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SSX on Tour
01-15-2013, 12:01 PM (This post was last modified: 02-08-2013 06:18 AM by Bennieboj.)
Post: #1
[Windows][v0.5 Git 01/13/2013][Intro] SSX On Tour
Title: SSX On Tour
Genre: Snowboarding/skiing game
Region: EU (I think...)
Format: ISO
Version: v0.5 Git 01/13/2013
Game ID: ULES00192
OS: Windows
Compatibility: Intro, first few frames
Notes: The loading seems incredibly fast, that's certainly not normal...

EDIT: ingame: http://forums.ppsspp.org/showthread.php?tid=911


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02-04-2013, 09:30 PM (This post was last modified: 04-17-2013 10:18 AM by sfageas.)
Post: #2
SSX on Tour
~SSX on Tour USLUS10042
~Sports
~USA
~Cso
~Pre .7 build from 1/4/13
~Android 3.2
-Xperia Play at&t
~In Game
~ Finally can get in game,before it would freeze at the opening loading screen. Menus, charactor select model and stuff are fine but one in game there are no graphics models of the level or charactor just the background.
Tried multiple settings same result.

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02-11-2013, 03:46 PM (This post was last modified: 02-11-2013 03:49 PM by xperiaplay2someday.)
Post: #3
RE: [Pre .7][Android][In game] SSX on Tour
Its starting to work on 2/11/13 git! Still not rendering most the level. And you leave a trail of the level behind youSmile Runs fast though almost playable on my single core 1 ghz
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04-17-2013, 10:19 AM
Post: #4
RE: SSX on Tour
Merged
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04-19-2013, 05:10 PM (This post was last modified: 04-19-2013 05:23 PM by iamnotkurtcobain.)
Post: #5
RE: SSX on Tour
I hope the graphic issues get fixed soon. Awesome game.
Played 3 and on Tour on the Xbox.. Ssx on the Go would be perfect.
Edit: newest builds also broke player graphics. No player visible... :/
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04-21-2013, 03:52 PM (This post was last modified: 04-21-2013 03:54 PM by Jeid3.)
Post: #6
RE: SSX on Tour
A lot of progress on differents games but SSX needs a good dev because i tried to find the problem whith snow and i have not success.

All the same with last build: v0.7.5-347
i Hope [Unknown] look this post and that he will find time for help

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04-22-2013, 07:21 AM
Post: #7
RE: SSX on Tour
The game uses Bezier curves for the snow. PSP has a built-in hardware Bezier tesselator (turns curves into triangle) but we haven't implemented that yet. Hence, no snow.

JPSCP now has an implementation, check this thread out to see the difference it makes:
http://www.emunewz.net/forum/showthread.php?tid=1579
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04-22-2013, 11:48 AM
Post: #8
RE: SSX on Tour
(04-22-2013 07:21 AM)Henrik Wrote:  The game uses Bezier curves for the snow. PSP has a built-in hardware Bezier tesselator (turns curves into triangle) but we haven't implemented that yet. Hence, no snow.

JPSCP now has an implementation, check this thread out to see the difference it makes:
http://www.emunewz.net/forum/showthread.php?tid=1579

Do you think you can borrow the code from JPCSP for that?
It should potentialy fix or improve those games:
http://report.ppsspp.org/temp/recent/kind/5
Outrun for example stores the path you follow on the street as a bezier curve, at the moment it will start doing it it will hang.
Also do you think you can borrow the code for spline curves?
http://report.ppsspp.org/temp/recent/kind/14
I wonder what type of spline curves PSP uses?
Linear? Cosine? Cubic? Hermite? maybe even Sony's fav Catmull?
It should fix (or make it look alot better) that weird geometry on Locoroco implementing one like Hermite or Catmull I think.
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04-22-2013, 03:04 PM
Post: #9
RE: SSX on Tour
(04-22-2013 07:21 AM)Henrik Wrote:  The game uses Bezier curves for the snow. PSP has a built-in hardware Bezier tesselator (turns curves into triangle) but we haven't implemented that yet. Hence, no snow.

JPSCP now has an implementation, check this thread out to see the difference it makes:
http://www.emunewz.net/forum/showthread.php?tid=1579

Thx you henrik, i will look Wink
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04-23-2013, 07:29 AM
Post: #10
RE: SSX on Tour
(04-22-2013 11:48 AM)VIRGIN KLM Wrote:  
(04-22-2013 07:21 AM)Henrik Wrote:  The game uses Bezier curves for the snow. PSP has a built-in hardware Bezier tesselator (turns curves into triangle) but we haven't implemented that yet. Hence, no snow.

JPSCP now has an implementation, check this thread out to see the difference it makes:
http://www.emunewz.net/forum/showthread.php?tid=1579

Do you think you can borrow the code from JPCSP for that?
It should potentialy fix or improve those games:
http://report.ppsspp.org/temp/recent/kind/5
Outrun for example stores the path you follow on the street as a bezier curve, at the moment it will start doing it it will hang.
Also do you think you can borrow the code for spline curves?
http://report.ppsspp.org/temp/recent/kind/14
I wonder what type of spline curves PSP uses?
Linear? Cosine? Cubic? Hermite? maybe even Sony's fav Catmull?
It should fix (or make it look alot better) that weird geometry on Locoroco implementing one like Hermite or Catmull I think.

what do you mean by BORROW ????
do you mean steal and copy their code
the Jpcsp team have put in a lot of time and effort and i don't think it is fair for people to borrow their code for other emulators
as Henrik has said before this is a psp emulator not a Jpcsp emulator
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04-23-2013, 09:05 AM
Post: #11
RE: SSX on Tour
(04-23-2013 07:29 AM)scraggles80 Wrote:  what do you mean by BORROW ????
do you mean steal and copy their code
the Jpcsp team have put in a lot of time and effort and i don't think it is fair for people to borrow their code for other emulators
as Henrik has said before this is a psp emulator not a Jpcsp emulator

I'll pretend that I didn't saw this post. It's really funny and entertaining how some people will do their best to publicaly ridicule themselfs when they have no idea what they're talking about.
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04-23-2013, 09:24 AM (This post was last modified: 04-23-2013 09:28 AM by scraggles80.)
Post: #12
RE: SSX on Tour
how about you pretend that you did see my post
im not publicaly ridicule myself
now what do you mean by borrow
you do know the meaning of borrow don't you ???
Borrow or borrowing can mean: to receive (something) from somebody temporarily, expecting to return it.
this is a legit question and i would like to hear your definition please
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04-23-2013, 10:27 AM
Post: #13
RE: SSX on Tour
I have better stuff to do if I really want to waste my time than entering that argument you just spawn.
The people that I directed my question to know what I mean and this is all that matters.
Feel free to go on with your argument, you are alone in this.
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04-23-2013, 10:38 AM (This post was last modified: 04-23-2013 10:38 AM by scraggles80.)
Post: #14
RE: SSX on Tour
I know what you mean now Tongue
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04-23-2013, 04:21 PM (This post was last modified: 04-23-2013 04:26 PM by Rishiraj.)
Post: #15
RE: SSX on Tour
Game : Ssx on Tour (ULES00192)

Compatibility : Ingame

Tested on Ppsspp Android svn v0.7-318-g4bca64f (Emucr Build)

Ingame Fps: 25-40fps

Notes: Game works as shown in the above posts. No snow is emulated (Issue) so you can't really see where you are going.No sound too.Speed is okay Smile Also don't use the Frameskip option.It hangs the game infinitely.

           

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