Crisis Core Final Fantasy VII
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04-07-2013, 05:47 PM
Post: #151
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RE: Crisis core FF7 boots, loops...
Hi everybody, i notice That when the game crashes without reasons it's because of the save Button of thé emulator i did a lvl that always crashes at the same fight so i lowded the save file from the menu and was able to pass this fight so If you don't want your game to crash, to have black screen it CAN be solve by playing like If you were on your real PSP !!!
I hope this advice helped you because me i CAN now play this game normaly !!!(i didn't finish the game and i use the save file of the forum (lvl6) but i think it should work at the begining of the game too) |
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04-11-2013, 05:29 PM
Post: #152
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RE: Crisis core FF7 boots, loops...
Still not getting past the Bahamut fight in Banora.
I watched a YouTube video of this fight including the cutscene. You can see that after that cutscene ends you have to choose between "Save", "Delete" and "Do nothing". But I can't see this option no matter how long I wait after the cutscene. Is anyone getting beyond this fight? Testing PPSSPP on: iPhone 5, iOS 7.0.4 iPad 4, iOS 7.0.4 ASUS Notebook Windows 8 64-Bit 8GB RAM, Intel Core i7 processor @ 2,3 GHz nVidia Geforce GT 635M 2GB |
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04-11-2013, 05:33 PM
Post: #153
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RE: Crisis core FF7 boots, loops...
wait 10 minutes max
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04-11-2013, 06:43 PM
(This post was last modified: 04-11-2013 06:46 PM by alik_jackass.)
Post: #154
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RE: Crisis core FF7 boots, loops...
Does anyone know how to skip bug in the end of 5 chapter, after talk with Hojo?
Maybe it need special settings ? P.s. sorry for my English |
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04-11-2013, 06:57 PM
Post: #155
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RE: Crisis core FF7 boots, loops...
it crashes after a couple of minutes on all the new builds
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04-17-2013, 03:27 AM
Post: #156
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RE: Crisis Core: Final Fantasy VII
Happens during/after the Fusion Chamber cinematic (which is just a black screen in PPSSPP). Anyone know why? |
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04-17-2013, 03:58 AM
Post: #157
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RE: Crisis Core: Final Fantasy VII
Same here
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04-17-2013, 10:44 AM
Post: #158
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RE: Crisis Core: Final Fantasy VII
Bypass it with jpcsp and works fine after this point
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04-22-2013, 12:38 PM
Post: #159
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RE: Crisis Core: Final Fantasy VII
the version 7.5 396 is full playable fixed bahamut thanks
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04-23-2013, 04:13 PM
Post: #160
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RE: Crisis Core: Final Fantasy VII
Just download the app and crisis core. What is everyone's fps? I can only get around 30 fps and when I put frameskip on it just glitches out and freezes or just has a black screen but I can still hear footsteps. Any ideas to increase fps if possible? I'm using an american galaxy s3.
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04-23-2013, 10:08 PM
Post: #161
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RE: Crisis CoFinal Fantasy VII | |||
04-24-2013, 03:21 AM
Post: #162
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RE: Crisis Core: Final Fantasy VII
Anyone else having issues with the dialogue cutting in and out during cut scenes?
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04-25-2013, 02:11 PM
Post: #163
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RE: Crisis Core: Final Fantasy VII
currently i detected broken fastmem with some zones crash to home.
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04-25-2013, 03:35 PM
Post: #164
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RE: Crisis CoFinal Fantasy VII
(04-25-2013 02:11 PM)MaXiMu Wrote: currently i detected broken fastmem with some zones crash to home. Yeah this is an issue i have been having for last 100 builds and only figured out fastmem was the issue today (Around 3 hours before your post) LOL . With it on the emulator crashes within a few seconds when running around in game on Android but does not have this issue on my PC. |
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04-28-2013, 05:14 PM
Post: #165
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RE: Crisis Core: Final Fantasy VII
so i got the save file and load up the game looks great but in a few seconds the app crashes every time, anyone know how to get around this
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