08-07-2019, 05:50 PM (This post was last modified: 08-07-2019, 05:56 PM by kharij.)
UPDATE v0.2 (August 8, 2019)
- All effects are now high quality. This includes hit effects, rage effects, auras etc.
- Fixed fire textures in Anger of the Earth stage not being replaced.
- Added basic specular highlights on characters during intros/outros and during customization.
- Minor fixes.
i dont know if i am stupid but i dont think this is a zip file. if this has to do with computer science stuff, i am terribly sorry. i really dont know what to do here. i cant compress this. HALP.
Hey, I think I found a bug, I dunno if this appear in other users too, but the textures din not work for me. So I decided to check the textures.ini and I found that you use \ slash instead of /. So I changed it and it then worked. I dunno if the slash matters, but anyways, this is a good enhancement.
(02-18-2020, 06:07 AM)EXDEATH Wrote: Hey, I think I found a bug, I dunno if this appear in other users too, but the textures din not work for me. So I decided to check the textures.ini and I found that you use \ slash instead of /. So I changed it and it then worked. I dunno if the slash matters, but anyways, this is a good enhancement.
We literally recommend using / for path in the textures.ini file comment(when created from ui) to avoid problems on different OS's.
Code:
# Use / for folders not \, avoid special characters, and stick to lowercase.
That's because \ is only used in windows, meanwhile / is used on every other system, while still including windows. On linux for example \ can be part of the name so ui\font.png would be taken as a single file called "ui\font.png" where ui/font.png would a file font.png under ui folder. Sticking to lowercase is also recommended as again, windows would understand both as the same thing, but other operating system would see them as different things.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
The codes were different, im a texturizer from another game too, and i realized when i saved the textures from the game, tye numbers or codes where different, it was ULUS10466 but the codes are different thats why it doesnt work anymore.
04-23-2020, 08:43 AM (This post was last modified: 04-25-2020, 02:11 PM by ryuubu.)
So I ported the UI textures changes to the switch dude, hope you don't mind.
I reduced the resolution by 50% and as a thank you I sorted out the fonts.
They're not perfect, but feel free to use them if you want.
Also find attached two missing character portraits for Panda, I actually made them from scratch so if you have a better way of getting them then please do lol
Also the beginner rank texture was missing.
Also texture 00000000a766a064df9a95ef was pointing at a TGA file which stopped it being replaced.
https://mega.nz/file/5Z1gjCyT - Switch Version (UI + Fonts only) - (Key is uUMkdSzzd3o9B7Ssmv-Lu2KOP9VPfbfhwDcmoGgxuwg )
Still working on getting this performing well - I recommend a CPU overclock of 1326 for a nice balance, or Max overclock for basically no slowdown on load, no GPU overclock necessary.
Hello there!
At first, i want to say I adore your hard working, the hd textures are amazing on my game. I wish you can do some retouch for the textures of characters also.
However, It struggled loading custom texture properly! There was stuttering a lot during my game. Therefore I hope you can resize the textures to make it more loadable and playable <3
Finally, I love what you did with stages, they are just stunning. Look forward for your update