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Gundam Battle Universe
#31
Not sure what to tell you, i played a little bit of all five Gundam Battle games on 9.9.1, and they worked just fine, that is, they were fine about 10-15 minutes into gameplay. Havent tried them on newer revisions, as i dont consider this series to be worth anyone's time.
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#32
Ticking that sound option fixed assault survive but universe is still freezing when you hit ok to start a mission.
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#33
This game still hang on recent build 1.0.1-195.

I believe it's broken between rev0.9.9.1-166 and rev0.9.9.1-185.
I tried 0.9.9.1-166 game works fine,
but starting on 0.9.9.1-185 game hangs on campaign mission start. Audio hack didn't help.
there's no build between rev0.9.9.1-166 and rev0.9.9.1-185.
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#34
Thanks for that info. It's a very good gundam game the best of the series i Think. I really hope it's fixed soon.
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#35
Confirmed fully working on 0.9.8.

Confirmed NOT working on latest SVN or 1.0.1.
Emu hangs on mission load/unload screens.
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#36
I'm now using two different versions does anyone know if this can or will be fixed?
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#37
Still doesnt work on 1.1.1 please fix
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#38
doesn't work on 1.2
when stopped, displayed in log.

"GPUCommon.cpp:250 sceGeListEnqueue: can't enqueue, stack address 09F22288 already used"


Attached Files
.zip   log.zip (Size: 501.65 KB / Downloads: 892)
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#39
I'm happy to report that with the new release of v1.4.2 this game FINALLY works again.
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#40
hello i wanted to ask if anybody else experiences frame drops from 30 to 20 when you are close to an explosion and screenshake?
I tried removing AA, rendering resolution to 1, frameskip, nothing works, also because i don't know what exactly they do.
I'm playing on the 1.10.3 release and my specs are ryzen 7 5800x, 4070 and 16gbs of RAM
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