Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Heroes Phantasia
01-13-2013, 02:55 PM (This post was last modified: 03-16-2014 03:43 PM by Jokuma15.)
Post: #1
Heroes Phantasia
Title: Heroes Phantasia
Version: JP
Format: ISO
Version: v0.5
OS: Android
Compatibility: Menus
Notes: You make it to the menu screen, however, the background is all black. After navigating through the menus the screen is all black.

Title: Heroes Phantasia
Version: JP
Format: ISO
Version: v0.5
OS: Android
Compatibility: Ingame
Notes: Though the menu screen is mostly black, you can still navigate yourself into the game. However, the game appears clearly visible only with the one character body moving wild around the screen, with little containment. In combat, it's different because the monster and everything appears clear and the characters are kept still, only with slight flickers on certain parts of the character's body.
Find all posts by this user
Quote this message in a reply
05-31-2013, 03:51 PM
Post: #2
RE: Heroes Phantasia
much improved so far with v0.7.6-977-g58c992d

Heroes Phantasia
Region : JP
Format : ISO
Version : v0.7.6-977-g58c992d
Game ID : NPJH50558
OS : Windows7 64-bit
Compatability : Playable
Notes : everything works, however there are flickring characters and monster alike


Attached File(s) Thumbnail(s)
           

Humble PC Spec
Intel Core2 Quad 2.40GHz
4GB Ram
64-bit OS
ATI Radeon HD 4800 Series
Controllers Xbox, PS3 with DS3Tool and a whole bunch of joysticks for joy
Find all posts by this user
Quote this message in a reply
05-31-2013, 03:56 PM
Post: #3
RE: Heroes Phantasia
Moved
Find all posts by this user
Quote this message in a reply
05-31-2013, 08:00 PM
Post: #4
RE: Heroes Phantasia
added to compatibility list

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
Find all posts by this user
Quote this message in a reply
08-21-2013, 02:43 PM
Post: #5
RE: Heroes Phantasia
Ever since I used the official 0.8 up to the official 0.9, this game's not
playable. After displaying the bandai/namco logo and loading the system data it only shows black screen and doesn't go to the title screen, I'm using Windows 7 Professional 64 bit

I wonder what's wrong with it? I've attached a log file based from the latest official 0.9 for windows, if anyone can figure out the problem.


Attached File(s)
.zip  Log File.zip (Size: 2.58 KB / Downloads: 883)

Feel Free To Visit My Youtube Channel at: https://www.youtube.com/channel/UCGPnfU4q12x6vEWXv4Ftq8Q/videos
Find all posts by this user
Quote this message in a reply
09-11-2013, 10:07 AM (This post was last modified: 09-11-2013 10:08 AM by Tabman.)
Post: #6
RE: Heroes Phantasia
ppsspp-v0.9.1-760 amd64

After showing the developer/publisher screens, emulator shows only a black screen after the file menu (see picture).
   
If there is no save data, black screen after asking to create system files.
Appcrash in both cases when closing the emulator with the menu file/exit
Code:
Problemsignatur:
  Problemereignisname:    APPCRASH
  Anwendungsname:    PPSSPPWindows64.exe
  Anwendungsversion:    0.0.9.1
  Anwendungszeitstempel:    52301eff
  Fehlermodulname:    PPSSPPWindows64.exe
  Fehlermodulversion:    0.0.9.1
  Fehlermodulzeitstempel:    52301eff
  Ausnahmecode:    c0000005
  Ausnahmeoffset:    0000000000183784
  Betriebsystemversion:    6.1.7600.2.0.0.256.1
  Gebietsschema-ID:    1031
  Zusatzinformation 1:    c521
  Zusatzinformation 2:    c521c48af0fb67a2228b51e76131fadd
  Zusatzinformation 3:    7c93
  Zusatzinformation 4:    7c9393159eecea11d90d79eafac38daf

Log file x64:
.zip  HeroesPhaX64.zip (Size: 5.51 KB / Downloads: 910)

This thread should probably moved to the Games that don't boot / totally black screen forum for the time being.

