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Star Ocean: First Departure
03-20-2013, 12:23 PM
Post: #1
Star Ocean: First Departure
Genre : RPG
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10374
OS : Win
Compatability : Nothing
Notes : -

LOG:
Code:
21:14:221 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
21:14:221 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
21:14:221 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
21:14:221 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C70000 (mirror at 0 @ 11400000, uncached @ 11400000)
21:14:282 Loaders.cpp:89 I[LOAD]: Identifying file...
21:14:282 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
21:14:282 PSPLoaders.cpp:80 I[LOAD]: ULUS10374 : STAR OCEAN: First Departure
21:14:283 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
21:14:283 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
21:14:283 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
21:14:283 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
21:14:284 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
21:14:284 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
21:14:284 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
21:14:285 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
21:14:285 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
21:14:285 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
21:14:291 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
21:14:334 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F40E020
21:14:341 Util\BlockAllocator.cpp:310 I[HLE]: -----------
21:14:341 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
21:14:341 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09137d00 size 00933d00 taken=1 tag=ELF
21:14:341 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09137d00 - 0a000000 size 00ec8300 taken=0 tag=(untitled)
21:14:341 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
21:14:399 HLE\sceKernelModule.cpp:393 I[LOAD]: Module sopsp: 08a2a800 089f1e24 089f1e3c
21:14:399 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named sopsp, 2 funcs, 4 vars, resident 089f217c
21:14:399 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 089d388c
21:14:399 root         I[BOOT]: EmuThread.cpp:99 Done.
21:14:948 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=089d39a0, prio=20, stacksize=262144)
21:14:948 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
21:14:948 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
21:14:948 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
21:14:948 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
21:14:948 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09137d00 size 00933d00 taken=1 tag=ELF
21:14:948 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09137d00 - 09151000 size 00019300 taken=1 tag=UserSbrk
21:14:948 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09151000 - 09fbfc00 size 00e6ec00 taken=0 tag=(untitled)
21:14:948 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
21:14:948 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
21:14:948 user_main    E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(089d388c)
21:14:951 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 282 = sceKernelCreateThread(name="xpLibSpu", entry=089782a0, prio=10, stacksize=16384)
21:14:951 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=282, argSize=4, argPtr= 09fff5fc )
21:14:977 xpLibSpu     I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08a25e00, 256, 32, 0, 44100)
21:15:027 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 285 = sceKernelCreateThread(name="Pad", entry=08860314, prio=12, stacksize=4096)
21:15:027 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 286 = sceKernelCreateThread(name="VSync", entry=0886053c, prio=6f, stacksize=4096)
21:15:027 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=285, argSize=4, argPtr= 08a297f8 )
21:15:027 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=286, argSize=4, argPtr= 08a297f8 )
21:15:028 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 287 = sceKernelCreateThread(name="pspThreadSelector::pspThreadSelector()", entry=088608c8, prio=25, stacksize=4096)
21:15:028 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 288 = sceKernelCreateThread(name="ps_main", entry=088605d4, prio=64, stacksize=262144)
21:15:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 290 = sceKernelCreateThread(name="pspGarbage::Thread", entry=089e2e10, prio=26, stacksize=4096)
21:15:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=290, argSize=4, argPtr= 09fff5dc )
21:15:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="pspGarbage::Collector::Vsync", entry=089e37bc, prio=65, stacksize=4096)
21:15:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=4, argPtr= 08a29800 )
21:15:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 293 = sceKernelCreateThread(name="pspAt3Player", entry=089dfe8c, prio=11, stacksize=32768)
21:15:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=287, argSize=4, argPtr= 08a297f4 )
21:15:044 pspThreadSel I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=288, argSize=8, argPtr= 09151594 )
21:15:044 ps_main      I[HLE]: HLE\sceKernelThread.cpp:1501 300 = sceKernelCreateThread(name="pspFileManager::start(int)", entry=0885f6b4, prio=19, stacksize=16384)
21:15:044 ps_main      I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=300, argSize=4, argPtr= 09fb697c )
21:15:062 ps_main      E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
21:15:063 pspThreadSel I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=288, argSize=8, argPtr= 09151594 )
21:15:063 ps_main      I[HLE]: HLE\sceKernelThread.cpp:1501 303 = sceKernelCreateThread(name="StickCheck", entry=089ee330, prio=67, stacksize=4096)
21:15:063 ps_main      I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=303, argSize=4, argPtr= 09fb699c )
21:15:064 StickCheck   I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(09e28b5c)
21:15:064 StickCheck   I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
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03-24-2013, 04:37 PM (This post was last modified: 03-24-2013 04:40 PM by rpglord.)
Post: #2
RE: Star Ocean: First Departure
Updated log...


