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Dolphin has two D3D backends (9 and 11) as well, PPSSPP currently only supports OpenGL. Many bad graphics cards have bad OpenGL support so in the long run we should add a D3D backend as well. However, I think all the devs have good machines so it's not a high priority right now
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(03-10-2013, 03:58 PM)Henrik Wrote: Dolphin has two D3D backends (9 and 11) as well, PPSSPP currently only supports OpenGL. Many bad graphics cards have bad OpenGL support so in the long run we should add a D3D backend as well. However, I think all the devs have good machines so it's not a high priority right now 
But those who do not? Well, some have android devices, like me, and can test games on their smartphones / tablets, but who does not is difficult, while more people using the emulator and Testing games is better, right? It's too much work to add support for D3D?
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03-10-2013, 06:09 PM
(This post was last modified: 03-10-2013, 06:45 PM by Guretlx.)
Had check the documentation, I think it is good to develop software rendering mode before into directx(for dx9 or dx11 or older), it is easier to code for software mode.
Check the number of lines need to be manual transcode in the jpcsp.jar\jpcsp\graphics folder, I think it worked the same way.
How do I enable software mode in the ppsspp, I found the render in the documentation, but can't find it in the emulator itself. Is it disabled by default?
Can someone check if Echochrome worked great on ppsspp? It lagged badly when the blurry effects come out I don't know why, but running smooth under normal gameplay.
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(03-10-2013, 06:08 PM)GuilhermeGS2 Wrote: (03-10-2013, 03:58 PM)Henrik Wrote: Dolphin has two D3D backends (9 and 11) as well, PPSSPP currently only supports OpenGL. Many bad graphics cards have bad OpenGL support so in the long run we should add a D3D backend as well. However, I think all the devs have good machines so it's not a high priority right now 
But those who do not? Well, some have android devices, like me, and can test games on their smartphones / tablets, but who does not is difficult, while more people using the emulator and Testing games is better, right? It's too much work to add support for D3D?
It's a ton of work. I think it's better to spend time on PSP game compatibility now... Once we know how everything works, it's also easier to write the D3D backend correctly.
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when I load up the iso it says ppsspp has stoped working
processor: Pentium dual core
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(03-27-2013, 05:37 PM)ridwan Wrote: when I load up the iso it says ppsspp has stoped working
processor: Pentium dual core Not related. Do an actual thread for your problem.
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(03-27-2013, 06:19 PM)VIRGIN KLM Wrote: (03-27-2013, 05:37 PM)ridwan Wrote: when I load up the iso it says ppsspp has stoped working
processor: Pentium dual core Not related. Do an actual thread for your problem.
Some old Intel(?) CPUs seem to have such problems.
Maybe related.
sorry about my pooooooooooooooor English
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Actually, it's Intel graphics cards (GPUs) that have problems, not CPUs.
That said, I think we do use some SSE2 instructions. That means it won't work on anything older than a Pentium 4 (but Atom should be okay, I think.)
I don't think there were any dual core pentiums that don't support SSE2 so that's probably not the issue.
-[Unknown]
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03-28-2013, 05:44 AM
(This post was last modified: 03-28-2013, 05:48 AM by VIRGIN KLM.)
(03-28-2013, 04:47 AM)[Unknown] Wrote: Actually, it's Intel graphics cards (GPUs) that have problems, not CPUs.
That said, I think we do use some SSE2 instructions. That means it won't work on anything older than a Pentium 4 (but Atom should be okay, I think.)
I don't think there were any dual core pentiums that don't support SSE2 so that's probably not the issue.
-[Unknown]
Dual Core Pentiums = Pentium 4 based CPUs = Meets the SSE2 requirement = problem is not related to the CPU = the topic is about GMA's bad OGL implementation = GMA cards won't crash that way described = there's too little info provided to jump to the assumption that it's a GPU or CPU problem = the actual issue needs a new topic.
It was a shortcut to avoid saying all that. XD
I mean what is being described, exactly the same thing happens to me when I load God's Eater ISO. I cannot jump to the assumption that it's my CPU's fault and put that on a GPU related issue thread, that's called threadjacking-gone-wrong!
I know, lol to me...!
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i have the same problem i woul really like to try the emulator
pentium® dual core cpu
e5500 2.80GHz
64 bit
intel® g41 express chipset
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Intel G4x based GPUS will never work until a D3D backend gets implemented.
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04-24-2013, 02:40 PM
(This post was last modified: 04-24-2013, 02:41 PM by kenny43.)
I have an intel GMA 4500 and it works fine now (I had the same problem, loading up an iso would make it force close), then I noticed that disabling buffered rendering made it work just fine, althought slow sometimes.. Can't believe my phone runs the 3rd birthday better LOL
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Works on Intel GMA 3100 without Buffer Rendering? And without Hardware Transformation?
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