Post Reply 
 
Thread Rating:
  • 1 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Super Robot Wars MX/A Portable
02-18-2013, 05:32 AM (This post was last modified: 11-01-2013 09:12 PM by vnctdj.)
Post: #1
Super Robot Wars MX/A Portable
Game tested on Android (galaxy s2) and pc
Game run great but battle scenes need to be stretched (better than previous versions where it was all messed up and text was also messed up)


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
02-18-2013, 05:45 AM
Post: #2
RE: super Robot Wars MX/A Portable [androud] [pre 0.7]
It is known issue because of render-to-texture .Proper fix will available soon .
Find all posts by this user
Quote this message in a reply
02-19-2013, 09:51 AM
Post: #3
RE: super Robot Wars MX/A Portable [androud] [pre 0.7]
Lol the battle scene doesnt even come out on my phone( i use galaxy s) bt at least its playable Big Grin
Find all posts by this user
Quote this message in a reply
05-20-2013, 01:21 PM
Post: #4
RE: Super Robot Wars MX/A Portable [android] [pre 0.7]
0.7.6-708 build

looks good, no more transparency

but missing voices...but the music is working fine
Find all posts by this user
Quote this message in a reply
05-22-2013, 12:58 AM (This post was last modified: 05-22-2013 12:59 AM by greatchicken.)
Post: #5
RE: Super Robot Wars MX/A Portable [android] [pre 0.7]
Both games have no voices. *shrugs*

Android build:
MX still has graphics anomalies:
- Battle scene background is vertical tiled. Horizontal stretching seems to be correct.
- Alpha blending is incorrect. (Any attack involving the mech using its thrusters)

MX still has a showstopper:
- Cannot Continue to a saved level in progress from in-game main menu. Will FC.

A Portable has a small graphics anomaly:
- Battle scene background is now stretched correctly. There are refresh artifacts (small little gridlines) surfacing from time to time.

All dialog box transparencies are correct, and music plays with the correct timing.

Tested as of ver 0.7.6-732 - Galaxy s2
Vertex Cache, Hardware Trans, Stream VBO, Linear Filtering, Mipmapping, Buffered, Dynarec, Fast Memory
Find all posts by this user
Quote this message in a reply
05-22-2013, 01:10 AM
Post: #6
RE: Super Robot Wars MX/A Portable [android] [pre 0.7]
(05-22-2013 12:58 AM)greatchicken Wrote:  Both games have no voices. *shrugs*

Android build:
MX still has graphics anomalies:
- Battle scene background is vertical tiled. Horizontal stretching seems to be correct.
- Alpha blending is incorrect. (Any attack involving the mech using its thrusters)

MX still has a showstopper:
- Cannot Continue to a saved level in progress from in-game main menu. Will FC.

A Portable has a small graphics anomaly:
- Battle scene background is now stretched correctly. There are refresh artifacts (small little gridlines) surfacing from time to time.

All dialog box transparencies are correct, and music plays with the correct timing.

Tested as of ver 0.7.6-732 - Galaxy s2
Vertex Cache, Hardware Trans, Stream VBO, Linear Filtering, Mipmapping, Buffered, Dynarec, Fast Memory

why enable stream vbo,try off it and mipmapping didn't needed also is buffered needed?disable all the graphic thing i said for better performance.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Visit this user's website Find all posts by this user
Quote this message in a reply
05-22-2013, 05:16 AM
Post: #7
RE: Super Robot Wars MX/A Portable [android] [pre 0.7]
Quote:why enable stream vbo,try off it and mipmapping didn't needed also is buffered needed?disable all the graphic thing i said for better performance.

Then I'd have to do it for every game I have. <_<'

Anyway, MX has no battle scene image with Buffered Rendering off, so I think its meant to be on.
Find all posts by this user
Quote this message in a reply
05-22-2013, 05:51 AM
Post: #8
RE: Super Robot Wars MX/A Portable [android] [pre 0.7]
(05-22-2013 05:16 AM)greatchicken Wrote:  
Quote:why enable stream vbo,try off it and mipmapping didn't needed also is buffered needed?disable all the graphic thing i said for better performance.

Then I'd have to do it for every game I have. <_<'

Anyway, MX has no battle scene image with Buffered Rendering off, so I think its meant to be on.

no,other setting not really important and just slow down some games,only buffered rendering that used in certain games that needed it.just enable buffered and disable other setting i mention.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Visit this user's website Find all posts by this user
Quote this message in a reply
06-23-2013, 05:23 AM (This post was last modified: 06-23-2013 05:24 AM by hotsuma.)
Post: #9
RE: Super Robot Wars MX/A Portable [android] [pre 0.7]
Super Robot Wars MX

Format:ISO
PPSSPP Ver. 0.7.6-1550
OS:Android (Nexus 7)
Note: It's Playable. Video, BGM, voice are perfect! FPS 60 In Battle and map (both space/earth maps). If turning on the grid and using sprite (effect), It will slown down a moment then back to normal.
That's great!Big Grin


Attached File(s) Thumbnail(s)
       
Find all posts by this user
Quote this message in a reply
11-02-2013, 01:53 AM (This post was last modified: 11-02-2013 02:08 AM by bingo12345.)
Post: #10
RE: Super Robot Wars MX/A Portable
playing Super robot war mx on 0.9.5.

only character's voices (use additional plugin atrac3+ at previous version) are stutter.

0.9.1 have no this bug

how can i use atrac3+ at 0.9.5 for test?

even Super robot wars A have this sound stuttering as well
Find all posts by this user
Quote this message in a reply
11-02-2013, 09:54 AM (This post was last modified: 11-02-2013 09:56 AM by Cursedragon.)
Post: #11
RE: Super Robot Wars MX/A Portable
graphics glitches in the background for MX


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
11-03-2013, 04:01 PM
Post: #12
RE: Super Robot Wars MX/A Portable
(11-02-2013 01:53 AM)bingo12345 Wrote:  how can i use atrac3+ at 0.9.5 for test?

We don't use the audio plug-in anymore...

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
06-03-2014, 07:10 AM (This post was last modified: 11-26-2014 10:29 AM by Cursedragon.)
Post: #13
RE: Super Robot Wars MX/A Portable
minor glitches in the background for SRT MX http://www.hapshack.com/?v=ANqdE.jpg
Find all posts by this user
Quote this message in a reply
06-10-2014, 01:09 PM
Post: #14
RE: Super Robot Wars MX/A Portable
TBH, that looks like an ordinary 2D scale aliasing issue to me, not a glitch. Does it look like that on 1x resolution ?
Find all posts by this user
Quote this message in a reply
06-11-2014, 03:29 PM (This post was last modified: 06-11-2014 03:30 PM by Cursedragon.)
Post: #15
RE: Super Robot Wars MX/A Portable
yes you re right but i don't have 1x resolution,i can just deactivate it.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: