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Texture Replacement
03-09-2017, 07:08 AM
Post: #136
RE: Texture Replacement
(03-09-2017 04:17 AM)Matt Rick Wrote:  When I try to post my topic '' Silent Hill: Origins HD Textures '' a warning appears saying '' you can not post clickable links '' so I put a space separating the .com
But my topic did not appear here, does it need approval? Or HD texture project topics are not allowed?

There have been three texture packs already posted, so they are allowed. Maybe there's a minimum post requirement for adding links?

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03-09-2017, 03:53 PM
Post: #137
RE: Texture Replacement
It's not all that exaggerated, as far as I know there are just 2 features:
- you need 8 or so posts before you can freely post links,
- first post requires approval from moderator.
It's all to stop adbots and people posting ads which this forum had huge problems with in the past.

Maybe other forums handle that problem better, but you have to understand this forum isn't all that active and doesn't have an army of active moderators either to sit there for x hours to catch rare normal posts among 10 or more pages of spam some of which looks like normal posts with addition of link.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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03-10-2017, 12:56 AM (This post was last modified: 03-10-2017 12:56 AM by brujo55.)
Post: #138
RE: Texture Replacement
anyone have hd textures for dbz tenkiachi tag team?

like budokai tenkiachi 3 wii

anyone have hd textures for dbz tenkiachi tag team?

like budokai tenkiachi 3 wii .......
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04-26-2017, 11:39 PM (This post was last modified: 04-30-2017 08:50 PM by SonofUgly.)
Post: #139
RE: Texture Replacement
Made a texture pack for Grand Theft Auto Liberty City Stories. Just for UI/HUD/text stuff, not complete and the text kerning isn't perfect (though the original's kerning wasn't perfect either). Tried to keep it as close to the original as I could.
Download: http://www.mediafire.com/file/ju7ilyzdtr...S10041.zip
Download: https://github.com/SonofUgly/LCS-Texture-Pack
Images: http://imgur.com/a/1iLZs
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04-29-2017, 06:54 PM
Post: #140
RE: Texture Replacement
That's a pretty nice improvement overall, some games really need these kind of replacements for their UIs.
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04-29-2017, 06:56 PM
Post: #141
RE: Texture Replacement
(04-26-2017 11:39 PM)SonofUgly Wrote:  Made a texture pack for Grand Theft Auto Liberty City Stories. Just for UI/HUD/text stuff, not complete and the text kerning isn't perfect (though the original's kerning wasn't perfect either). Tried to keep it as close to the original as I could.

You should make a thread for it in General Discussion and Announcements.

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04-30-2017, 03:39 AM
Post: #142
RE: Texture Replacement
(05-30-2016 01:02 AM)[Unknown] Wrote:  1. The first 8 characters are the address. For example, 09a67ee0. Games may load different things into the same address, or reuse the address in other scenes. They may also load the same texture in a different address.

Could you make this optional? Like if it's disabled in the .ini then textures will only be dumped with a 16 character (CLUT/data hash) filename, and the rest of the [hashes] section will only need a 16 character string (treating 0123456789abcdef = texture.png the same as how 000000000123456789abcdef = texture.png works currently).
I'm guessing the address isn't all that necessary for most texture projects, and right now I'm getting thousands of duplicate textures when dumping GTA:LCS.

(04-29-2017 06:56 PM)Slightly Apathetic Mio Wrote:  You should make a thread for it in General Discussion and Announcements.
Might do that later when I beat the game and get all the radar elements done.

Though it would be nice to have a board for texture replacements like the Dolphin forum has. I think that'd let more people know custom textures are possible on PPSSPP, and get more people into making texture packs.
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09-01-2017, 04:56 PM
Post: #143
RE: Texture Replacement
I keep trying to make my own thread for this, but for whatever reason it will not post.

Hello everyone! I am here to present a little proof-of-concept I've been working on.

Yesterday, I went through the process of replacing many of Sophitia's textures with the ones from SCIV, and they look pretty good in game! This is just a quick-and-dirty texture replacement, so I wasn't as careful as I would be and there are some bugs, a few textures haven't been replaced (her earrings, skin, and weaponry), I just wanted to get an idea as to how it would look in game, should I want to continue. Attached are two comparison screenshots.

