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					name demangling question
				 
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					02-04-2018, 08:23 PM 
				 
				
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				name demangling question 
				 
					How do i demangle psp game function names. 
				
				
				
			Off the top of my head iterating through each jal to get function entry points would give me a general sense, but I'm no expert at this so i figured I'd ask it here  | 
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					02-04-2018, 08:45 PM 
				 
				
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				RE: name demangling question 
				 
					What...?
				 
				
				
				
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					02-04-2018, 10:01 PM 
				 
				
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					02-11-2018, 04:00 AM 
				 
				
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				RE: name demangling question 
				 
					Commercial games in many cases don't actually have debug info. 
				
				
				
			But, in the cases where you do have the mangled function names, you can just use standard C++ rules to demangle them. Many games and homebrew are just compiled with g++ targeting MIPS. If you're asking how to get function names from the ether - when there's no debug info - I'm afraid we can't get what the compiler didn't save to the binary. Short of contacting the developers of the game, you'll just have to dream up your own names. -[Unknown]  | 
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