So I just wrote an atrac3+ frame decode library (2013-06-03)
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05-31-2013, 11:36 AM
Post: #121
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RE: So I just wrote an atrac3+ frame decode library
how is different in ios?
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05-31-2013, 01:03 PM
Post: #122
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RE: So I just wrote an atrac3+ frame decode library | |||
05-31-2013, 02:45 PM
(This post was last modified: 05-31-2013 02:53 PM by Poo-Tang.)
Post: #123
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RE: So I just wrote an atrac3+ frame decode library
Was thinking there should be a sticky plugins thread now with hosted downloads of the 2 plugins (And the option for more in future) that can be linked to a settings option in the public PPSSPP app like FPSE or epsxe do with there OpenGL.so (E.g Plugins button and opens browser to thread op with info), i mean in options there would be a link to the plugins thread where it would be the uses choice to download them or not. This would keep the original PPSSPP source safe at least and also let know the people that dont read up or visit the forums that this option is available to them now?
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05-31-2013, 05:47 PM
(This post was last modified: 05-31-2013 05:48 PM by Apology11.)
Post: #124
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RE: So I just wrote an atrac3+ frame decode library
(05-31-2013 02:45 PM)Poo-Tang Wrote: Was thinking there should be a sticky plugins thread now with hosted downloads of the 2 plugins (And the option for more in future) that can be linked to a settings option in the public PPSSPP app like FPSE or epsxe do with there OpenGL.so (E.g Plugins button and opens browser to thread op with info), i mean in options there would be a link to the plugins thread where it would be the uses choice to download them or not. This would keep the original PPSSPP source safe at least and also let know the people that dont read up or visit the forums that this option is available to them now? I already explained what to do in the FAQ: http://forums.ppsspp.org/showthread.php?tid=709 I think there is no need for a new thread yet, as it´s only one plugin. And for the downloadlinks, I don´t know if Henrik wants them to be directly linked, as he said something about not knowing if the decoder is fully legal and that he doesn´t want to risk anything. But if he agrees I will add links in the FAQ too. |
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05-31-2013, 06:20 PM
Post: #125
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RE: So I just wrote an atrac3+ frame decode library
Tried on galaxy s3 and the in the impossible game there's sound, but since then the ppsspp is slow and the sounds as well. I think it's conflicts to the old audio files. The ppsspp is needed to optimized to this new atrac3+for Android
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05-31-2013, 07:04 PM
Post: #126
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RE: So I just wrote an atrac3+ frame decode library
So, I tried this with Puyo Puyo Fever 2 on the Windows build and the emulator crashed a few seconds after the opening theme started playing.
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06-02-2013, 12:37 AM
Post: #127
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RE: So I just wrote an atrac3+ frame decode library
YES. Valkyria Chronicles 2 has music AND cut-scenes now . Combine this with AA, HD Resolution, and Texture Scaling, and the experience is damn near that of a console game.
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06-02-2013, 01:45 AM
Post: #128
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RE: So I just wrote an atrac3+ frame decode library
Still ios is late to the party .
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06-02-2013, 01:25 PM
Post: #129
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RE: So I just wrote an atrac3+ frame decode library
When the issues with decoder for Android will be fixed?
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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06-02-2013, 01:39 PM
Post: #130
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RE: So I just wrote an atrac3+ frame decode library
Well Im only coming to this thread to congratulate for author of this atrac3+ decoder, as now I can enjoy both Dissidia, Dissidia Duodecim and Kingdom Hearts BBS with their BGMs and voices. Thanks for that hard work bringing audio for our good PSP emulator .
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06-02-2013, 05:12 PM
Post: #131
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RE: So I just wrote an atrac3+ frame decode library
this works great but with games like marvel ultimate alliance 2 and justice league heroes it will cause it to freeze at certain spots
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06-02-2013, 06:17 PM
Post: #132
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RE: So I just wrote an atrac3+ frame decode library
Did somebody get this to work on android !?
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06-02-2013, 08:38 PM
Post: #133
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RE: So I just wrote an atrac3+ frame decode library
(06-02-2013 06:17 PM)LordPusha Wrote: Did somebody get this to work on android !? Maybe u want to read this http://forums.ppsspp.org/showthread.php?tid=709 I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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06-02-2013, 08:39 PM
Post: #134
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RE: So I just wrote an atrac3+ frame decode library
Works on Android with plugin. But have some issues that crashes the emulator in some games.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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06-02-2013, 10:54 PM
(This post was last modified: 06-04-2013 05:33 AM by Code101.)
Post: #135
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RE: So I just wrote an atrac3+ frame decode library
Does someone mind explaining how we can compile this (complete noob here) >.>
EDIT: Nevermind, found a prebuilt one. Sorry for the annoyance >.< |
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