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06-01-2013, 10:51 PM
(This post was last modified: 06-01-2013, 11:02 PM by solarmystic.)
(06-01-2013, 10:44 PM)daxtsu Wrote: I'm not sure if this will help us, but here's a debug version of the latest revision. Try to get a log if you can.
http://www.mediafire.com/?lm3mbtt1pga5bfh
Hmm.. I tried running it and it says it needs a MSVCP100D.dll file to start. Perhaps debug versions only work with a full copy of the MSVC dev toolkit?
EDIT:- Okay, it seems like the debug version needs two extra .dll files to work (besides the usual DX and MSVC redistributable files) which are:-
msvcp100d.dll and msvcr100d.dll
Now that I've got them (google ftw) and placed them into the PPSSPP folder the debug version starts up properly now.
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I don't think it does, no, but I can't exactly just upload it here, either, since it's a Microsoft file. Hm..
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@daxtsu
Okay, here's the logfile from the debug build you had me test the game on. (which still crashed):-
http://www.mediafire.com/?vmgx2pmio0n15e2
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Umm sorry for my mistake i though they has EU version.
I worse write english so take easy on me
(even my own language realy bad T_T)
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UNIMPL 0=sceIoIoctl id: 0000011c, cmd 01f100a6, indataPtr 09fff520, inlen 00000010, outdataPtr 00000000, outLen 00000000
I wonder if it expects this to work.
Everyone has DISC_ID ULUS10438 and DISC_VERSION 1.00? There might be multiple versions, I guess.
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I dunno, but I don't think that IoIoCtl call relates to the crash much, since the game is running fine for me..
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(05-31-2013, 07:59 PM)sfageas Wrote: Some screens & graphic bugs
Would you mind posting an MD5 or SHA-1 of the ISO you're using? Trying to rule out a corrupted ISO as cause for some of these crashes.
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FWIW, a quick Google shows you can get the sum using programs like e.g.:
http://download.cnet.com/MD5-SHA-1-Check...11445.html
Though, I haven't tried this and don't know if it's a good program.
Also, make sure to try it with fastmem and hardware transform off, since these two options can increase the chances of a crash.
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FWIW, this issue also affects the JP version of the game (which I acquired from a mate and promptly dumped to ISO).
Logfiles from a debug build:-
http://www.mediafire.com/?p3auou7xyy9z0fp
http://www.mediafire.com/?l114dpzci2pi2dn
PPSSPP Modern Testbed:-
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NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
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PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
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8 GB DDR3 RAM @ 1066 MHz
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Maybe AMD/ATI card related to crash on disgaea 1?
solarmystic u can play disgea 1 on u comp?
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What does Disgaea have to do with Pangya?
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06-02-2013, 03:46 AM
(This post was last modified: 06-02-2013, 03:46 AM by Ritori.)
Sorry  just it crash for me maybe wrong thread to discuss that
btw so my iso no corrupt how can it still crash on my driver?
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06-03-2013, 02:28 PM
(This post was last modified: 06-03-2013, 02:29 PM by TheDax.)
Have the crashes been fixed as of 7.6-1078 for you guys? The changelog said it fixes some Windows only crashes. No clue if they affected Pangya/you guys or not, though.
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06-03-2013, 02:52 PM
(This post was last modified: 06-03-2013, 02:55 PM by Ritori.)
Maybe i should try first...
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@daxtsu
Nope. No dice. Tried it with both my US and JP ISO dumps.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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