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Sword Art Online - Infinity Moment
#46
Update: Can be moved to playable since Uknown fixed the Thread issue.
The are 2 downsides:

1. On shiny areas it has the same issue with Kingdom Hearts Birth By Sleep (overbrightness) and there is a weird semitransparent texture on top of the view (doesn't overlap dialogs though) but it's still playable.

2. There are weird hiccups (can stuck even for like 40-50 seconds!) that have nothing to do with texture filtering or GPU load. I BET It's a violation/overuse of Wake/Resume/Suspend etc Thread thing, I get the same slowdowns when I did the test on a real PSP using JPCSPtrace.


Great work!
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#47
Moved
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#48
Anyone know if this works on IOS? Or only Windows? Or can someone please post their settings? Thanks.

Cause it crashes the moment I open up the game on iPhone 5. I don't even see the menu.
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#49
(05-26-2013, 03:27 PM)ilovepi Wrote: Anyone know if this works on IOS? Or only Windows? Or can someone please post their settings? Thanks.

Cause it crashes the moment I open up the game on iPhone 5. I don't even see the menu.
Nope, it crashes just after loading on the momment it hangs for like 30 seconds on Windows, I bet it's an out of memory issue. I can't seem to find a way to import a savegame that would bypass that sequence, Windows doesn't seem to save the game.
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#50
Does Not works on Android too?
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#51
(05-26-2013, 05:12 PM)GuilhermeGS2 Wrote: Does Not works on Android too?
Tested it on Android, the change is exactly the same across platforms so the rash depends on the JIT you're using, so anything ARMjit related will crash. It works on Windows though, intrestingly, if you count out the visual bug on shiny areas, better than JPCSP too. We need Uknown's help in the matter.
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#52
It works Game install data copy to ppsspp_win\memstick\PSP\SAVEDATA\NPJH50701INSTALL
but there are many problems, too.

http://imageshack.us/a/img705/141/image1iap.jpg

and Broken Layer Save.
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#53
So saves don't work?
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#54
Chapter save and Layer Save don't work.
Save data broken at every start. Even save state is also further broken too...
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#55
Well since the save doesnt work either chapter save or save state, how can i play this game ?
clear the game without saving ? lol
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#56
The point is that it won't crash anywhere, and the visual bug is only on the first areas. If people don't believe it's worth being here it can be moved to In-Game but it doesn't really fit there if you check the compatibility of the rest games.
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#57
When i try to load savestate, there was a warning
Error: After “Block”, found 0 (0x0) instead of save marker 66 (0x42).
Aborting savestate load…
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#58
PPSSPP V0.7.6-895-gfe11600 quick loadstate success.

Main BGM play OK. but, BGM chenged shout loop error.
http://img405.imageshack.us/img405/3655/image4fk.png
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#59
As of build 0.7.6 973 gc85add4 saves now work. Also the weird bright filter is gone so this game seems fully playable.
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#60
All that's left is to fix the strange brightness/contrast jibber showing on screen entire time otherwise your eyes will bleed after an hour of playing. Big Grin

EDIT: and the save/load state that crashes upon using (load state) too.
Laptop:________________________Desktop:
Windows 10 64-bit, 8GB DDR4 RAM | Windows 10 64-bit, 8GB DDR3 RAM
Intel® Core™i5-7300HQ 2,5/3.5ghz | Intel® Core™i5-4440 3,10ghz
NVIDIA GTX 1050 Ti_____________| NVIDIA GTX 1060 3GB
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