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
Visit this user's website Find all posts by this user
Quote this message in a reply
09-11-2013, 03:02 PM
Post: #7
RE: Heroes Phantasia
Moved.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
09-11-2013, 08:36 PM
Post: #8
RE: Heroes Phantasia
Very likely to be caused by sceMp3InitResource() or something related.

-[Unknown]
Find all posts by this user
Quote this message in a reply
10-13-2013, 07:04 AM
Post: #9
RE: Heroes Phantasia
The game dosen't work for me either.....It just goes black..and stays black....
Find all posts by this user
Quote this message in a reply
11-29-2013, 12:25 PM (This post was last modified: 11-29-2013 12:27 PM by dista_bagus.)
Post: #10
RE: Heroes Phantasia
tested with PPSSPP v0.9.5-664 (windows 64 bit).
after save still can't proceed.

haven't test with latest version (743).

Code:
30:21:989 EmuThread.cpp:113 I[BOOT]: Done.
30:52:850 Config.cpp:570 I[LOAD]: Config saved: ppsspp.ini
30:52:851 Config.cpp:582 I[LOAD]: Controller config saved: controls.ini
31:12:912 Config.cpp:570 I[LOAD]: Config saved: ppsspp.ini
31:12:913 Config.cpp:582 I[LOAD]: Controller config saved: controls.ini
31:20:281 EmuScreen.cpp:69 I[BOOT]: Starting up hardware.
31:20:281 System.cpp:285 I[BOOT]: PPSSPP v0.9.5-664-gd502335
31:20:282 MemMap.cpp:96 I[MM]: Memory system initialized. RAM at 000000000B900000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
31:20:294 Loaders.cpp:176 I[LOAD]: Identifying file...
31:20:757 PSPLoaders.cpp:122 I[LOAD]: NPJH50558 : HEROES PHANTASIA
31:20:777 PSPLoaders.cpp:193 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD...
31:20:777 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
31:20:778 HLE\sceIo.cpp:444 I[IO]: Starting up I/O...
31:20:778 FileUtil.cpp:260 I[COMMON]: CreateFullPath: path C:\Emulator\ppsspp\memstick/
31:20:778 FileUtil.cpp:264 I[COMMON]: CreateFullPath: path exists C:\Emulator\ppsspp\memstick/
31:20:778 FileUtil.cpp:260 I[COMMON]: CreateFullPath: path C:\Emulator\ppsspp\flash0/
31:20:778 FileUtil.cpp:264 I[COMMON]: CreateFullPath: path exists C:\Emulator\ppsspp\flash0/
31:20:789 FileUtil.cpp:260 I[COMMON]: CreateFullPath: path C:\Emulator\ppsspp\memstick/PSP\PPSSPP_STATE
31:20:789 FileUtil.cpp:264 I[COMMON]: CreateFullPath: path exists C:\Emulator\ppsspp\memstick/PSP\PPSSPP_STATE
31:20:846 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized.
31:20:946 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010420040
31:20:958 Util\BlockAllocator.cpp:379 I[HLE]: -----------
31:20:958 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
31:20:958 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 09efdb00 size 016f9b00 taken=1 tag=ELF
31:20:958 Util\BlockAllocator.cpp:383 I[HLE]: Block: 09efdb00 - 0a000000 size 00102500 taken=0 tag=(untitled)
31:20:960 ELF\ElfReader.cpp:547 N[LOAD]: ELF loading completed successfully.
31:20:960 HLE\sceKernelModule.cpp:803 I[LOAD]: Module hp_proj: 00000000 08a986b0 08a986c8
31:20:961 HLE\sceKernelModule.cpp:983 I[LOAD]: Exporting ent 0 named hp_proj, 2 funcs, 4 vars, resident 08a98a64
31:20:961 HLE\sceKernelModule.cpp:1267 I[LOAD]: Module entry: 0892b214
31:20:975 root         N[BOOT]: EmuScreen.cpp:112 Loading K:/PSP/Heroes Phantasia.iso...
31:20:975 root         I[KERNEL]: HLE\sceKernelThread.cpp:2097 276=sceKernelCreateThread(name=user_main, entry=0892b334, prio=20, stacksize=49152)
31:20:975 root         I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0)
31:20:975 root         I[KERNEL]: HLE\sceKernelThread.cpp:2228 __KernelReturnFromThread: 0
31:20:975 user_main    I[HLE]: Util\BlockAllocator.cpp:379 -----------
31:20:975 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
31:20:975 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 08804000 - 09efdb00 size 016f9b00 taken=1 tag=ELF
31:20:975 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 09efdb00 - 09f7e000 size 00080500 taken=1 tag=UserSbrk
