v0.7.6-382-ge23b226-x86 is hangs for like 1-2min (showing a black screen) after each fight.
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Final Fantasy Tactics: The War of the Lions
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05-04-2013, 06:31 AM
You got to disable media engine if it appears to do nothing after a fight.
Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870
Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU
05-04-2013, 12:46 PM
(05-04-2013, 06:31 AM)kevke96 Wrote: You got to disable media engine if it appears to do nothing after a fight. hmm.. tried it.. and nothing changed(it seems)..
sorry for my bad english..
Can't get pass third fight.. it enters in an eternal black screen after it finishes. running x86 (windows) v0.7.6-525-gc13a101
I have the same problem. After the first two battles a blackscreen appears that lasts about 10 minutes. This is what the log shows during these blackscreens: (running windows x86 ppsspp-v0.7.6-547-g7d561eb)
![]() I also upload a savegame just after the third battle and before the game crashes, it may be useful. And, after the third battle, the same blackscreen appears, but this time it lasts forever, the game seems to crash. I have tried to change every option but none seems to solve this. This is the what the log shows:
05-13-2013, 10:01 AM
v0.7.6-15-g9ad1c08
Xperia Play Hangs before entering first battle.
Acer A500, running ICS 4.0.3. Most settings freeze up with a rapidly flickering screen immediately after confirming my birthdate. I can get slightly past that with the following enabled:
Vertex Cache Hardware Transform Media Engine Linear Filtering Buffered Rendering But in the first scene in the church, when the screen pans around to show Gafgarion entering, it freezes up and starts flickering. I have yet to make it past that point regardless of settings.
05-15-2013, 03:40 PM
After the first battle and after the second a blackscreen shows up. If you wait a few minutes the game continues normally. But after the third battle the black screen doesn't disappear no matter how long I wait. The game works fine under JPCSP, but is way too slow to be playable. Please make this awesome game playable, it will be soooo great!!!
05-15-2013, 11:12 PM
Flarestar, this is only playable in git builds right now. It does what you described in 0.7.6.
-[Unknown]
Using Windows 7 64 bit Core I5 NVIDIA GEFORCE GT 2gb
and i must say the BGM is quite a mess and the BGM is the only thing good in this game and also has a big graphics Problem with the flickering screen and all...
I Love Miku Hatsune More Than My GirlFriend And My Family
My Laptop Acer ASPIRE V3-471G -2.5GHz with Turbo boost 3.1Ghz -NVIDIA GeForce GT 630M with 2Gb Dedicated VRAM -Intel Core I5 -4Gb DDR3 Memory -Windows 7 Ultimate (64- Bit)
05-25-2013, 12:27 PM
For when the game could run correctly ?
Have posibilities to fix it ? Or is incompatible ?
06-01-2013, 02:36 PM
tested with ppsspp-v0.7.6-1007-g7aba4e0-windows-x86:
I should say, the sound is getting better ![]() the invalid addresses chaos is still causing trouble.. T_T
sorry for my bad english..
06-05-2013, 10:13 PM
Cutscenes are now working with Display Raw Framebuffer on as of 1140.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
06-06-2013, 03:17 PM
(This post was last modified: 06-06-2013, 03:31 PM by BagusThanatos.)
used v0.7.6-1161-g2b4f3bf-windows-x86:
enabling display Raw Frambuffer will only display the opening cutscene, and unfortunately, after that, we won't be able to see something else. Not even the menu after we press start. disabling it on the other hand, we won't be able to watch the first cutscene-the opening in the first time(right after the logos, we can hear the sounds though), but it works after we do nothing at the menu for some time.. isn't that strange? I tried to play this game from the beginning. the first cutscene right after we input Ramza's name and date of birth works without display raw framebuffer while the next cutscene won't work without it. hmm.. dunno why. Should I use display Raw Framebuffer only at some cutscene?? with display raw frame buffer on, I wasn't able to play the game because it shows nothing after the cutscene. still waiting for the invalid address problem to be solved ![]() Overall, it's getting better
sorry for my bad english..
06-07-2013, 12:07 AM
That's very strange and very interesting. Here's a question: if you have display raw framebuffer OFF, and while the video is playing but not visible you either resize your window or savestate, does it start showing?
Doing either of those things resets FBOs (which is not a fast thing to do, although it's also done naturally when we detect it needs to be.) -[Unknown] |
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