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Hatsune Miku: Project Diva Extend
#61
I'm on Windows and I have the same settings. Maybe I just accidentally pressed the tab button? I'll try it and see if that was the problem. Thank you!
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#62
Project Diva Extend now runs at an average 58VPS on LG Optimus 2. Some songs still have sone lag due to fancy PV's(I think the background combined with the amount of notes causes the lag), although the VPS only goes down to 54. I got a great on the songs Rolling Girl and The Disappearance of Hatsune Miku, two of the songs that don't lag a lot. It advanced a lot Big Grin
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#63
Is there any way to patch this to English on the emulator yet?
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#64
(04-27-2013, 08:12 AM)Razma Wrote: Is there any way to patch this to English on the emulator yet?

Nope, you need to download a translation patched ISO

Cya~
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#65
just a quick question..

when i have frame skipping enabled on the android version of the emulator, the game runs, at a solid 60+ vps, which would be perfect, if not for the fact that the image flickers violently, making the game unplayable as a result, even though the sound in the back ground is playing at a perfect speed...without frame skipping, the flickering stops, but the framerate drops to about 50vps, which is "just" too slow

is there a known group of settings that fix this issue, this game is so close to being fully playable
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#66
I'm stuck on this screen when playing with windows version of ppsspp (version 0.7.6). How can i solve this ?


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#67
Prjoect Diva Extend running at full speed on Galaxy S4

Compared to actual PSP. There's little to none slow downs or lags.

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#68
Title:Hatsune Miku Project Diva 2: Extend
Genre: Music
Region: JP
Format: ISO
Version: v0.7.6-799-gc439796
OS: Android 4.0.4
Compatibility: Playable
NotesSad1) Without any words in game menu (2)some pictures wrong.

(My cellphone is Huawei Ascend G302d ,CPU is MTK6575)
(Forgive my bad English)


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#69
(05-14-2013, 02:48 AM)darcdensetsu Wrote: I'm stuck on this screen when playing with windows version of ppsspp (version 0.7.6). How can i solve this ?

Download the latest beta build from here http://buildbot.orphis.net/ppsspp/ and retry
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#70
enabling the vertex cache causes the eyes & mouth vertex still went glitchy on some part, some part became normal than older builds. still waiting for a complete fix as soon as possible Smile

(05-04-2013, 09:36 PM)thepspgamer Wrote: just a quick question..

when i have frame skipping enabled on the android version of the emulator, the game runs, at a solid 60+ vps, which would be perfect, if not for the fact that the image flickers violently, making the game unplayable as a result, even though the sound in the back ground is playing at a perfect speed...without frame skipping, the flickering stops, but the framerate drops to about 50vps, which is "just" too slow

is there a known group of settings that fix this issue, this game is so close to being fully playable

some frameskipping method can cause flickering normally as this emulator. u can just switch Skip Frame to 1, it will become less flickering but the speed will become a little slower though..
PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)

Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
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#71
Does someone can give me a answer ?
(Forgive my bad English)
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#72
Do you mean start screen & main menu fonts are not displayed?
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#73
Just the game‘s main menu fonts are not displayed.
(Forgive my bad English)
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#74
I just tried the lastest build on my galaxy nexus and nexus 7, on the galaxy nexus im getting this bug     and im not sure if its because of the gpu , but on my nexus 7 this doesnt happens. Btw using the 0.7.6 version on the google play doesnt have this bug. Apart from that, the game runs well on the galaxy nexus with some slowdowns and on the nexus 7 it needs frameskip. On Windows the game runs perfect
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#75
The game runs almost perfectly for me. No delay on music, no flickering images. Running on a Windows 7 x64 and Samsung Galaxy Tab using the latest devbuild from github.

But there's a hit delay which makes the game almost unplayable. Anyone had this too? Is there anyway to solve it?
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