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[Discussion] 60FPS patches for PSP games that run at 30FPS
06-12-2020, 07:05 AM
Post: #826
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(06-03-2016 08:36 PM)Kabuto_Kun Wrote:  PPSSPP always runs the games at maximum internal framerate, so you must not use this variable/dynamic gamepeed cheat with it (use fixed 60FPS from above instead), this is ONLY for real PSP/Vita.
Test Drive Unlimited [USA], ULUS10249.ini
Code:
_S ULUS-10249
_G Test Drive Unlimited [USA]
_C0 60 FPS dynamic gamespeed [PSP/Vita only]
_L 0xE0150000 0x00003604
_L 0x20067484 0x24100001//FPS,menus
_L 0x20067488 0x24100001//FPS,ingame
_L 0x2012F9B4 0x00000000//Speed1,inst
_L 0x2012F9B8 0x00000000//Speed2,inst
_L 0x20068C9C 0x0A200D81
_L 0x20068CA0 0x46000843
_L 0x20003604 0x3C0641F0
_L 0x20003608 0x44866000
_L 0x2000360C 0x4601603F
_L 0x20003610 0x00000000
_L 0x20003614 0x45010003
_L 0x20003618 0x00000000
_L 0x2000361C 0x3C063F80
_L 0x20003620 0x0A200D8B
_L 0x20003624 0x44860000
_L 0x20003628 0x46010003
_L 0x2000362C 0x3C0608D3
_L 0x20003630 0xE4C07E0C
_L 0x20003634 0xE4C07E10
_L 0x20003638 0x0A21A329
_L 0x2000363C 0x44850000
_C0 20/30 FPS [Fixed gamespeed, Default]
_L 0x20067484 0x24100002//FPS,menus
_L 0x20067488 0x24100003//FPS,ingame
_L 0x2012F9B4 0xAC830024//Speed1,inst
_L 0x2012F9B8 0xAC830028//Speed2,inst
_L 0x20537E10 0x3F800000//Speed,value
_L 0x20068C9C 0x46000843//Orig
_L 0x20068CA0 0x44850000//Orig
_L 0x50003400 0x0000003C//Clean
_L 0x00003604 0x00000000
Test Drive Unlimited [EUR], ULES00637.ini
Code:
_S ULES-00637
_G Test Drive Unlimited [EUR]
_C0 60 FPS dynamic gamespeed [PSP/Vita only]
_L 0xE0150000 0x00003604
_L 0x200674E0 0x24100001//FPS,menus
_L 0x200674E4 0x24100001//FPS,ingame
_L 0x2012F9F0 0x00000000//Speed1,inst
_L 0x2012F9F4 0x00000000//Speed2,inst
_L 0x20068CF8 0x0A200D81
_L 0x20068CFC 0x46000843
_L 0x20003604 0x3C0641F0
_L 0x20003608 0x44866000
_L 0x2000360C 0x4601603F
_L 0x20003610 0x00000000
_L 0x20003614 0x45010003
_L 0x20003618 0x00000000
_L 0x2000361C 0x3C063F80
_L 0x20003620 0x0A200D8B
_L 0x20003624 0x44860000
_L 0x20003628 0x46010003
_L 0x2000362C 0x3C0608D3
_L 0x20003630 0xE4C07E8C
_L 0x20003634 0xE4C07E90
_L 0x20003638 0x0A21A340
_L 0x2000363C 0x44850000
_C0 20/30 FPS [Fixed gamespeed, Default]
_L 0x200674E0 0x24100002//FPS,menus
_L 0x200674E4 0x24100003//FPS,ingame
_L 0x2012F9F0 0xAC830024//Speed1,inst
_L 0x2012F9F4 0xAC830028//Speed2,inst
_L 0x20537E90 0x3F800000//Speed,value
_L 0x20068CF8 0x46000843//Orig
_L 0x20068CFC 0x44850000//Orig
_L 0x50003400 0x0000003C//Clean
_L 0x00003604 0x00000000
*Cheat Status:
- Same as fixed gamespeed cheats from above.
- The game streams the map while you drive (duh) but using this cheat causes a serious IO bottleneck if you play the game as a compressed .CSO and/or using a slow memory stick, sometimes causing the game map to not load properly while driving fast.
- Remember, do not use this cheat if you are using an emulator/PPSSPP, this is ONLY for real PSP/Vita .

