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Hi
This is my 2nd Can I Run It Thread
My phone is written in the title and I want to Vice City Stories on native PSP res
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Your phone has pretty decent specs(the battery looks very nice!) and with the new threading code, it should play Vice City well. Let us know how it played on your phone.
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04-16-2018, 03:20 PM
(This post was last modified: 04-16-2018, 03:47 PM by DouglasDC-3.)
Sorry for late reply I don't check the internet a lot
It slightly lags on the sergeant's room but
The outside lags like hell with 70 percent full speed max and worst of all 1x PSP res and lazy texture caching doesn't help
Also what does audio latency mean in sound settings ?
I am using the latest google play version and executing the app with 1 GB ram left
Also, I'm using android 6
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Play store has always outdated version since it only has release versions, if you want latest grab PPSSPP app from the
official buildbot. OGL backend should be much faster on it than in the 1.5.4 which might be enough for you, but anyway that device is very outdated and on the lower end side and you should not have big expectations.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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1x PSP Res and no enhancements are enough for me
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High demad games like Grand Theft Auto, God of War, Midnight Club, and others that are among the more demanding games for ppsspp will not play well on a snapdragon 615 or really any 1.5GHz a53 based processor. On mobile especially these games require a highend device with fast cores. Other games should run fine and and even allow for aome minor enhancements to 2-3x depending on the game.
Audio latency is the lag in time between when you should be hearing an sound play and when it actually does. Higher latency is less demanding on a device, but can be distracting or even detrimental to game play if it is a game that relies on audio cues and fast reactions.
The PSP system only had 32 or 64MB of ram, PPSSPP does not reqire much more. Throwing more ram at it won't really do anything.
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Plays nicely but it slightly lags when lots of buildings are seen or hi-speed blur effect starts
Frameskip 1 and hardware transform is good
Thanks help
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Also
Should I use hardware tessellation?
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Hardware tesselation does one thing - draws curves using gpu, it will only affect games that use bezier/spline and depending on your hardware can result in slowdown or speedup, it might also cause glitches.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.