port for intel x86 android phones??
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03-23-2013, 10:28 PM
(This post was last modified: 03-23-2013 10:29 PM by [Unknown].)
Post: #16
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RE: port for intel x86 android phones??
You said "anymore", did it work before? Did jit work?
If it worked before on an Android phone with the official apk, it was running on ARM. Could've been an ARM emulator on your phone. -[Unknown] |
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03-23-2013, 10:48 PM
(This post was last modified: 03-23-2013 10:49 PM by fischfrosch.)
Post: #17
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RE: port for intel x86 android phones??
Yes it works before with JIT.
Ridge Race 2 with about between 30-40 FPS Every Intel Phone emulates ARM. |
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03-24-2013, 02:34 AM
Post: #18
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RE: port for intel x86 android phones??
Well, okay then. Is there a way to write a native x86 app?
x86 phone emulating ARM running PPSSPP emulating MIPS = not the fastest possible option. x86 phone running PPSSPP emulating MIPS = there we go, that's what we want. So the idea would be to get your phone not to emulate ARM, at least not for PPSSPP. -[Unknown] |
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03-24-2013, 10:06 AM
Post: #19
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RE: port for intel x86 android phones??
I don´t know it, but i found this :
http://www.infoworld.com/d/mobile-techno...now-181105 Maybe it will help you |
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03-24-2013, 11:59 AM
Post: #20
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RE: port for intel x86 android phones??
[Unknown], yes, I'm now building the Android build for x86 too, it's included as an additional .so . However, it seems it crashes...
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03-26-2013, 05:53 PM
Post: #21
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RE: port for intel x86 android phones??
Will test all the x86 builds, hope for the best.
The Intel CPU has a lot of power. |
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04-01-2013, 12:11 PM
Post: #22
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RE: port for intel x86 android phones??
Correct, still don't work for x86. When I try to run PPSSPP 0.7 on RazrI logcat shows:
Code: 04-01 15:05:36.784 502 502 I ActivityManager: START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 pkg=org.ppsspp.ppsspp cmp=org.ppsspp.ppsspp/.PpssppActivity u=0} from pid 2649 |
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04-01-2013, 05:38 PM
Post: #23
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RE: port for intel x86 android phones??
Okay it blows up pretty much immediately. To do some testing, I'll see if I can get the Android development emulator working with x86 and GPU, apparently it's possible nowadays.
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04-02-2013, 08:07 PM
Post: #24
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RE: port for intel x86 android phones??
(04-01-2013 05:38 PM)Henrik Wrote: Okay it blows up pretty much immediately. To do some testing, I'll see if I can get the Android development emulator working with x86 and GPU, apparently it's possible nowadays. You should try running emulator with Atom CPU and with HAX enabled in fast virt mode (with virtualization) - you'll be amazed how fast is this setup compared to ARM emulation. |
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04-03-2013, 02:13 AM
Post: #25
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RE: port for intel x86 android phones?? | |||
04-04-2013, 05:32 PM
Post: #26
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RE: port for intel x86 android phones??
(04-03-2013 02:13 AM)VIRGIN KLM Wrote:(04-02-2013 08:07 PM)techloomp Wrote: You should try running emulator with Atom CPU and with HAX enabled in fast virt mode (with virtualization) - you'll be amazed how fast is this setup compared to ARM emulation.That's because you do a simple recompilation, x86 to x86/x64! As I understand HAX there is no recompilation, android x86 code runs directly on host (x86) machine. |
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04-10-2013, 05:26 PM
Post: #27
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RE: port for intel x86 android phones??
Something new on the x86 frontline ? ;D
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04-14-2013, 03:36 PM
Post: #28
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RE: port for intel x86 android phones??
0.7.5 from Google Play works fine ;D
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04-14-2013, 03:45 PM
Post: #29
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RE: port for intel x86 android phones??
Yeah, it's back to slowmo mode. How is the speed?
-[Unknown] |
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04-14-2013, 08:38 PM
Post: #30
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RE: port for intel x86 android phones??
The speed is almost the same.
Menuscreens runs with 60 FPS in Monster Hunter United and Star Wars Battlefront 2 and than Ingame around 15 FPS God of War is all the time 6 FPS End of April i will buy a new smartphone maybe the Galaxy S4 or the Asus Padfone Infinity |
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