Hello,
Thanks for the patch. I tried to use it in Adrenaline using Vita. It appears on the list, I enabled it however frame meter built in cwcheat still shows 20fps during gameplay. I post my cwhcheat database part, any ideas why it does not work? Tested in US ISO.

https://pastebin.com/LWgZwzAc
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06-12-2020, 02:57 PM
Post: #827
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
There's other stuff I'd pay for but this isn't the thread for it.
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06-15-2020, 10:42 AM
Post: #828
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hi guys, does anyone have 60 fps code for Dead Head Fred?
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07-01-2020, 02:01 PM (This post was last modified: 11-30-2020 01:20 PM by Verymelon Benda.)
Post: #829
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Naruto Shippuden: Ultimate Ninja Impact (ULUS-10582)

Update: 29/11/2020

Code:
_C0 60 FPS
_L 0xE1630000 0x1000407C
_L 0x2000407C 0x00000000
_L 0x2013B0F0 0x3C043F00
_L 0x200972E4 0x3C043F00
_L 0x2013DDAC 0x0A200000
_L 0x2013DDB0 0x00000000
_L 0x20000000 0x3C0E0880
_L 0x20000004 0x8DCF0028
_L 0x20000008 0x5DE00005
_L 0x2000000C 0xADC00028
_L 0x20000010 0x14E00002
_L 0x20000014 0xAE070014
_L 0x20000018 0x0A24F76D
_L 0x2000001C 0xADC40028
_L 0x20000020 0x0A24F774
_L 0x202E406C 0x0A200114
_L 0x20000450 0x3C0F0880
_L 0x20000454 0x8DEE0470
_L 0x20000458 0x340D0001
_L 0x2000045C 0x55C00002
_L 0x20000460 0xADE00470
_L 0x20000464 0xADED0470
_L 0x20000468 0x0A2B901D
_L 0x2000046C 0x8E050028
_L 0x2005930C 0x0A200120
_L 0x20059310 0x00000000
_L 0x20000480 0x3C0F08C0
_L 0x20000484 0x91EF6BA4
_L 0x20000488 0x11E00007
_L 0x2000048C 0x00000000
_L 0x20000490 0x3C0F0880
_L 0x20000494 0x8DEF0470
_L 0x20000498 0x15E00003
_L 0x2000049C 0x00000000
_L 0x200004A0 0x03E00008
_L 0x200004A4 0x34020000
_L 0x200004A8 0x27BDFE60
_L 0x200004AC 0xAFB00184
_L 0x200004B0 0x0A2164C5
_L 0x2008EFF8 0x0A200130
_L 0x2008EFFC 0x00000000
_L 0x200004C0 0x3C0F08C0
_L 0x200004C4 0x91EF6BA4
_L 0x200004C8 0x11E00007
_L 0x200004CC 0x00000000
_L 0x200004D0 0x3C0F0880
_L 0x200004D4 0x8DEF0470
_L 0x200004D8 0x15E00003
_L 0x200004DC 0x00000000
_L 0x200004E0 0x03E00008
_L 0x200004E4 0x34020000
_L 0x200004E8 0x27BDFFF0
_L 0x200004EC 0xAFB00000
_L 0x200004F0 0x0A223C00
_L 0x20062438 0x0A200140
_L 0x2006243C 0x00000000
_L 0x20000500 0x3C0F08C0
_L 0x20000504 0x8DEF0470
_L 0x20000508 0x11E00007
_L 0x2000050C 0x00000000
_L 0x20000510 0x3C0F0880
_L 0x20000514 0x8DEF0470
_L 0x20000518 0x15E00003
_L 0x2000051C 0x00000000
_L 0x20000520 0x2484FFFF
_L 0x20000524 0xAE040060
_L 0x20000528 0x0A218910
_L 0x20062E38 0x0A20014D
_L 0x20062E3C 0x00000000
_L 0x20000534 0x3C0F08C0
_L 0x20000538 0x8DEF0470
_L 0x2000053C 0x11E00007
_L 0x20000540 0x00000000
_L 0x20000544 0x3C0F0880
_L 0x20000548 0x8DEF0470
_L 0x2000054C 0x15E00003
_L 0x20000550 0x00000000
_L 0x20000554 0x03E00008
_L 0x20000558 0x34020000
_L 0x2000055C 0x27BDFFF0
_L 0x20000560 0x8C850060
_L 0x20000564 0x0A218B90
_L 0x2015D920 0x0A20015B
_L 0x2000056C 0x8E070044
_L 0x20000570 0x3C0F0880
_L 0x20000574 0x8DEF0470
_L 0x20000578 0x15E00003
_L 0x2000057C 0x00000000
_L 0x20000580 0x0A257651
_L 0x20000584 0x00000000
_L 0x20000588 0x0A257649
_L 0x2015DB28 0x0A200164
_L 0x20000590 0x0E25737F
_L 0x20000594 0x00000000
_L 0x20000598 0x3C0F0880
_L 0x2000059C 0x8DEE05B4
_L 0x200005A0 0xADE205B4
_L 0x200005A4 0x55C00001
_L 0x200005A8 0x34020000
_L 0x200005AC 0x0A2576CC

