[Discussion] 60FPS patches for PSP games that run at 30FPS
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06-12-2020, 07:05 AM
Post: #826
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(06-03-2016 08:36 PM)Kabuto_Kun Wrote: PPSSPP always runs the games at maximum internal framerate, so you must not use this variable/dynamic gamepeed cheat with it (use fixed 60FPS from above instead), this is ONLY for real PSP/Vita. Hello, Thanks for the patch. I tried to use it in Adrenaline using Vita. It appears on the list, I enabled it however frame meter built in cwcheat still shows 20fps during gameplay. I post my cwhcheat database part, any ideas why it does not work? Tested in US ISO. https://pastebin.com/LWgZwzAc |
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06-12-2020, 02:57 PM
Post: #827
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
There's other stuff I'd pay for but this isn't the thread for it.
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06-15-2020, 10:42 AM
Post: #828
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hi guys, does anyone have 60 fps code for Dead Head Fred?
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07-01-2020, 02:01 PM
(This post was last modified: 11-30-2020 01:20 PM by Verymelon Benda.)
Post: #829
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Naruto Shippuden: Ultimate Ninja Impact (ULUS-10582)
Update: 29/11/2020 Code: _C0 60 FPS Credit. https://youtu.be/wf__79w7Dag https://github.com/Saramagrean |
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07-11-2020, 10:07 PM
Post: #830
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I tried to develop a 60 FPS cheat for Daxter (UCES00044), but unfortunately I'm running into the "fake 60 FPS" issue some users reported in other games (as in, the frame counter shows 60/60, but the game looks like it's at 30 FPS)
Another thing I've noticed is that the game will adjust to changes in game speed via PPSSPP's built in functions by skipping frames and adjusting speed, always returning to the same speed at 30FPS after about a ~20 frames. I've tried knocking out the sceKernelGetTimeWide function, which made the game run at real 60 FPS but at double speed (also doors that would normally open after a certain delay would not open at all). Here's the code I'm using right now: Quote:_C0 Daxter 60FPS |
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09-12-2020, 03:38 PM
Post: #831
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
60fps codes doesn't work anymore on the lastest ppsspp, at least from KH FM, tested with ppsspp-v1.10.3-642-g9753e317f-windows-amd64 and ppsspp_win_v1.10.3.
code works on the ppsspp_win_v1.7.4 CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC RAM 8GB DDR3 NVIDIA GTX 770 Gigabyte Windows 7 Ultimate 64bit Currently using Driver 337.88 WHQL |
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09-21-2020, 09:03 AM
(This post was last modified: 09-21-2020 09:04 AM by Michaelx33.)
Post: #832
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello, I made a 60fps patch for Hot Shots Tennis Get a Grip but the gamespeed is doubled sadly. This game is the best tennis game in my opinion and really would benefit greatly if someone could help find the gamespeed fix (I tried really hard but no luck). This is the only game that I really need this for so if anyone would help I'd really appreciate it! Thanks.
Quote:_S UCUS-98701 |
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10-17-2020, 01:05 PM
Post: #833
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello, these days I was trying to create a 60fps patch for the Japanese version of Ultimate Ghost'n Goblins (Goku Maikaimura Kai) is a revision that only came out in Japan, which in addition to Ultimate mode, brings an arcade-like game mode the same than that of its prequels. I could find the address that controls the Fps, I created the Cwcheat and it works, the game runs at 60fps, the problem is that it does not do it smoothly, but its speed doubled. In a post I read that if this happened, a slow motion code had to be added, so that it runs at normal speed, with float values, but I really don't know how to get that out. If someone could explain it to me I would appreciate it
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10-22-2020, 10:31 AM
Post: #834
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I hope they make one for tales of the world radiantmythology 3 and tales of phantasia narikiri dungeon x
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10-23-2020, 01:33 PM
(This post was last modified: 10-23-2020 01:36 PM by GuilhermeGS2.)
Post: #835
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(09-12-2020 03:38 PM)Bad Company Wrote: 60fps codes doesn't work anymore on the lastest ppsspp, at least from KH FM, tested with ppsspp-v1.10.3-642-g9753e317f-windows-amd64 and ppsspp_win_v1.10.3. I just tested Naruto Shippuden Ultimate Ninja Impact cheat on 1.10.3-945 (not the most recent build though), and it's working. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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11-30-2020, 01:20 PM
Post: #836
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(07-01-2020 02:01 PM)Verymelon Benda Wrote: Naruto Shippuden: Ultimate Ninja Impact (ULUS-10582) Update: 29/11/2020 https://github.com/Saramagrean |
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12-24-2020, 08:57 AM
Post: #837
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
How to use this code
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01-02-2021, 12:27 PM
Post: #838
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(10-16-2019 04:05 PM)RedSawn Wrote: Well I asked if someone could do my game privately but it's been a year, I've been tired of janky framerate and switching CPU clocks for a while and I got some other folks into the game so for their sake also I'm making my request public with a bounty. Happy new year, folks. I'm still playing the game frequently despite it running like ass (to be fair it could be 10 FPS and I'd probably still try to play it, I'm that much of a fan of the games made from this engine) so I'm raising the bounty to £100. Not sure if anyone who can do it is actually going to end up seeing this, but maybe £30 wasn't enough to entice them, so here you go. |
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02-14-2021, 01:46 PM
Post: #839
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
juiced eliminator 60 fps patch?
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02-20-2021, 02:56 AM
Post: #840
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Did my post get eaten?
(04-23-2020 08:32 PM)Snail Cadet Wrote:(04-03-2020 02:14 PM)Meateor Wrote: Playing Crisis Core on the standalone PPSSPP release on Switch (v1.9.3) and using the 60fps codes below: The person who originally posted this patch (link below) did so in 2016; over 4 years ago. The update by Kabuto still suffers from the same issues. They also haven't been to this forum since 2017. (04-24-2020 04:43 AM)Verymelon Benda Wrote: Try this. This was the original patch, but still has the same, if not more, issues. And like Kabuto, Solitarius hasn't been to the forum in many years. There is no proper fix for Crisis Core as of 2021. A real shame, because the game basically got completely remastered by fans in 2020: https://github.com/eqprog/FF7CCUP Not being 60FPS is the one thing holding Crisis Core back from being perfect. (or playable in some people's eyes) |
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