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(05-17-2013, 09:21 AM)sfageas Wrote: Yes it's fixed but no go yet 
are the missions not playable yet?
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i guess its still the invalid address error...or the bad instruction one...
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I came here just to say thank you to everyone who is working on PPSSPP.
Seeing such rapid development in Peace Walker as well as the emulator in general is glorious!
I can only dream of a time where we won't need to use horrible bridging methods for our PSPs and can instead play PW with dual sticks in HD online (assuming the networking will be supported at some point as well).
I also wonder if you could make PW run at 60fps by increasing the emulated CPUs clockrate or similar...
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05-21-2013, 08:47 AM
(This post was last modified: 05-21-2013, 09:01 AM by Blackbird.)
Right you are. I'll test all the missions I can
Looks like finishing mission freezes the game. I'll post the log.
It spams this over and over. Looks like it's result of the game's COOP implementation and something to do with PSP's CPU.
56:42:516 Main E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceNetAdhocctlGetState
56:42:534 Main E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceNetAdhocctlGetState
56:42:534 idle0 E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 00000001
And can't you just "borrow" the Data Install implementation from JPCSP? It's getting in the way of testing.
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looks like i missed out the main part...damn!
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is there a build for ios???
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Can someone compile a build for iphone 5?
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a bug:the vertical name beside the life meter of a mech battle or the alert percent inside a mission seem to be flipped.
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05-27-2013, 07:47 AM
(This post was last modified: 05-27-2013, 07:48 AM by Blackbird.)
Yep it still hangs after completing mission. Data Install still doesn't work. The weapon selection is bugged, because you can't see which weapon you are selecting.
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updated compatibility list
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