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God Eater Burst
#46
Okay, now after 0.7.6-799, since the load fixes have been merged into master, Fallen Angel Egg actually works!

Will do some further testing to see whether the rest of the missions are playable.

EDIT:- Main story mission with Sakuya still freezes after the cutscene with her briefing the player.

EDIT2:- On a restart it works just fine. Huh. Still hit or miss.

EDIT3:- Okay, I figured out how to replicate this rather tricky newer(?) issue now

Steps to replicate the issue without fail (in 0.7.6-799-windows-x86):-

0. Load your previous saved game (since loading works for this game now, makes testing a lot easier)

1. Start a mission.

2. Abandon it.

3. Start another (different) mission that uses a different area or map

4. PPSSPP will hang at a black screen/or get stuck at an infinite loading screen.

Exceptions to the rule:-

4a. If you restarted the same mission you abandoned in the same PPSSPP session, it doesn't hang. (i.e. You started Fallen Angel Egg, abandoned it, and then attempt it again, it will proceed as usual)

4b. Or if you abandon the mission, save, then restarted PPSSPP, loaded your save, then tried a different mission, it'll work just fine.

4c. Performing successive missions that utilize the same area (e.g you do tutorial missions 1 to 5 in a row without any deviations) doesn't cause the issue. However, switching from a Tutorial mission to a different mission with a different area will cause the issue. (e.g. from tutorial 2 to Fallen Angel Egg mission and vice versa)

Oh well, still major progress done for this game anyway, it's now almost fully playable, if you can circumvent the issue by either performing a mission, saving then restarting each time, especially if the next mission involves a different area. I've figured out now why doing Cowboy right after Devil's Tail doesn't cause any issues, it's because they use the same area.

Logfile for the interested:- http://www.mediafire.com/?aazmdma18m5ufsd

For this logfile, I loaded a save game, started tutorial 3, abandoned it, saved, then started the Cocoon story mission (different area to load), which then ended up with the hang and a black screen after a working cutscene with Sakuya.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#47
Thank for unknownbrackets,Cpkmn and raven for fix this game Smile
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#48
it seem sakuya mission that usually hang,but i could say it hang when to load a new enemy like zygote and cacoon i think,there's still some several thing that still unimplemented,anyways it good progress thoughSmile

i have use savedata from jpcsp,and other mission work fine lolSmilegood it be can considered playable though?i doesn't play all mission though,will report if unusual thing goes on.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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#49
Just need reinstall ppsspp and load if play different map Smile
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#50
(05-25-2013, 05:23 AM)Ritori Wrote: Just need reinstall ppsspp and load if play different map Smile

no,i play some map fine(the second story with sakuya still freezes,but i'm using my savedata from jpcsp and the places is playable though,i wonderHuh),no need to reinstall ppsspp.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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#51
I mean reopen Smile and load same save this game half playable, I need save and load to play different map :/
(i used save data from ppsspp it work well in second mission)
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#52
ohh this is confusing meConfused,well i use latest ppsspp 0.7.6 809 and play this games,this what happen:

first,

when i play this games from the start[new game],there's no music or voice at all,after second mission it still stuck.that's well known thing.

[b]second,

i got this info from somewhere(dun remember),i'm editing the ppsspp ini files,the [b]AutoLoadDShow = False =to AutoLoadDShow = True
and there's voice and music in games though,also itcan passes the second and third mission without freezesExclamation

what affect this though,incase i wondering how it able to passes through the cutscenes and mission,if i disable autoloaddshow in third mission(after booting and load again)it will freezes and looping enemy manager*********instead,if enable autoloaddshow i could passes the mission just fine.what affect it though?


edit:it actually doesn'nt crash lol if i disable autoloaddshow,it can load the mission fine sometimes,i wonder what could be the couse.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Reply
#53
Aki21 autoddshow is unstable for 32 bit maybe will crash, but not 64 bit it filter function... i think.. Tongue

Guy this game now playable we can accept second mission withough reopen ppsspp.
Thank to unknowbrackets for his hard work Smile
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#54
Can someone moved this to playable? Smile
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#55
It Doesn't crash anymore?Tested with v0.7.6-837-g315559a?
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#56
v0.7.6-837-g315559a, no crashes, however some random freezes for a second, I'm using Windows, Dual core 2,3 ghz NVIDIA 9600 GT gpu,
you might already know of it I think, it happens only in gameplay while doing attacks like a quick frame freeze.
Laptop:________________________Desktop:
Windows 10 64-bit, 8GB DDR4 RAM | Windows 10 64-bit, 8GB DDR3 RAM
Intel® Core™i5-7300HQ 2,5/3.5ghz | Intel® Core™i5-4440 3,10ghz
NVIDIA GTX 1050 Ti_____________| NVIDIA GTX 1060 3GB
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#57
Does fast memory on helps a bit?
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#58
@sfageas

No crashes thanks to [Unknown]'s latest fixes since 0.7.6-837.

Thanks again [Unknown] and to others who've been diligently testing this game.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#59
This should move to playable Smile maybe a bit freezing when want to save/load game can ignore that Smile
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#60
(05-26-2013, 08:55 PM)Ritori Wrote: This should move to playable Smile maybe a bit freezing when want to save/load game can ignore that Smile

it has been moved to playable, the only flaw I find would be the freezes whenever
I swing the sword or blast my way for a split second freeze, either way RESPECT to all of the coders! Smile
Laptop:________________________Desktop:
Windows 10 64-bit, 8GB DDR4 RAM | Windows 10 64-bit, 8GB DDR3 RAM
Intel® Core™i5-7300HQ 2,5/3.5ghz | Intel® Core™i5-4440 3,10ghz
NVIDIA GTX 1050 Ti_____________| NVIDIA GTX 1060 3GB
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