31:20:975 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 09f7e000 - 09ff3c00 size 00075c00 taken=0 tag=(untitled)
31:20:975 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 09ff3c00 - 09fffc00 size 0000c000 taken=1 tag=stack/user_main
31:20:975 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
31:20:981 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2097 285=sceKernelCreateThread(name=CRI FS File Access 0, entry=089a3f70, prio=20, stacksize
=4096)
31:20:981 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=285, argSize=4, argPtr=09fff240)
31:20:982 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2097 290=sceKernelCreateThread(name=CRI FS Memory File System, entry=089a3f70, prio=20, stac
ksize=4096)
31:20:982 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=290, argSize=4, argPtr=09fff240)
31:20:982 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2097 293=sceKernelCreateThread(name=CRI FS Data Decompression 0, entry=089a3f70, prio=20, st
acksize=4096)
31:20:982 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=293, argSize=4, argPtr=09fff240)
31:20:983 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2097 306=sceKernelCreateThread(name=CRI Server Manager, entry=089a3f70, prio=20, stacksize=8
192)
31:20:983 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=306, argSize=4, argPtr=09fff280)
31:20:984 user_main    I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(769)
31:21:002 user_main    I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(09efcc80, 256, 32, 0, 44100)
31:21:002 user_main    I[SCESAS]: HLE\sceSas.cpp:441 sceSasSetGrain(09efcc80, 256)
31:21:002 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2097 307=sceKernelCreateThread(name=CRI Atom Sound Output, entry=089a3f70, prio=20, stacksiz
e=1024)
31:21:002 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=307, argSize=4, argPtr=09fff330)
31:21:022 CRI FS File  E[FileSys]: FileSystems\DirectoryFileSystem.cpp:456 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
31:21:022 CRI FS File  E[IO]: HLE\sceIo.cpp:1153 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/ULJS00456INS/HP.DNS, 40004001, 000021a4) - fil
e not found
31:21:140 user_main    I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(768)
31:21:169 user_main    I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(770)
31:21:185 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2097 324=sceKernelCreateThread(name=CRI Atom Atrac Decode, entry=089a3f70, prio=20, stacksiz
e=1024)
31:21:185 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=324, argSize=4, argPtr=09fff310)
31:21:188 user_main    I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(772)
31:21:219 user_main    W[ME]: HLE\sceMp3.cpp:345 UNIMPL: sceMp3InitResource
31:21:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000
31:21:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000008
31:21:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000010
31:21:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000014
31:21:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000018
31:21:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0000001c
31:21:236 user_main    I[SCEGE]: GLES\Framebuffer.cpp:752 Creating FBO for 00044000 : 480 x 272 x 1
31:21:238 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 13 fs 14
31:21:248 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 16 fs 17
31:21:252 user_main    I[SCEGE]: GLES\Framebuffer.cpp:752 Creating FBO for 00000000 : 480 x 272 x 1
31:21:252 user_main    W[SCEGE]: GLES\Framebuffer.cpp:762 FBO sharing existing depthbuffer (unsupported), 00000000/00088000 and 00044000/00088000
31:21:712 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 16 fs 19
31:40:807 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 21 fs 22
31:41:125 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08cb8ed4) : Mode = 8
