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(01-16-2013, 11:16 PM)zxcvbad Wrote: Hey, tested armjit on 2 devices: quad 1.5ghz tegra3 and dual 1ghz mali400 impressed by the performance on both, the only issue I have so far is that in some parts of the games it crashes when making save state. But overall it's amazing!
Does it only crash with jit enabled, or always? What game, or is it a bunch of games?
-[Unknown]
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savestate crashes ppsspp on my pc too when jit is enabled
Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901
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What if you pause the game, wait like 5 seconds, and then use savestates?
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i cant wait for jit on snapdragons device so henrik keep up the good job
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edit:
@[Unknown]
My friend said that Qualcomm Snapdragon architecture CPU would auto exit (S1 S2 S3 S4 S4pro) when
ENABLE JIT,Load a iso
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Where can I find the armjit version?
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On the previus page you have one apk with jit and on the download page http://ppsspp.org/downloads.html at the boton there are the builds the lasts I think that have armjit.
Only work for non qualcomm processors
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I'm getting a Nexus 4 shortly, it has a Snapdragon chip so I'll be able to fix the bug by debugging on that
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01-17-2013, 08:21 PM
(This post was last modified: 01-17-2013, 08:27 PM by stodag.)
I still cant get good speeds  im using a galaxy scl power vr 1.3 ghz.
i meant
TI OMAP 3630, tell me am i missin somethin? or is my device one of the ones jit doesnt work on.
Also my gpu is power vr SGX 530,
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01-17-2013, 08:45 PM
(This post was last modified: 01-17-2013, 08:47 PM by Carter07.)
(01-17-2013, 08:21 PM)stodag Wrote: I still cant get good speeds im using a galaxy scl power vr 1.3 ghz.
i meant 
TI OMAP 3630, tell me am i missin somethin? or is my device one of the ones jit doesnt work on.
Also my gpu is power vr SGX 530,
Cpu is fine, it's only a cortex A8 but it's 1,3 ghz so should not be too bad.
I think the problem with your device is gpu, sgx530 has half power of a sgx540 at the same frequency and it's clocked too low in your device (200 mhz).
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The PowerVR in my Nexus S has really awful drivers for emus. I have some ideas for workarounds though, such as a rather aggressive vertex caching method which I will try when I have some time ...
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01-17-2013, 09:00 PM
(This post was last modified: 01-17-2013, 09:00 PM by Carter07.)
(01-17-2013, 08:52 PM)Henrik Wrote: The PowerVR in my Nexus S has really awful drivers for emus. I have some ideas for workarounds though, such as a rather aggressive vertex caching method which I will try when I have some time ...
thanks Henrik, can't wait.
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(01-17-2013, 07:21 PM)Henrik Wrote: I'm getting a Nexus 4 shortly, it has a Snapdragon chip so I'll be able to fix the bug by debugging on that 
Good luck, The Nexus 4 has an Adreno 320 that support openGL ES 3.0 so in a future you will be able to use it. But by now for the rest of us openGL ES 2.0 is the most common (The only device that suport 3.0 is Nexus 4 at the moment I think)
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01-17-2013, 10:06 PM
(This post was last modified: 01-17-2013, 10:12 PM by stodag.)
Thx for reply henrick, looks like i may need to invest in a diffrrent phone
any recomendations? bare in mind im not loaded
Yep gpu in my phone is rubbish i can tell, i cant even play vice city etc without lag
Btw i hear some fantastic reviews, this emu has come a long way in such a short space of time, thx for all your good/hard work
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01-17-2013, 10:31 PM
(This post was last modified: 01-17-2013, 10:31 PM by openglhk.)
(01-17-2013, 07:21 PM)Henrik Wrote: I'm getting a Nexus 4 shortly, it has a Snapdragon chip so I'll be able to fix the bug by debugging on that  Hi henrik, i have got a nexus4 too. If you have time, can you debug the game "fate extra"? I think this game have some render issue (black screen) on snapdragon chip, because my omap 3630 and pc work fine. Thank you very much...
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