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So I just wrote an atrac3+ frame decode library (2013-06-03)
In case you don't know there is a precompiled dll here: https://docs.google.com/file/d/0B1ftGc2t...EE/preview
Ios???
I don't understand about log, but I was reading a that I did while playing PES 2013 and I found who I think be a error in libc:

   

Maybe a developer can say me if it is an error and may had caused the crashing, or not.

The log: http://www.mediafire.com/download/4mk6xy...928750.txt

Or may be it, the last line of NativeApp:
   
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GuilhermeGS2: the error is coming from /data/data/org.ppsspp.ppsspp/files/libat3plusdecoder.so, somewhere it is telling libc (probably in something like a memcpy, which is libc's job) to do something bad. Might be in _Z22MAPCDDF_initMDataTablePP29_MaiAT3PlusCoreDecoderChnInfoPPfj. This is what your log says, anyway.

-[Unknown]
Thank you.
So the problem is really with the decoder.

Jacky400 said
Quote:Did you try to build the .so by applying the fix to this tiny bug as told by oioitff?

There is a tiny bug in MAPCDSF_Func4b32b0 of MaiAT3PlusCoreDecoder_SubFunc.cpp and we need to change it
from
Mai_Status rs;
to
Mai_Status rs = 0;

It would help?
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Unfortunately, that function signature doesn't fill me with confidence that this is code the laws in my country allow me to help you with, sorry.

-[Unknown]
try it now, raven disabled mono stream which was causing the crash, it's a nice workaround
(06-03-2013, 07:46 AM)JumperTwo Wrote: try it now, raven disabled mono stream which was causing the crash, it's a nice workaround

A great sulution, but the comments of Silvio Luis of PES 2013 não are listened now. Sad
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PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
About the iOS, I can't promise anything solid, but I can try to take a look this week at work since I. Have access to a Mac that can build iOS stuff.

No promise though, since I'll need to look and familiarize myself with the ios build first.
The problem seems that was fixed on last build. Raven could enable the mono audios again to we test.
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PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
(05-31-2013, 07:04 PM)Internetakias Wrote: So, I tried this with Puyo Puyo Fever 2 on the Windows build and the emulator crashed a few seconds after the opening theme started playing.
So, has anyoned found a way to fix this yet?
I think yes. But raven disabled some mono audios, that was exactly who was caused the problem on Android. Some voices are disabled, who was the mono audio, like the commentaries in PES 2013.
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(06-03-2013, 11:50 AM)Zantagor Wrote: About the iOS, I can't promise anything solid, but I can try to take a look this week at work since I. Have access to a Mac that can build iOS stuff.

No promise though, since I'll need to look and familiarize myself with the ios build first.

so does it work?
(06-03-2013, 06:20 PM)GuilhermeGS2 Wrote: I think yes. But raven disabled some mono audios, that was exactly who was caused the problem on Android. Some voices are disabled, who was the mono audio, like the commentaries in PES 2013.

Has the updated version of the plugin been compiled for Windows yet?
I think that would end the problem: https://github.com/hrydgard/ppsspp/commi...nt-3343234

(06-03-2013, 06:26 PM)Internetakias Wrote:
(06-03-2013, 06:20 PM)GuilhermeGS2 Wrote: I think yes. But raven disabled some mono audios, that was exactly who was caused the problem on Android. Some voices are disabled, who was the mono audio, like the commentaries in PES 2013.

Has the updated version of the plugin been compiled for Windows yet?

I don't know. You will know if compile yourself. Smile
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