_C0 Increase draw distance
_L 0x20133454 0x3C04457A

_C0 Immersive camera
_L 0xE10F0000 0x10058784
_L 0x20057F0C 0x3C0A4190
_L 0x20057F18 0xAE4A00D0
_L 0x20057A74 0x3C054188
_L 0x20058094 0x3C044000
_L 0x20058B10 0x3C0442AA
_L 0x20058784 0x00000000
_L 0x20057F68 0x00000000
_L 0x20057D6C 0x00000000
_L 0x20057D70 0x00000000
_L 0x20057B5C 0x0A20016E
_L 0x200005B8 0x3C0F4200
_L 0x200005BC 0xAE4F00D0
_L 0x200005C0 0x0A215ED9
_L 0x200005C4 0xC7AC0004
_L 0x2015CCC0 0x10000034

Credit.
https://youtu.be/wf__79w7Dag

https://github.com/Saramagrean
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07-11-2020, 10:07 PM
Post: #830
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I tried to develop a 60 FPS cheat for Daxter (UCES00044), but unfortunately I'm running into the "fake 60 FPS" issue some users reported in other games (as in, the frame counter shows 60/60, but the game looks like it's at 30 FPS)

Another thing I've noticed is that the game will adjust to changes in game speed via PPSSPP's built in functions by skipping frames and adjusting speed, always returning to the same speed at 30FPS after about a ~20 frames.

I've tried knocking out the sceKernelGetTimeWide function, which made the game run at real 60 FPS but at double speed (also doors that would normally open after a certain delay would not open at all).

Here's the code I'm using right now:

Quote:_C0 Daxter 60FPS
_L 0x20066E88 0x00000000
_L 0x20066ED0 0x00000000

_C0 Daxter 30FPS (disable)
_L 0x20066E88 0x1080FFDA
_L 0x20066ED0 0x1000FFC8
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09-12-2020, 03:38 PM
Post: #831
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
60fps codes doesn't work anymore on the lastest ppsspp, at least from KH FM, tested with ppsspp-v1.10.3-642-g9753e317f-windows-amd64 and ppsspp_win_v1.10.3.

code works on the ppsspp_win_v1.7.4

CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 8GB DDR3
NVIDIA GTX 770 Gigabyte
Windows 7 Ultimate 64bit
Currently using Driver 337.88 WHQL
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09-21-2020, 09:03 AM (This post was last modified: 09-21-2020 09:04 AM by Michaelx33.)
Post: #832
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello, I made a 60fps patch for Hot Shots Tennis Get a Grip but the gamespeed is doubled sadly. This game is the best tennis game in my opinion and really would benefit greatly if someone could help find the gamespeed fix (I tried really hard but no luck). This is the only game that I really need this for so if anyone would help I'd really appreciate it! Thanks.

Quote:_S UCUS-98701
_G Hot Shots Tennis Get a Grip USA
_C0 60FPS
_L 0x2004C2BC 0x00000000
_C0 30FPS [Default]
_L 0x2004C2BC 0x1040fff6
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10-17-2020, 01:05 PM
Post: #833
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello, these days I was trying to create a 60fps patch for the Japanese version of Ultimate Ghost'n Goblins (Goku Maikaimura Kai) is a revision that only came out in Japan, which in addition to Ultimate mode, brings an arcade-like game mode the same than that of its prequels. I could find the address that controls the Fps, I created the Cwcheat and it works, the game runs at 60fps, the problem is that it does not do it smoothly, but its speed doubled. In a post I read that if this happened, a slow motion code had to be added, so that it runs at normal speed, with float values, but I really don't know how to get that out. If someone could explain it to me I would appreciate it
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10-22-2020, 10:31 AM
Post: #834
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I hope they make one for tales of the world radiantmythology 3 and tales of phantasia narikiri dungeon x
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10-23-2020, 01:33 PM (This post was last modified: 10-23-2020 01:36 PM by GuilhermeGS2.)
Post: #835
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(09-12-2020 03:38 PM)Bad Company Wrote:  60fps codes doesn't work anymore on the lastest ppsspp, at least from KH FM, tested with ppsspp-v1.10.3-642-g9753e317f-windows-amd64 and ppsspp_win_v1.10.3.

