Hardware transform feature (Android)
|
12-31-2012, 08:58 AM
Post: #1
|
|||
|
|||
Hardware transform feature (Android)
I've noticed these while using this feature in ppsspp v0.4 (github build 27/12/2013)
*It renders the foliage in Obscure the aftermath which was missing in the Google.play build but causes some screen display buys *Fires and some other things are.showing correctly in Mortal Kombat Unchained but causes fps to drop *Brighter characters in Dragon ball evolution What exactly does this feature do???? My Device: Sony Ericsson Xperia Ray ST18i Super Jellybean 4.0 (Android 4.1.2) Fusion Kernel v5.4 1.4 Ghz Arm V7 cpu 512mb Ram Adreno 205 Gpu Apple Ipod Touch 4G Ios 6.1.3 Laptop: Intel core i5 3210m @3ghz 8gb DDR3 1600mhz RAm Nvidia GT650m @gb GDRR3 OCed 1600x900 Hd Resolution |
|||
12-31-2012, 03:39 PM
Post: #2
|
|||
|
|||
RE: Hardware transform feature (Android)
It uses graphics hardware on your device to run transform ("T&L", that is, transform, lighting and skinning) on the GPU instead of the CPU.
Enabling it should make things go a bit faster, especially on polygon-heavy games, unless the GPU is really crappy. There are currently some differences in rendering from not having it enabled, but those are bugs. |
|||
01-04-2013, 04:08 AM
Post: #3
|
|||
|
|||
RE: Hardware transform feature (Android)
(12-31-2012 03:39 PM)Henrik Wrote: It uses graphics hardware on your device to run transform ("T&L", that is, transform, lighting and skinning) on the GPU instead of the CPU. Hello! Can i ask if the Mali 400 mp4 rev. 2 is more than enough for polygon intensive games? Well the whole silicon is Exynos 4 Quad 4412 @1.4 Ghz. Thanks! Ryzen 5 1600 @3.8Ghz Sapphire Nitro+ RX480 @1.4Ghz --------------------------------------------- Nokia 8 - Snapdragon 835 |
|||
01-04-2013, 05:08 AM
Post: #4
|
|||
|
|||
RE: Hardware transform feature (Android)
this is probably a good choose for a phone if you want to play game with ppsspp
Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901 --Current Mobile device-- Htc one, Xplay, Walkman z, Samsung ace IIx (crap) --Current Computer-- 1x (e8200, shitty ram (3go), 9600gt) 1x (e6750, better ram (2go), no video card) 1x (i5-3210M, ram (4Go),650M) |
|||
01-04-2013, 09:47 AM
Post: #5
|
|||
|
|||
RE: Hardware transform feature (Android)
Most likely things will run well on that phone when PPSSPP is fully optimized and has an ARM dynarec. But we'll see, no promises.
|
|||
01-04-2013, 01:09 PM
(This post was last modified: 01-04-2013 01:11 PM by tiktakt0w.)
Post: #6
|
|||
|
|||
RE: Hardware transform feature (Android)
(01-04-2013 09:47 AM)Henrik Wrote: Most likely things will run well on that phone when PPSSPP is fully optimized and has an ARM dynarec. But we'll see, no promises. Right, thanks, on a side note, what's an ARM dynarec? Edit: Never mind my post. Answer can be found here http://forums.ppsspp.org/showthread.php?...76#pid1576 Sir cloud1250000 said that dynarec is "jit" Ryzen 5 1600 @3.8Ghz Sapphire Nitro+ RX480 @1.4Ghz --------------------------------------------- Nokia 8 - Snapdragon 835 |
|||
01-04-2013, 02:52 PM
Post: #7
|
|||
|
|||
RE: Hardware transform feature (Android)
yeah it's two names for the same thing, a bit confusing. can't decide which name I like better.
|
|||
01-04-2013, 04:00 PM
Post: #8
|
|||
|
|||
RE: Hardware transform feature (Android)
I prefer Jit
|
|||
« Next Oldest | Next Newest »
|