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It gets violated by:
43:48:067 08C14120 ss_ W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 0ad4e1e8
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ill move it back to ingame till it solved
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04-16-2013, 02:24 PM
(This post was last modified: 04-16-2013, 02:25 PM by sim981.)
It's not working on android. After loading, screen and keepad are black and appears sentences that
"83_tut_vo_dreamscape"
What does it mean?
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its working on android pretty well, get the latest version of emulator.
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04-16-2013, 05:40 PM
(This post was last modified: 04-16-2013, 05:52 PM by paixa.)
08c14120 ss_ w(mm) memmapfunctions.cpp:91 readfromhardware:invalid adress 0af00804
............0af00808
............0af0080c
............0af00800
......................................................................cpp:123 writetohardware
............0aef8804
............0aef8800
............0aef8008
............0aef800c
Level 3 again LOL in Windows xp
Android is working but slow
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Haven't gotten to level 3, but, for the mean time, this is SWEET! Thanks PPSSPP team, my android tablet and my laptop are now 300 times better. LBP FTW!
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04-17-2013, 07:46 AM
(This post was last modified: 04-21-2013, 06:03 AM by c0nK3R.)
Awesome That this game works on PPSSPP

.
I also got thru level 3 in the US version (UCUS-98744)

.
Here's a save state for v0.7.5-32-gea11c36-windows-x86. I don't know if it will work on any other systems. (the save state does work up to version 66 but when you load a level it gets blocked with some crap about mscard data corrupted)
http://depositfiles.com/files/4jrqh2tio (it got deleted lol this should be legal

)
Might be possible on the UCES version as well using the method below.
To beat it yourself this is what you have to do. Currently
- Use Cheat engine to locate the global game speed value (value=15624).
- The range for the value is 16000(flying thru floors)-15624(Normal)- <14000(stopped)
- The speed is directly linked to the gravity. So the slower you go the higher you jump.
- Turn off media engine (gets rid of all the missing audio errors and is necessary to bypass the early sound that crashes the game(damn spiders) it will still crash occasionally on this level still )
- Slow speed down to ~15200, and try to bypass as much stuff as you make your way through the level.
- profit!!!?
But please don't move the thread till this issue is fixed as this is just a hack

.
Windows 7 64bit, AMD Phenom II 840T 4 cores @ 2.9GHZ, 6 GB Ram
Graphics card-ATI Radeon HD 4200
Yuandao N101 (Jelly Bean)-RK3066, Dual core A9 @ 1.6 GHz, Mali-400 GPU, 1GB Ram, 10.1"
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04-17-2013, 08:19 AM
(This post was last modified: 04-17-2013, 08:20 AM by VIRGIN KLM.)
Heh, nice, try to do exactly the same with Tekken 6, I was trying to do something simmilar with no success. Well, eventualy it will crash on an other level/part that has the same issue so it's just worth understand what causes it.
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Well I think it has something to do with audio. because the break happens at about the same horizontal location with media engine on.(I tried in the skies and on the floor which has a great texture don't know why they don't use it.)
And by slowing it down if it does decode some of the audio differently like [Unknown] says than this might be why it breaks as it just hasn't finished decoding the file. But this is all speculation.
(04-01-2013, 11:57 PM)[Unknown] Wrote: LittleBigPlanet actually uses the Bink video codec (on the CPU) to decode the video itself and play it. Same with the audio. So it works great.
Also take a look at how I referenced the memory location in the cheat engine table, There is no recalculating address every time you load it

for the specified version of PPSSPP.
Windows 7 64bit, AMD Phenom II 840T 4 cores @ 2.9GHZ, 6 GB Ram
Graphics card-ATI Radeon HD 4200
Yuandao N101 (Jelly Bean)-RK3066, Dual core A9 @ 1.6 GHz, Mali-400 GPU, 1GB Ram, 10.1"