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					Multicore Performance
				 
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					01-15-2013, 02:22 PM 
				 
				
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				Multicore Performance 
				 
					Hi Henrik, I would like to know how many cores does the emulator use by now. 
				
				
				
			On windows version it show like the 2 processors have work, and the usage of the GPU I don't know how to see it. Using, Dynarec, Fast Memory, Hardware transform and 2xSSAA On Android version when I pause the game for see the usage of the CPU it goes to 0% an 30Mb of ram but one game get stuck and usage grows to near 50% (of 2 Cores) and no more. In my chase for example the phone GPU has 4 cores, but i don't know if is only using one of them or all. I don't want you start to think about this by now. I Just want to know how many cores or threads it uses of CPU and GPU for both versions Thanks. PD: (If you don't understand something (for my english) tell me and I would try to rewritte again properly)  | 
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					01-16-2013, 12:37 PM 
				 
				
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				RE: Multicore Performance 
				 
					i think i read somewhere that ppsspp has no multi-core optimization, so it should use only 1 core. 
				
				
				
			i don't know how much use it would be tough, a single 1.4ghz cortex A9 core can already run some games faster than a psp i think.  | 
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					01-16-2013, 12:43 PM 
				 
				
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				RE: Multicore Performance 
				 
					PPSSPP currently only uses 1 core but it's possible that the graphics driver will choose to put some work on a second core.
				 
				
				
				
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					01-17-2013, 12:04 AM 
				 
				
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				RE: Multicore Performance 
				 
					Ok thanks, and the phones with more than 1 GPU cores, also only use one of the GPU cores or OpenGL ES 2.0 Manage the 4 cores and there are nothing to implement there
				 
				
				
				
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