by [Unknown].)
Post: #209
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Fadeout: did you max out your texture scaling/filtering options or something? What you describe does not happen for me at all. I get 900 vps with fast forward, and it never uses more than 90 MB of RAM.
Of course, there is the ugly black boxes bug, yes... Edit: oops, but I don't have this atrac3+ plugin thing installed, which is probably why you posted in this thread, n/m. -[Unknown] |
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06-09-2013, 08:47 PM
Post: #210
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Nope. I've just verified that with atrac3+ off there are no changes at all: the video still plays at 52 FPS and I get memory usage going up steadily during playback till it fills the whole physical memory.
So I know for sure that both the performance and memory issues are 100% due to video playback/sceMpeg. Tested again at 1x with options disabled, no scaling. No changes. Still same performance and memory problem. This with 1248 build. |
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