Digimon Adventure
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04-09-2013, 08:15 PM
(This post was last modified: 04-09-2013 08:57 PM by robinzezo.)
Post: #31
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RE: Digimon Adventures
(04-09-2013 08:02 PM)[Unknown] Wrote: I see. That means it's this: Don't think so! ! It was crashing when black screen also I will try older builds and report back Confirmed working on 0.6-940 Keep pressing "o" in black screen then game start |
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04-09-2013, 09:33 PM
(This post was last modified: 04-09-2013 10:00 PM by robinzezo.)
Post: #32
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RE: Digimon Adventures
Latest build I can found that can go ingame on android is ppsspp-v0.6-1000-g23fb88c
And the first build I can found that crash the game when pressing "o" or up and down is ppsspp-v0.6-1017-g963a660 Both black screen till gets ingame Hope this helps |
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04-09-2013, 11:01 PM
Post: #33
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RE: Digimon Adventures
(04-09-2013 08:02 PM)[Unknown] Wrote: I see. That means it's this:It's not that. This got merge-pulled on r495 and it Force Closes even on r494 (just tested) so the Force Close is not related to that. |
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04-10-2013, 12:06 AM
Post: #34
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RE: Digimon Adventures
https://github.com/hrydgard/ppsspp/compa......963a660
Hmm, if it's not because of the hCount, then it probably only worked accidentally because of a jit bug. Darn. -[Unknown] |
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04-10-2013, 12:33 AM
(This post was last modified: 04-10-2013 01:42 AM by VIRGIN KLM.)
Post: #35
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RE: Digimon Adventures
(04-10-2013 12:06 AM)[Unknown] Wrote: https://github.com/hrydgard/ppsspp/compa......963a660I could hunt which was the last version it worked if you want. EDIT: OK, I used even r285 and it still crashes that that momment. I guess I can't help since the rest builds have no documentation. What could I do to help? EDIT3: For some reason I think it crashes because of: http://report.ppsspp.org/temp/recent/gam...50686_1.00 When you're going to press any kind of button that should return a PCM stream it hangs. |
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04-10-2013, 10:48 AM
Post: #36
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RE: Digimon Adventures
(04-10-2013 12:33 AM)VIRGIN KLM Wrote:(04-10-2013 12:06 AM)[Unknown] Wrote: https://github.com/hrydgard/ppsspp/compa......963a660I could hunt which was the last version it worked if you want. Latest build I can found that can go ingame on android is ppsspp-v0.6-1000-g23fb88c And the first build I can found that crash the game when pressing "o" or up and down is ppsspp-v0.6-1017-g963a660Both black screen till gets ingame Hope this helps |
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04-10-2013, 12:52 PM
Post: #37
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RE: Digimon Adventures
(04-10-2013 10:48 AM)robinzezo Wrote:Nice! What's the changelog of v0.6 r1017?(04-10-2013 12:33 AM)VIRGIN KLM Wrote:(04-10-2013 12:06 AM)[Unknown] Wrote: https://github.com/hrydgard/ppsspp/compa......963a660I could hunt which was the last version it worked if you want. |
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04-10-2013, 02:03 PM
(This post was last modified: 04-10-2013 02:14 PM by robinzezo.)
Post: #38
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RE: Digimon Adventures
(04-10-2013 12:52 PM)VIRGIN KLM Wrote:(04-10-2013 10:48 AM)robinzezo Wrote:Nice! What's the changelog of v0.6 r1017?(04-10-2013 12:33 AM)VIRGIN KLM Wrote:(04-10-2013 12:06 AM)[Unknown] Wrote: https://github.com/hrydgard/ppsspp/compa......963a660I could hunt which was the last version it worked if you want. Couldn't find its changelog The only changelog I found was from "emucr" , it was 2013/3/8 ppsspp git and it contains changes from 999---> 1098 builds PPSSPP Git Changelog :* Merge pull request #910 from raven02/patch-10Fix black screen in non-buffered rendering mode in Saint Seiya Omega * Fix black screen in non-buffered rendering mode * Merge pull request #909 from raven02/patch-9Use GL_TRUE for glstate.colorMask.set * Use GL_TRUE for glstate.colorMask.set * Merge pull request #907 from raven02/patch-8Remove frame hack for flickering issue * Remove frame hack for flickering issue * Merge pull request #906 from oioitff/masterNot to show charCode with "%c" in sceFont.cpp * Not to show charCode with "%c". Because it may have bad affect when we are not using English font. * Merge pull request #904 from raven02/patch-7Fix slowdown in Ridge Racer 2 or may be others * Add %i for return value * Fix slowdown in RR2 or may be others * Merge pull request #905 from unknownbrackets/thread-funcsLoad module rescheduling * Reschedule/delay after sceKernelLoadModule() a bit.Fixes Twin Brave demo, at least. * Reschedule better in sceUtilityLoad/Unload.It's not exactly right but it should help some games. * Quick and dirty attempt to delay loadmodule .* Enable instructions: ceil, ins (confirmed working). Buildfix for Qt platforms .* Merge pull request #897 from unknownbrackets/jit-minorSome armjit sync * armjit: Don't use R1 in the regcache.This way it can be used in swl/swr/ins as a temp reg.Note: those instructions are currently DISABLEd, though. * armjit: Disable ext for now, breaks Disgaea? * Cleanup some indentation, more compares to 0. * Cleanup some differences between the two jits .* Minor cleanup .* Merge pull request #899 from sum2012/patch-1Add log.bat in to windows version * Add log.bat in to windows versionFor windows user can easier to post the log.I don't know whether ppsspp will add this file after merge * Fix rounding. Was disabling wrong rounding mode. Previous one wasn't merge-ready but should be OK now. Only tests that fail are VFPU now. And confirming 1017 was the first build that show this issue and dont know if the log I posted here will help |
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04-10-2013, 03:07 PM
Post: #39
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RE: Digimon Adventures
Well Uknown should know what was that change that introduced the issue. You did as much as you could, now we must wait for somebody to inspect on the issue.
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04-10-2013, 04:07 PM
Post: #40
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RE: Digimon Adventures
This is 1017:
https://github.com/hrydgard/ppsspp/commit/963a660 I'm very confident this change was correct, so as I said above, if this is the version that fixed it, it was only working due to a bad CPU bug. -[Unknown] |
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04-10-2013, 05:56 PM
Post: #41
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RE: Digimon Adventures
Shouldn't all platform have the same result! !??
Its playable on pc with no problems! ! |
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04-10-2013, 08:29 PM
Post: #42
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RE: Digimon Adventures
(04-10-2013 04:07 PM)[Unknown] Wrote: This is 1017: So now what can we do to help? |
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04-13-2013, 06:07 AM
Post: #43
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RE: Digimon Adventures
Nothing new for this one yet
It works fine on pc... but crash on android on menu and I think its related to sound problem! ! |
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04-20-2013, 01:15 PM
Post: #44
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Digimon Adventure
Title: Digimon Adventure
Genre: RPG (Role-Playing Game) Region: JP Format: CSO Version (Emulator): v0.7.5-171 Game ID: NPJH50686 OS: Windows XP SP3 x86 Lite Compatibility: Playable Notes: Slowdowns to 30-35 FPS depending the map, Not graphic glitches I'm using a Spanish Translation (Because i speak spanish, sorry for that) Cya~ |
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04-20-2013, 01:59 PM
Post: #45
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RE: Digimon Adventure
There's already a thread for the game
http://forums.ppsspp.org/showthread.php?tid=1006 Please use the search function. |
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