code works on the ppsspp_win_v1.7.4

I just tested Naruto Shippuden Ultimate Ninja Impact cheat on 1.10.3-945 (not the most recent build though), and it's working.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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11-30-2020, 01:20 PM
Post: #836
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(07-01-2020 02:01 PM)Verymelon Benda Wrote:  Naruto Shippuden: Ultimate Ninja Impact (ULUS-10582)

Update: 29/11/2020

Code:
_C0 60 FPS
_L 0xE1630000 0x1000407C
_L 0x2000407C 0x00000000
_L 0x2013B0F0 0x3C043F00
_L 0x200972E4 0x3C043F00
_L 0x2013DDAC 0x0A200000
_L 0x2013DDB0 0x00000000
_L 0x20000000 0x3C0E0880
_L 0x20000004 0x8DCF0028
_L 0x20000008 0x5DE00005
_L 0x2000000C 0xADC00028
_L 0x20000010 0x14E00002
_L 0x20000014 0xAE070014
_L 0x20000018 0x0A24F76D
_L 0x2000001C 0xADC40028
_L 0x20000020 0x0A24F774
_L 0x202E406C 0x0A200114
_L 0x20000450 0x3C0F0880
_L 0x20000454 0x8DEE0470
_L 0x20000458 0x340D0001
_L 0x2000045C 0x55C00002
_L 0x20000460 0xADE00470
_L 0x20000464 0xADED0470
_L 0x20000468 0x0A2B901D
_L 0x2000046C 0x8E050028
_L 0x2005930C 0x0A200120
_L 0x20059310 0x00000000
_L 0x20000480 0x3C0F08C0
_L 0x20000484 0x91EF6BA4
_L 0x20000488 0x11E00007
_L 0x2000048C 0x00000000
_L 0x20000490 0x3C0F0880
_L 0x20000494 0x8DEF0470
_L 0x20000498 0x15E00003
_L 0x2000049C 0x00000000
_L 0x200004A0 0x03E00008
_L 0x200004A4 0x34020000
_L 0x200004A8 0x27BDFE60
_L 0x200004AC 0xAFB00184
_L 0x200004B0 0x0A2164C5
_L 0x2008EFF8 0x0A200130
_L 0x2008EFFC 0x00000000
_L 0x200004C0 0x3C0F08C0
_L 0x200004C4 0x91EF6BA4
_L 0x200004C8 0x11E00007
_L 0x200004CC 0x00000000
_L 0x200004D0 0x3C0F0880
_L 0x200004D4 0x8DEF0470
_L 0x200004D8 0x15E00003
_L 0x200004DC 0x00000000
_L 0x200004E0 0x03E00008
_L 0x200004E4 0x34020000
_L 0x200004E8 0x27BDFFF0
_L 0x200004EC 0xAFB00000
_L 0x200004F0 0x0A223C00
_L 0x20062438 0x0A200140
_L 0x2006243C 0x00000000
_L 0x20000500 0x3C0F08C0
_L 0x20000504 0x8DEF0470
_L 0x20000508 0x11E00007
_L 0x2000050C 0x00000000
_L 0x20000510 0x3C0F0880
_L 0x20000514 0x8DEF0470
_L 0x20000518 0x15E00003
_L 0x2000051C 0x00000000
_L 0x20000520 0x2484FFFF
_L 0x20000524 0xAE040060
_L 0x20000528 0x0A218910
_L 0x20062E38 0x0A20014D
_L 0x20062E3C 0x00000000
_L 0x20000534 0x3C0F08C0
_L 0x20000538 0x8DEF0470
_L 0x2000053C 0x11E00007
_L 0x20000540 0x00000000
_L 0x20000544 0x3C0F0880
_L 0x20000548 0x8DEF0470
_L 0x2000054C 0x15E00003
_L 0x20000550 0x00000000
_L 0x20000554 0x03E00008
_L 0x20000558 0x34020000
_L 0x2000055C 0x27BDFFF0
_L 0x20000560 0x8C850060
_L 0x20000564 0x0A218B90
_L 0x2015D920 0x0A20015B
_L 0x2000056C 0x8E070044
_L 0x20000570 0x3C0F0880
_L 0x20000574 0x8DEF0470
_L 0x20000578 0x15E00003
_L 0x2000057C 0x00000000
_L 0x20000580 0x0A257651
_L 0x20000584 0x00000000
_L 0x20000588 0x0A257649
_L 0x2015DB28 0x0A200164
_L 0x20000590 0x0E25737F
_L 0x20000594 0x00000000
_L 0x20000598 0x3C0F0880
_L 0x2000059C 0x8DEE05B4
_L 0x200005A0 0xADE205B4
_L 0x200005A4 0x55C00001
_L 0x200005A8 0x34020000
_L 0x200005AC 0x0A2576CC

