Crisis Core Final Fantasy VII
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05-28-2013, 03:58 PM
Post: #196
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RE: Crisis Core: Final Fantasy VII
Ho yeah sorry i didn't download the last version.
But even with the lastest version (0.7.6-897) i have the same result (with media engine disable) ... |
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05-28-2013, 05:39 PM
Post: #197
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RE: Crisis Core: Final Fantasy VII
Why do you have it disabled? It will do exactly as you say. The game is waiting for tge media engine to start up.
-[Unknown] |
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05-28-2013, 08:05 PM
Post: #198
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RE: Crisis Core: Final Fantasy VII
When i enable media engine, there is no loop but after the "Final fantasy 7 : 10th anniversary" i have a grey screen.
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05-28-2013, 10:05 PM
Post: #199
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RE: Crisis CoFinal Fantasy VII
(05-28-2013 08:05 PM)killmehill Wrote: When i enable media engine, there is no loop but after the "Final fantasy 7 : 10th anniversary" i have a grey screen. When you see the grey screen just hammer the start button/X button, you'll then see the main menu options, New Game and Load Game. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-30-2013, 03:29 PM
Post: #200
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RE: Crisis Core: Final Fantasy VII
Retested with 0.7.6-926-windows-x86
Game now has proper BGM playback with the at3plusdecoder.dll put into the folder thanks to at3plus implementation in the master builds. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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06-01-2013, 01:15 AM
Post: #201
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RE: Crisis Core: Final Fantasy VII
Can somebody send me a link to the actual game file please. Not a save point. @ [email protected]
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06-01-2013, 03:18 AM
Post: #202
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RE: Crisis CoFinal Fantasy VII
(06-01-2013 01:15 AM)Tyme2thebed Wrote: Can somebody send me a link to the actual game file please. Not a save point. @ [email protected] No, that would be piracy. Do not request ISO's. |
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06-01-2013, 03:35 AM
Post: #203
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RE: Crisis Core: Final Fantasy VII | |||
06-01-2013, 11:34 PM
(This post was last modified: 06-01-2013 11:43 PM by arlenok.)
Post: #204
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RE: Crisis Core: Final Fantasy VII
Where do I actually place the save file on the Android version?
edit: nevermind, got it! It's right in the main directory |
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06-02-2013, 04:50 AM
(This post was last modified: 06-02-2013 05:03 AM by Razzlemania.)
Post: #205
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RE: Crisis Core: Final Fantasy VII
The game is working with the latest build, but the CG movies are laggy. Does anyone have any idea how to fix this?
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06-02-2013, 08:33 AM
Post: #206
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RE: Crisis Core: Final Fantasy VII
Gotta same problem as you + there are no character voices during the game itself where they should be.
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06-02-2013, 08:55 AM
Post: #207
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RE: Crisis CoFinal Fantasy VII
(06-02-2013 08:33 AM)LosBadylos Wrote: Gotta same problem as you + there are no character voices during the game itself where they should be. I got character voice maybe u dont put dll or so file yet? I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-02-2013, 09:07 AM
(This post was last modified: 06-02-2013 09:10 AM by LosBadylos.)
Post: #208
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RE: Crisis Core: Final Fantasy VII
Hmm... I'm sure I got the properly named dll in the folder... Are you sure you are have characters voices in the actual game, for example when Zack is talking to the Angeal through phone after the FMV movie?
I mean this one: Zack: Zack speaking. Angeal: Making any progress, Zack? And so on... Do you have voices in there? |
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06-02-2013, 03:50 PM
Post: #209
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RE: Crisis Core: Final Fantasy VII
Audio is skipping/stuttering in opening cinematics, this seems to be huge bug in video implementation since it affects a lot of games...
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06-02-2013, 04:09 PM
Post: #210
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RE: Crisis CoFinal Fantasy VII
(06-02-2013 09:07 AM)LosBadylos Wrote: Hmm... I'm sure I got the properly named dll in the folder... Are you sure you are have characters voices in the actual game, for example when Zack is talking to the Angeal through phone after the FMV movie? Yup i got that voice all the game sound fx and bgm all work fine maybe u forgot to rename that dll? I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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