02-18-2013, 05:32 AM (This post was last modified: 11-01-2013, 09:12 PM by vnctdj.)
Game tested on Android (galaxy s2) and pc
Game run great but battle scenes need to be stretched (better than previous versions where it was all messed up and text was also messed up)
05-22-2013, 12:58 AM (This post was last modified: 05-22-2013, 12:59 AM by greatchicken.)
Both games have no voices. *shrugs*
Android build:
MX still has graphics anomalies:
- Battle scene background is vertical tiled. Horizontal stretching seems to be correct.
- Alpha blending is incorrect. (Any attack involving the mech using its thrusters)
MX still has a showstopper:
- Cannot Continue to a saved level in progress from in-game main menu. Will FC.
A Portable has a small graphics anomaly:
- Battle scene background is now stretched correctly. There are refresh artifacts (small little gridlines) surfacing from time to time.
All dialog box transparencies are correct, and music plays with the correct timing.
Tested as of ver 0.7.6-732 - Galaxy s2
Vertex Cache, Hardware Trans, Stream VBO, Linear Filtering, Mipmapping, Buffered, Dynarec, Fast Memory
(05-22-2013, 12:58 AM)greatchicken Wrote: Both games have no voices. *shrugs*
Android build:
MX still has graphics anomalies:
- Battle scene background is vertical tiled. Horizontal stretching seems to be correct.
- Alpha blending is incorrect. (Any attack involving the mech using its thrusters)
MX still has a showstopper:
- Cannot Continue to a saved level in progress from in-game main menu. Will FC.
A Portable has a small graphics anomaly:
- Battle scene background is now stretched correctly. There are refresh artifacts (small little gridlines) surfacing from time to time.
All dialog box transparencies are correct, and music plays with the correct timing.
Tested as of ver 0.7.6-732 - Galaxy s2
Vertex Cache, Hardware Trans, Stream VBO, Linear Filtering, Mipmapping, Buffered, Dynarec, Fast Memory
why enable stream vbo,try off it and mipmapping didn't needed also is buffered needed?disable all the graphic thing i said for better performance.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked
my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000
i'm a tester,but not as good as other,please be kind with me,haha.
Quote:why enable stream vbo,try off it and mipmapping didn't needed also is buffered needed?disable all the graphic thing i said for better performance.
Then I'd have to do it for every game I have. <_<'
Anyway, MX has no battle scene image with Buffered Rendering off, so I think its meant to be on.
Quote:why enable stream vbo,try off it and mipmapping didn't needed also is buffered needed?disable all the graphic thing i said for better performance.
Then I'd have to do it for every game I have. <_<'
Anyway, MX has no battle scene image with Buffered Rendering off, so I think its meant to be on.
no,other setting not really important and just slow down some games,only buffered rendering that used in certain games that needed it.just enable buffered and disable other setting i mention.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked
my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000
i'm a tester,but not as good as other,please be kind with me,haha.
06-23-2013, 05:23 AM (This post was last modified: 06-23-2013, 05:24 AM by hotsuma.)
Super Robot Wars MX
Format:ISO
PPSSPP Ver. 0.7.6-1550
OS:Android (Nexus 7)
Note: It's Playable. Video, BGM, voice are perfect! FPS 60 In Battle and map (both space/earth maps). If turning on the grid and using sprite (effect), It will slown down a moment then back to normal.
That's great!