(PC post)
Oioitff fixed the overlay issue caused by movies for this game eariler, but reverted the change later because it broke God of War.
https://github.com/oioitff/ppsspp/commit...d0bf0ac85f
The latest automatic build of the official version with video support still has the grey post-video artifacting in this game (it was solid grey before without video support). So i took the source and re-added oioitff's fix and now it's OK, of course.
![[Image: nofixfix.png]](http://img90.imageshack.us/img90/9414/nofixfix.png)
DL: http://www.mediafire.com/?gtbcqczpqcrohn0
Exe can/should be used alongside the regular v0.7.6-1192-g30536fa release. It just has those two lines added from Oioitff to get rid of the grey overlay.
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The issue of constant decimating/creation of the FBO for the HUD is still here tho. It happens during normal gameplay if the camera is close to the wall or other objects - basically when moving the camera closer to Aya or it's just constantly flickering each second in the base between missions.
idle0 I[HLE]: GLES\Framebuffer.cpp:435 Creating FBO for 04154000 : <128 x 64 x 2>
idle0 I[HLE]: GLES\Framebuffer.cpp:637 Decimating FBO for 04154000 <128 x 64 x 2> age 6
That said, the EmuCR 04/27/13 (v0.7.6-164-gc1a2ee5) build mentioned on the previous page doesn't have this issue at all. Now, just to find out what broke it around that time so those eager for T3B can have a hackfixed version.
edit: ...lol well...updating is crazy so g30536fa is already "old" but whatever...
Oioitff fixed the overlay issue caused by movies for this game eariler, but reverted the change later because it broke God of War.
https://github.com/oioitff/ppsspp/commit...d0bf0ac85f
The latest automatic build of the official version with video support still has the grey post-video artifacting in this game (it was solid grey before without video support). So i took the source and re-added oioitff's fix and now it's OK, of course.
![[Image: nofixfix.png]](http://img90.imageshack.us/img90/9414/nofixfix.png)
DL: http://www.mediafire.com/?gtbcqczpqcrohn0
Exe can/should be used alongside the regular v0.7.6-1192-g30536fa release. It just has those two lines added from Oioitff to get rid of the grey overlay.
------------------------
The issue of constant decimating/creation of the FBO for the HUD is still here tho. It happens during normal gameplay if the camera is close to the wall or other objects - basically when moving the camera closer to Aya or it's just constantly flickering each second in the base between missions.
idle0 I[HLE]: GLES\Framebuffer.cpp:435 Creating FBO for 04154000 : <128 x 64 x 2>
idle0 I[HLE]: GLES\Framebuffer.cpp:637 Decimating FBO for 04154000 <128 x 64 x 2> age 6
That said, the EmuCR 04/27/13 (v0.7.6-164-gc1a2ee5) build mentioned on the previous page doesn't have this issue at all. Now, just to find out what broke it around that time so those eager for T3B can have a hackfixed version.
edit: ...lol well...updating is crazy so g30536fa is already "old" but whatever...



cheers