Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
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04-13-2021, 04:32 AM
Post: #61
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Hi there,
Thank you for the code, unfortunately peace walker isn't working. I'll try to see if I can fix it, if anyone has a working code for it'd be appreciated cheers |
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04-30-2021, 06:44 AM
Post: #62
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Hello, can you do the widescreen hack for Fate Unlimited Codes PSP Version if it's possible? Would really love it
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08-14-2021, 07:10 AM
(This post was last modified: 09-28-2021 04:09 AM by radityaargap.)
Post: #63
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
God Eater Burst JP (NPJH50352)
Game version 1.0 Code: _C0 16:9 Code: _C0 16:9 Monster Hunter Portable 3rd PSP Version (ULJM05800) Code: _C0 16:9 |
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09-24-2021, 09:34 AM
Post: #64
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Hi everyone. I'm new here. Is it okay to ask for help? I've been looking for some widescreen patch for Soul Calibur Broken Destiny but no luck. And I don't know how to make it my own. Can someone help me with the hack? Thanks in advance
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09-30-2021, 03:52 AM
Post: #65
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Tekken 6 and tony hawk series please
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11-29-2021, 06:03 PM
(This post was last modified: 11-29-2021 06:04 PM by Atso1.)
Post: #66
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
I'm back guys, and with two new UltraWide patches!
Enjoy! Gladiator Begins Code: _G Gladiator Begins Nayuta no Kiseki (Addendum v1.08) Code: _G Nayuta no Kiseki |
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12-19-2021, 05:06 PM
Post: #67
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Hi, I like to share the resolution codes for Ratchet & Clank Size Matters and N.O.V.A since I don't see anything related to this games.
_R Ratchet & Clank Size Matters _S UCUS98633 _C0 Default PSP 16:9 _L 0x200BD680C 3FE1E1E2 // Aspect Ratio 1.76~ _C0 UltraWide 21:9 _L 0x200BD680C 4017B426 // Aspect Ratio 2.3~ _C0 SuperWide 32:9 _L 0x200BD680C 40638E39 // Aspect Ratio 3.5~ _C0 Handheld 3:2 _L 0x200BD680C 3FC00000 // Aspect Ratio 1.5~ _G N.O.V.A _N NPUZ00179 _C0 Default PSP 16:9 _L 0x200FCCC4C 3FE1E1E2 // Aspect Ratio 1.76~ _C0 UltraWide 21:9 _L 0x200FCCC4C 4017B426 // Aspect Ratio 2.3~ _C0 SuperWide 32:9 _L 0x200FCCC4C 40638E39 // Aspect Ratio 3.5~ _C0 Handheld 3:2 _L 0x200FCCC4C 3FC00000 // Aspect Ratio 1.5~ Now I'm going to ask, Is there a way to change the FOV in R&C? What is the exact value? I'm a noob and I manage to change the resolution thanks this guide. |
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05-06-2022, 01:07 AM
Post: #68
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Hey. Sorry for the bump, here to ask what the hex code for 16:10 would be?
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06-21-2022, 09:37 AM
Post: #69
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Dear bros
Could someone can help me to make the 21:9 wide-screen cwc for Gundam Seed - ULJM05238 and Gundam vs gundam next plus NPJH50107. Bothvof them is a very nice game and I tried to figure the creation of cwc thx |
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11-01-2022, 08:35 AM
Post: #70
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Hello everyone. Can someone make a Widescreen Code for Megaman Maverick Hunter X? I tried finding the value myself using cheat engine but it gave me a 12-digit address which sadly I can not use in PPSSPP. I still do have the address and it does work since I tried different ratios on it and the screen did change, but I don't know how to use this code inside PPSSPP itself. I hope someone will be willing to help me. Thank you
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02-17-2023, 03:16 AM
Post: #71
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Anyone can make 21:9 cheats for This games?
Dragonball Z - Tenkaichi Tag Team Midnight Club 3 F1 2005 Portable Megaman Maverick Hunter X DefJam Fight for the NY - The Takeover |
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04-12-2023, 01:38 PM
Post: #72
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
@Aurangzeb56 can you share the adress you have found ?
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04-12-2023, 06:53 PM
Post: #73
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Hey @drakCloud00, yeah here are the addresses, but they aren't working. Maybe the addresses are not right or maybe I'm unable to find them. ^^"
_C0 PSP 16:9 _L 0x20A30474 0x3FE1E1E2 _C0 21:9 Ratio Ultra Wide Screen _L 0x200A30474 0x3f63D70A |
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06-17-2023, 06:37 PM
Post: #74
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
I made a code for the pal version of Lego Indiana Jones 2 because the other one is for the ntsc-u version, which has fewer languages than the pal version. I do not have any camera codes for this version, though. Fortunately, that isn't too much of a problem because the game does do proper hor+ scaling with these codes.
Code: _G Lego Indiana Jones 2: The Adventures Continues |
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06-20-2023, 04:59 PM
Post: #75
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RE: Yeaay I got it, Some UltraWide, SuperWide 21:9 32:9 Patches for Phone/Monitor
Here's a code for gun. It works pretty well if the value used for the fov and aspect ratio is the same. If not, clipping can occur. For the aspect ratio, the wider the ratio, the more cropped the camera will become. For the fov, values with wider aspect ratios lead to a smaller fov. It is recommended to just use 4:3 if you're looking to see as much of the game world at once
Code: _G Gun |
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