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how compile?
04-20-2013, 02:00 PM (This post was last modified: 04-20-2013 02:00 PM by migcar.)
Post: #1
how compile?
hello, i have visual studio 2010 an directx sdk downloaded form here :http://www.microsoft.com/en-us/download/details.aspx?id=3035
can someone tell me step-by-step what i must do for compile the source of ppsspp for windows?

ty
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04-20-2013, 03:52 PM
Post: #2
RE: how compile?
Just open up Windows/PPSSPP.sln. I don't think there's anything else needed. Do you get any errors or problems?

-[Unknown]
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04-20-2013, 04:44 PM (This post was last modified: 04-20-2013 04:52 PM by migcar.)
Post: #3
RE: how compile?
cant find native.vcxproj and files like gfx/texture_atlas.h , 'base/timeutil.h' and others
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04-20-2013, 06:17 PM
Post: #4
RE: how compile?
You'll need to run "git submodule update --init", or similar. It means you haven't checked out native yet.

-[Unknown]
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04-20-2013, 07:43 PM
Post: #5
RE: how compile?
mmmhh, sorry but my knowledge is pratically 0, so i dont know how to run "git submodule update --init" Smile
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04-20-2013, 09:18 PM
Post: #6
RE: how compile?
I think you need this: http://windows.github.com/
Then go to PPSSPP GitHub Page and click to "Clone to Windows" button

[URL=https://matchnow.info]Pretty Girls in your town[/URL]
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04-21-2013, 01:42 PM
Post: #7
RE: how compile?
thank you, someway i done it, i was simply try this: http://forums.ppsspp.org/showthread.php?...5#pid16945
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04-21-2013, 01:57 PM
Post: #8
RE: how compile?
Just FYI unless you have a specific reason to compile build yourself you can just download the latest builds here http://buildbot.orphis.net/ppsspp/

It compiles a new version after every commit.
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04-21-2013, 02:14 PM
Post: #9
RE: how compile?
lol, the reason is to understand why Ultimate Ghost'n Goblins dont work anymore, but now the devs know it Smile
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