31:41:189 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08cb8ed4) : Mode = 8
31:47:071 user_main    I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771)
31:47:542 user_main    I[MODULE]: HLE\sceKernelModule.cpp:689 ~SCE module, skipping header
31:47:542 user_main    I[MODULE]: HLE\sceKernelModule.cpp:695 Decrypting ~PSP file
31:47:542 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
31:47:542 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1408 329=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/PSMF.PRX,flag=00000000,(...
))
31:47:543 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1439 sceKernelStartModule(329,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked
(undecryptable module)
31:47:552 user_main    W[ME]: HLE\scePsmf.cpp:605 scePsmfQueryStreamOffset(09ffeb38, 09fff338)
31:47:553 user_main    I[ME]: HLE\scePsmf.cpp:456 scePsmfSetPsmf(09fff384, 08cb8ec0)
31:47:553 user_main    I[ME]: HLE\scePsmf.cpp:211 PSMF MPEG data found: id=e0, privid=00, epmoff=000000a2, epmnum=0000003c, width=480, height=272
31:47:553 user_main    I[ME]: HLE\scePsmf.cpp:220 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
31:47:553 user_main    I[ME]: HLE\scePsmf.cpp:523 scePsmfSpecifyStreamWithStreamTypeNumber(09fff384, 00000000, 00000000)
31:47:553 user_main    I[ME]: HLE\scePsmf.cpp:715 scePsmfCheckEPMap(09fff384)
31:47:553 user_main    I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
31:47:553 user_main    I[ME]: HLE\sceMpeg.cpp:447 09419220=sceMpegCreate(09fff47c, 094191f0, 65536, 09fff480, 512, 0, 0)
31:47:553 user_main    I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(09fff47c, 0, 0)
31:47:553 user_main    I[ME]: HLE\sceMpeg.cpp:556 sceMpegRegistStream(09fff47c, 1, 0)
31:47:556 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2097 337=sceKernelCreateThread(name=DisplayThread, entry=08929868, prio=16, stacksize=4096)
31:47:556 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2097 338=sceKernelCreateThread(name=ReadThread, entry=08928c88, prio=18, stacksize=4096)
31:47:556 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2097 339=sceKernelCreateThread(name=AudioThread, entry=08929080, prio=15, stacksize=4096)
31:47:556 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=339, argSize=36, argPtr=09fff458)
31:47:557 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=337, argSize=36, argPtr=09fff458)
31:47:557 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=338, argSize=20, argPtr=09fff444)
31:47:573 ReadThread   I[ME]: HLE\sceMpeg.cpp:306 Stream offset: 2048, Stream size: 0x10C800
31:47:573 ReadThread   I[ME]: HLE\sceMpeg.cpp:307 First timestamp: 90000, Last timestamp: 900810
31:47:588 ReadThread   I[ME]: HW\MediaEngine.cpp:84 FF: Could not find codec parameters for stream 0 (Audio: mp3, 0 channels): unspecified frame size
Consider increasing the value for the 'analyzeduration' and 'probesize' options
Find all posts by this user
Quote this message in a reply
12-01-2013, 06:08 PM
Post: #11
RE: Heroes Phantasia
here's LOG using PPSSPP v0.9.5-771 (Windows 64 bit).


Attached File(s)
.zip  Heroes Phantasia LOG.zip (Size: 4.05 KB / Downloads: 830)
Find all posts by this user
Quote this message in a reply
01-04-2014, 08:23 AM
Post: #12
RE: Heroes Phantasia
I checked latest build , it should be okay now
Find all posts by this user
Quote this message in a reply
01-04-2014, 08:56 AM (This post was last modified: 01-04-2014 08:56 AM by vnctdj.)
Post: #13
RE: Heroes Phantasia
Do you mean the game is now playable ?

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
01-30-2014, 09:52 AM
Post: #14
RE: Heroes Phantasia
Yes it is playable now
Find all posts by this user
Quote this message in a reply
01-30-2014, 10:53 AM
Post: #15
RE: Heroes Phantasia
I think need post picture (and log) to prove

I want to be a crash fixer
PM me if you want to me look a game
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: