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Kingdom Hearts Birth By Sleep
#91
(05-05-2013, 09:42 PM)kenny43 Wrote:
(05-05-2013, 05:42 PM)Sorentas Wrote:
(05-05-2013, 04:08 PM)EvilKingStan Wrote: After [Unknown] fixed the lighting in rev v0.7.6-396-ga0e6917, everything is really over-bright in this game on android. (Especially the character models.) Not sure about other systems but it's definitely not right.

Unfortunately it's like that on windows too. Undecided

Same is happening on Dissidia games.. I think this should be reported on github, I'll open an issue about it and post the link here so you guys can post your screenshots.

Here's the link guys, feel free to add screenshots or any other details.

https://github.com/hrydgard/ppsspp/issues/1692

Thanks, I've posted some screenshots, hopefully it'll be fixed soon. I think it's the right idea, just taken to the extreme. As some textures that were previously too dark are now too bright. So if it could be toned down in any way it would be perfect.
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#92
(05-05-2013, 08:37 AM)GigaSkob Wrote:
(05-05-2013, 04:09 AM)kipurs Wrote: I just finished the game with no problems.

Which version of the emulator did you use? The latest one that came out today? I used one which came out yesterday, and the ice-cream beat minigame was still getting speed up at a certain part.

I'm using https://docs.google.com/file/d/0B1ftGc2t...sp=sharing
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#93
(05-06-2013, 08:24 AM)kipurs Wrote:
(05-05-2013, 08:37 AM)GigaSkob Wrote:
(05-05-2013, 04:09 AM)kipurs Wrote: I just finished the game with no problems.

Which version of the emulator did you use? The latest one that came out today? I used one which came out yesterday, and the ice-cream beat minigame was still getting speed up at a certain part.

I'm using https://docs.google.com/file/d/0B1ftGc2t...sp=sharing

The minigame isn't speeding up now, but when I beat it (get a score over 1000), after the unlock message the emulator crashes. I've tried transfering saves to another version of the emulator, but when I try loading up the save the emulator crashes.
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#94
For some builds, you have only a black screen in the game and you see only black outlines.The language in the game is now also finally play, but the game has become very slow. At least on the Nexus 7
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#95
thanks to unknownbrackets, this game now runs a heck of alot better on 32bit builds ^_^
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#96
@Squall

Thanks to you as well. You deserve some of the credit for helping him out in the github issues page with the issue.

Still waiting for the Orphis buildbot to process the merge though. It's gonna take a while.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#97
nah, i was just throwing out idea's, most of them wrong xD.

but his changes make sense, msvc has a bad habit of mishandling floats.

now if they could only get the lighting/shadowing fixed up, it'd be all good.
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#98
nice, now its playing with music from Master;D

video's next plz lol xD
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#99
hey guys. i have one small problem.
sometimes when i save the game and exit ant then want to continue , the emulator freezes and stops working.
why is that ?
it happened to me allready once and i had to play the final fight again. since it was no problem doing that , because i saved on a new file just before that.
but now i just have only one savefile for ventus. and i dont want to play from the beginning
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when in battle scenes it tends to lag than in normal scenes, and some of video scenes it lags Smile
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your cpu may be lacking, but without any specs, nobody can say for sure.
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(05-25-2013, 04:32 PM)Squall Leonhart Wrote: your cpu may be lacking, but without any specs, nobody can say for sure.

It kinda baffling that folks sometimes just drop in and write up their observations without including some basic information about their platform and expect help without the specifics of their tested devices.

Really baffling.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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sorry for that, I'm using the android version on my note 2 Smile
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(05-26-2013, 10:38 AM)sinoka56 Wrote: sorry for that, I'm using the android version on my note 2 Smile

You're not expecting a game that can generate heavy load even for the PSP to actually run full speed the whole time being emulated ,on a mobile phone, right?
-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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For me the image is black and I only rarely black outlines of the character ... What's this?

Tested on Nexus 7 (Android 4.2.2) with ppsspp 7.6-823
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