Thread Rating:
  • 11 Vote(s) - 4.27 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Phantasy Star Portable 2
#31
Title : Phantasy Star Portable 2
Genre : RPG
Region : US
Format : ISO
Version : v0.7.6-676 / PPSSPP_2013_5_16 (the latest custom version by ioitff )
Game ID : ULUS10529
OS : windows
Compatability : playable with some bug texture while moving the character.
Screenshots (Optional) :

               
Reply
#32
Thanks for the report but there's already an existing thread here:-

http://forums.ppsspp.org/showthread.php?tid=1622

Mods, please merge the threads, thanks.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
#33
yes i checked already but that thread for phantasy star portable. pls merge to psp2 thread.
Reply
#34
(05-20-2013, 03:40 AM)yuu.hack Wrote: yes i checked already but that thread for phantasy star portable. pls merge to psp2 thread.

My bad, I apologize.

This is the existing PSP2 thread:-

http://forums.ppsspp.org/showthread.php?tid=3225
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Reply
#35
Merged
Reply
#36
Will the game always need "Buffered Rendering" enabled in order to be played? Without it the screen is pitch black.
Laptop:________________________Desktop:
Windows 10 64-bit, 8GB DDR4 RAM | Windows 10 64-bit, 8GB DDR3 RAM
Intel® Core™i5-7300HQ 2,5/3.5ghz | Intel® Core™i5-4440 3,10ghz
NVIDIA GTX 1050 Ti_____________| NVIDIA GTX 1060 3GB
Reply
#37
yes, u need to turn on Buffered Rendering.
Reply
#38
Some things, such as crystals, may appear or disappear anytime when I do a small move.


Attached Files Thumbnail(s)
       
Reply
#39
hey, igot problem with this game, i got blackscreen, like u said, when i turn on buffered rendering, it goes some white square in the corner up on the left, when i turn it off, i got blackscreen too? why is this happening?
Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


Need Say More..?
Reply
#40
The letters 'I', 'i' and 'l' are too narrow. If I use 1x render resolution they are not visible.

This is a screenshot from a real PSP:
[Image: 969683_20100615_screen004.jpg]

The game uses fonts from the folder flash0/font.


There are areas where the body of the character and the enemies are not entirely visible. I cannot see the enemies when they are far, but they are visible when they jump.


Attached Files Thumbnail(s)
           
Reply
#41
You can fix the fonts with fonts ripped from a real PSP; the stock ones included with PPSSPP aren't that great. If you do, it looks like this:

[Image: ijBj4X2W4HFzi.png]

You could also possibly get away with using font packs found on the 'net that replace the real PSP's stock fonts, if they're in PGF format.

As for missing polygons/characters, there's not much you can do about that right now, as far as I know. Hopefully over time it'll be fixed.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Reply
#42
Does anyone know if there's any fix to the positioning texture glitch?, I just can't beat the De Ragan because of those glitchy textures, he seems to get out of the map, when in videos he doesn't...
Reply
#43
(07-04-2013, 07:57 PM)neromercer Wrote: Does anyone know if there's any fix to the positioning texture glitch?, I just can't beat the De Ragan because of those glitchy textures, he seems to get out of the map, when in videos he doesn't...

This needs a bump, since even in the most recent dev and official release, I still get this. Which even though it's "playable", it's made virtually unplayable since you can't see enemies half of the time. I really hope this is able to be fixed, as it's my favorite game of basically all time on any handheld. It's so close to perfect. xD

Reply
#44
It is a known bug, but it seems difficult to fix.
https://github.com/hrydgard/ppsspp/issues/1788
Reply
#45
(07-24-2013, 02:50 AM)Squall Wrote: It is a known bug, but it seems difficult to fix.
https://github.com/hrydgard/ppsspp/issues/1788

Hopefully, it can be fixed. x_x
Reply


Forum Jump: