PPSSPP Feature Request Page
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09-19-2017, 05:11 PM
Post: #1426
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RE: PPSSPP Feature Request Page
This has probably been asked before, but it would be nice to be able to change the "PSP"'s system time at will in the PC version of PPSSPP, instead of having it slaved to the PC's system time. This would make some things in Dissidia: FF and Dissidia Duodecim: FF much easier to obtain. What would be the challenges in doing this?
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09-19-2017, 08:14 PM
Post: #1427
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RE: PPSSPP Feature Request Page
(09-19-2017 05:11 PM)ginnedup Wrote: This has probably been asked before, but it would be nice to be able to change the "PSP"'s system time at will in the PC version of PPSSPP, instead of having it slaved to the PC's system time. This would make some things in Dissidia: FF and Dissidia Duodecim: FF much easier to obtain. What would be the challenges in doing this? idk if it will be implemented but i found i think faster work around for you you can create files with exact time you wish and name them properly and just click whatever time you wish to have atm http://www.wikihow.com/Change-the-System...-.BAT-File Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller. http://forums.ppsspp.org/showthread.php?tid=12513 or http://www.x360ce.com |
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09-19-2017, 08:22 PM
Post: #1428
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RE: PPSSPP Feature Request Page
(09-19-2017 08:14 PM)ZeroX4 Wrote:(09-19-2017 05:11 PM)ginnedup Wrote: This has probably been asked before, but it would be nice to be able to change the "PSP"'s system time at will in the PC version of PPSSPP, instead of having it slaved to the PC's system time. This would make some things in Dissidia: FF and Dissidia Duodecim: FF much easier to obtain. What would be the challenges in doing this? That wikihow just shows you how to change the PC's system date using a batch file (I know how to do that without using a batch file), but that wouldn't alter the emulated PSP's system date/time. Maybe I should just try altering the date/time on the save files themselves somehow? |
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09-20-2017, 04:35 AM
Post: #1429
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RE: PPSSPP Feature Request Page
i was pretty sure ppsspp had option like use system time maybe i was wrong
Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller. http://forums.ppsspp.org/showthread.php?tid=12513 or http://www.x360ce.com |
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09-21-2017, 09:49 PM
Post: #1430
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RE: PPSSPP Feature Request Page
There's no option, the clutter is actually very real and annoying problem of PPSSPP UI currently, so adding new mostly useless options might not be desirable. PPSSPP always takes system time when booting the game, from then the time is preserved in game's state and will pass at it's own peace affected by all "time travel" settings like savestates or emulation running speed.
Modifying time in-game could actually be problematic since in some games it would not do anything at all since games don't have to check system time and when, they might as well do it just once then run their own timers, in others it could just break stuff since many psp games work in weird ways(~ made in Japan). Option to set time on boot is pointless since you can do it already by changing your system time. In the end, most importantly we have actual cheating system so there's no need to cheat by abusing weird game mechanics, if there are no cheats for some game doing what you want, just request them in code request thread or just learn how to create cheats yourself. Google is free teacher and definitely takes less time to learn than wait for someone else to do stuff only you might care about.:] http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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10-03-2017, 07:48 PM
Post: #1431
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RE: PPSSPP Feature Request Page
Can we get higher resolution multipliers?
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10-05-2017, 01:01 AM
Post: #1432
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RE: PPSSPP Feature Request Page
Add a depth buffer to make effects like MXAO and DOF work in PPSSPP via Reshade.
with these effects, games would look super awesome because of the AO and with DOF you can make awesome screenshots. |
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10-12-2017, 05:07 PM
Post: #1433
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RE: PPSSPP Feature Request Page
I'd like game and save syncing with a real PSP.
More specifically I'd like if PPSSPP detected if a PSP is connected and is able to determine which game your a playing, and which games are on your umd drive and memory card and sync save files automatically between PSP and PC. Ex. Say I have P3P currently playing on my PSP, I'd like to hook it up to my PC run PPSSPP, have it search my game directory on the computer for the game and load it if its found, and sync save states before starting and after exiting the game. No idea how feasible that is but ....it would be nice! |
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11-02-2017, 11:26 AM
Post: #1434
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RE: PPSSPP Feature Request Page
Por favor adicione recurso para poder usar Arquivo SED serve para encriptar e desincriptar SAVEDATA e assim poder consertar SAVEDATA corrompida ou quebrada
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11-02-2017, 09:21 PM
Post: #1435
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RE: PPSSPP Feature Request Page
As long as I understand this^ from automatic translation, you want a feature to fix corrupted or broken savedata - that is impossible since trully "corrupted" or "broken" savedata isn't recoverable in any way.
That being said PSP games do report savedata as "corrupted" also when it's just encrypted with different/outdated key. PPSSPP has full control over it and doesn't need any plugins, homebrew nor generating files to deal with such situation, the game will create an updated save on it's own as long as it will be able to read and load it in the first place and not long ago I added an option for it. A short guide how to use that feature can be found in here, but again this solution, same as all the homebrew claiming to "fix" savedata exists for very specific problem that nowadays would show up only in rare situations like transfering savedata from some old memstick last used on horribly outdated PSP or downloading very old saves from sites like gamefaqs. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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11-02-2017, 09:40 PM
Post: #1436
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RE: PPSSPP Feature Request Page
LunaMoo Obrigado pelo esclarecimento
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11-14-2017, 12:26 AM
Post: #1437
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RE: PPSSPP Feature Request Page
This isn't really a request for a feature, but more like a request for the removal of a feature: in the help menu for PPSSPP Gold, there's still a prompt to buy Gold. It just seems kind of silly to be there.
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11-22-2017, 01:37 PM
Post: #1438
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RE: PPSSPP Feature Request Page
Can you make ppsspp 1.4 or 1.3 suport to play god eater 2 v1.4 , god eater 2v1.4 only work on ppsspp v1.0 and before version
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12-07-2017, 08:05 AM
Post: #1439
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RE: PPSSPP Feature Request Page
Hallow
i have some DOOGEE Y6 3D with a Display. Is it Very possible to use 3D R/L Cross - EYE View like on the Cardboard and then render it Cloumn - Interlaced. Also it must be possible to slide pralax barriere. |
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12-10-2017, 10:37 AM
Post: #1440
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RE: PPSSPP Feature Request Page
pls add the compatability of the games in the main menu.. just like dolphin and project 64
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