_C0 Increase draw distance
_L 0x20133454 0x3C04457A

_C0 Immersive camera
_L 0xE10F0000 0x10058784
_L 0x20057F0C 0x3C0A4190
_L 0x20057F18 0xAE4A00D0
_L 0x20057A74 0x3C054188
_L 0x20058094 0x3C044000
_L 0x20058B10 0x3C0442AA
_L 0x20058784 0x00000000
_L 0x20057F68 0x00000000
_L 0x20057D6C 0x00000000
_L 0x20057D70 0x00000000
_L 0x20057B5C 0x0A20016E
_L 0x200005B8 0x3C0F4200
_L 0x200005BC 0xAE4F00D0
_L 0x200005C0 0x0A215ED9
_L 0x200005C4 0xC7AC0004
_L 0x2015CCC0 0x10000034

Credit.
https://youtu.be/wf__79w7Dag

Update: 29/11/2020 Big Grin

https://github.com/Saramagrean
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12-24-2020, 08:57 AM
Post: #837
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
How to use this code
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01-02-2021, 12:27 PM
Post: #838
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(10-16-2019 04:05 PM)RedSawn Wrote:  Well I asked if someone could do my game privately but it's been a year, I've been tired of janky framerate and switching CPU clocks for a while and I got some other folks into the game so for their sake also I'm making my request public with a bounty.

Boxer's Road 2: The Real ULJM05125

BR2's a game meant to be locked at 30fps in-game and clocked at 60hz, but chugs around 20~27 FPS in most venues. Using a higher clock speed fixes that chugging, but a cutscene with the player's cutman between rounds only present in professional fights in the career mode (arcade, exhibition and saved replays are unaffected, plus the test you take before becoming a professional fighter) is the trigger for the game speed to unlock and put the match into hyperdrive.

Two rounds of 60hz
Two rounds of 333hz

I'll put up £30 if you can turn it into a 60 FPS game without repercussions. The game is 80/20 Japanese/English and pretty in-depth so I am able to provide save files to get you straight to a suitable fight.

There's other stuff I'd pay for but this isn't the thread for it.

Happy new year, folks. I'm still playing the game frequently despite it running like ass (to be fair it could be 10 FPS and I'd probably still try to play it, I'm that much of a fan of the games made from this engine) so I'm raising the bounty to £100. Not sure if anyone who can do it is actually going to end up seeing this, but maybe £30 wasn't enough to entice them, so here you go.
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02-14-2021, 01:46 PM
Post: #839
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
juiced eliminator 60 fps patch?
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02-20-2021, 02:56 AM
Post: #840
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Did my post get eaten?

(04-23-2020 08:32 PM)Snail Cadet Wrote:  
(04-03-2020 02:14 PM)Meateor Wrote:  Playing Crisis Core on the standalone PPSSPP release on Switch (v1.9.3) and using the 60fps codes below:

Code:
_S ULUS-10336
_G Crisis Core: Final Fantasy VII [USA]
_C0 60 FPS
_L 0x20006564 0x26310001
_L 0x2009E1F8 0x3C053F00
_L 0x201036E0 0x3C043F00
_C0 30 FPS [Default]
_L 0x20006564 0x26310002//FPS
_L 0x2009E1F8 0x3C053F80//EffectsSpeed
_L 0x201036E0 0x3C043F80//GameSpeed

however, while animations in battle have had their speeds adjusted to fit the higher framerate, enemy hitboxes haven't, and they spawn twice as quickly after the attack animation begins than they should. For example, if an enemy attack is supposed to hit Zack 20 frames after it begins, it will instead cause damage after only 10 frames, before the attack visually hits Zack. Is this something others have encountered as well? Does the issue exist in other builds? If it is a regular issue, is there a workaround?

Sounds like a frameskip needs to be added to the attack animation code (possibly in multiple places). The patch will need to be updated by someone with the know how - maybe the original author.

The person who originally posted this patch (link below) did so in 2016; over 4 years ago.

The update by Kabuto still suffers from the same issues.

They also haven't been to this forum since 2017.

(04-24-2020 04:43 AM)Verymelon Benda Wrote:  Try this.
http://forums.ppsspp.org/showthread.php?...#pid124381

This was the original patch, but still has the same, if not more, issues. And like Kabuto, Solitarius hasn't been to the forum in many years.


There is no proper fix for Crisis Core as of 2021.


A real shame, because the game basically got completely remastered by fans in 2020: https://github.com/eqprog/FF7CCUP

Not being 60FPS is the one thing holding Crisis Core back from being perfect. (or playable in some people's eyes)
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