Attached File(s)
.txt  ppsspp.txt (Size: 11.79 KB / Downloads: 1467)
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04-01-2013, 12:35 PM (This post was last modified: 04-01-2013 12:36 PM by rpglord.)
Post: #3
RE: Star Ocean: First Departure
It goes ingame now, but only up until world map, and which point only light-blue screen is show


Attached File(s)
.txt  ppsspp.txt (Size: 48.24 KB / Downloads: 1639)
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04-02-2013, 09:04 AM
Post: #4
RE: Star Ocean: First Departure
Shouldn't this be moved to ingame ???
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04-03-2013, 02:17 AM
Post: #5
RE: Star Ocean: First Departure
moved

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04-20-2013, 04:58 PM
Post: #6
RE: Star Ocean: First Departure
Character are invisible.


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04-21-2013, 08:42 PM (This post was last modified: 04-21-2013 08:42 PM by rpglord.)
Post: #7
RE: Star Ocean: First Departure
(04-20-2013 04:58 PM)danielcastilhos Wrote:  Character are invisible.

Forgot to mention this, buffered rendering needs to be off
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04-23-2013, 03:51 AM
Post: #8
Star Ocean 1 - First Departure: missing character model
It just missing... jpcsp have same bug for years too.
Is there anything can be done? It's kinda weird two different emulators have same bug
Bug happens as soon as you gain control over character after game start.


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04-23-2013, 07:07 AM
Post: #9
RE: Star Ocean 1 - First Departure: missing character model
Strangely, it works with buffered rendering off, but I don't know why.

-[Unknown]
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04-23-2013, 09:42 AM
Post: #10
RE: Star Ocean 1 - First Departure: missing character model
You need to enable shader color mask on jpcsp for characters to show, but its very slow on world map that way
In ppsspp as soon as you enter world map,its game over - no any graphics rendered whatsoever
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05-10-2013, 06:36 PM
Post: #11
RE: Star Ocean 1 - First Departumissing character model
(04-23-2013 09:42 AM)rpglord Wrote:  You need to enable shader color mask on jpcsp for characters to show, but its very slow on world map that way
In ppsspp as soon as you enter world map,its game over - no any graphics rendered whatsoever

You can get glitchy results in the world map with ver 0.7.6-500
when you come out of a battle sometimes. The screen flashes like it does in battle. It doesn't work after every battle but will work sometimes.
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05-24-2013, 02:17 AM
Post: #12
Star Ocean: First Departure & Second Story
Title: Star Ocean First Departure
Genre: RPG
Region: (US, EU, JP)
Format: ISO
Version
Game ID
OSCompatability: Main Menu
Notes: main menu - start game - name character - freezes after entering the name.
Screenshots

I haven't tried Star Ocean: Second Story but I believe they have the same programing.

Thanks! Smile
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05-24-2013, 07:36 AM
Post: #13
RE: Star Ocean: First Departure & Second Story
(05-24-2013 02:17 AM)ronnel Wrote:  Title: Star Ocean First Departure
Genre: RPG
Region: (US, EU, JP)
Format: ISO
Version
Game ID
OSCompatability: Main Menu
Notes: main menu - start game - name character - freezes after entering the name.
Screenshots

I haven't tried Star Ocean: Second Story but I believe they have the same programing.

Thanks! Smile


lol, i think you cant say just "i believe" try it first...

[Image: 2z3q4aa.jpg]

the game give a black screen in the combat
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05-24-2013, 09:10 AM
Post: #14
RE: Star Ocean: First Departure
Merged

So the first star ocean freezing after entering name?Haven't try it in a while
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05-24-2013, 01:15 PM
Post: #15
RE: Star Ocean: First Departure
I can confirm it freezes after entering name, here is the log file...


Attached File(s)
.zip  ppsspp.zip (Size: 2.81 KB / Downloads: 1113)
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