PPSSPP disassembler
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04-23-2019, 10:22 AM
Post: #1
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PPSSPP disassembler
Once you assemble an opcode for a game, how to write it into the binary file so that you don't have to assemble the code every time the game reboots? I don't see any options where the opcode changes can be written into the iso or bin.
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04-23-2019, 01:38 PM
Post: #2
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RE: PPSSPP disassembler
PPSSPP doesn't do anything with any game files and disassembly doesn't even see them, it only has access to memory.
If you absolutely have to make it permanent, you'll have to patch the iso yourself and if you only want your code to load automatically, make a CWCheat out of it. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-23-2019, 07:04 PM
Post: #3
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RE: PPSSPP disassembler
(04-23-2019 01:38 PM)LunaMoo Wrote: PPSSPP doesn't do anything with any game files and disassembly doesn't even see them, it only has access to memory. Thanks for the info. |
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04-24-2019, 11:39 AM
(This post was last modified: 04-24-2019 11:42 AM by 123npszjhl.)
Post: #4
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RE: PPSSPP disassembler
How to permanently patch a PSP game ISO/BIN file with a CW cheat using PPSSPP:
https://forums.ppsspp.org/showthread.php...#pid123500 I think here is what you need. |
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04-26-2019, 12:52 AM
(This post was last modified: 05-08-2019 09:10 AM by newguru774.)
Post: #5
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RE: PPSSPP disassembler
(04-24-2019 11:39 AM)123npszjhl Wrote: How to permanently patch a PSP game ISO/BIN file with a CW cheat using PPSSPP: This is most helpful. ==edit== The method in the article didn't work. |
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