I'm probably going to start with the UI in its entirety first, and then work my way to characters.

There used to be a pack of all of the characters from SCIV uploaded to Megaupload, however that link is totally dead. So, I'll probably need to rip the textures either from XNAlara models, GMod models (does not contain every character/costume), or just rip them myself (Need to colorize the textures as they come black and white-- kind of a PITA.)

If possible, I'd also like to figure out if I can swap the voiced audio on the ISO itself with voiced audio from the PS3/Xbox360 versions of SCIV.

If also possible, I'd like to tweak the UI scaling for a few things and bring it closer to the console versions of the game, something I'd need to do within the ISO, but I just don't know how to go about that.

SO! That all being said, is there anyone who would be interested in working on this project with me? I've always wanted to play SCIV on my PC, and so far, this would be the next best thing aside from a PS3/Xbox emlulator.


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09-09-2017, 02:17 AM (This post was last modified: 09-09-2017 10:08 PM by Jewtwo.)
Post: #144
RE: Texture Replacement
Hi, I'm totally new with texture replacement, I'm just using PPSSPP to play MHFU, and I searched if a texture was available to swap the minimap on the top right corner when you are in game to show all emplacements of resources. As I searched, I saw that sadly it was unavailable, so I decided to do it myself. I read 2, 3 tutorials to create my own texture and it worked but, when I change location, like going from 1 to 2, the texture pack disapears :/
So my question is, do you know if it's possible to change the texture of the map for everytime it's shown in game ?
Thank you in advance.

Edit : Nevermind, I found how to do it by changing the textures.ini, thanks anyway Smile !


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12-11-2017, 10:37 PM (This post was last modified: 12-11-2017 10:37 PM by SpicyDragon.)
Post: #145
RE: Texture Replacement
How do I actually figure out what the specific texture file I want to replace is called? And how do I access the texture to edit it?
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12-11-2017, 10:54 PM (This post was last modified: 12-11-2017 10:58 PM by FOPSP.)
Post: #146
RE: Texture Replacement
(12-11-2017 10:37 PM)SpicyDragon Wrote:  How do I actually figure out what the specific texture file I want to replace is called? And how do I access the texture to edit it?
Go to \memstick\PSP\SYSTEM\ and open the ppsspp.ini text file. In the file find "SaveNewTextures" and set it to "True". It will now dump all textures encountered while playing to \memstick\PSP\TEXTURES\GAME_ID\new\
GAME_ID will be the game specific UCUS\ULES etc. code.
Then you can use textures.ini(to be placed in \memstick\PSP\TEXTURES\GAME_ID\) to point to different or modified image file you'd like to replace the original texture with.
Remember to set SaveNewTextures back to "False" when you've found your texture, otherwise it will continue to add textures.
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12-12-2017, 05:47 AM
Post: #147
RE: Texture Replacement
There's no need to edit PPSSPP.ini for that, I added options to UI long ago under tools->dev tools->texture replacementTongue.

Figuring out how file you want is named is simple - view each of the file you dump, which might be hard when you play while dumping thousands of files, hence most people would dump files in place the texture they want to replace shows up;p. What filename means was described widely on the first page of this thread. There are no other "file names" as those were textures before PPSSPP dumped them and not "image files".:]

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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12-13-2017, 08:56 PM
Post: #148
RE: Texture Replacement
In Monster Hunter Freedom Unite upon loading a quest all custom textures don't show up, I have turned every texture in Pokke Village into Cory Baxter, but none of my custom textures activate during a quest
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12-14-2017, 01:05 PM (This post was last modified: 12-14-2017 01:06 PM by FOPSP.)
Post: #149
RE: Texture Replacement
You should check for duplicates of the original textures you replaced in the "new" folder(arranging the items by size should help finding it). They can use slightly different file names. Check if the first section of 8 characters, 2nd section of 8 characters and/or the 3rd section of 8 characters are the same. Then replace the sections that are different with all zeroes in textures.ini.

Example(I added the spaces between the sections for clarity. It's probably not a good idea to add those to a real textures.ini file):
0911ffc0 078d3c32 5a655cae = customimage.png
09223ac0 078d3c32 5a655cae = customimage.png
09aa6890 078d3c32 5a655cae = customimage.png

In this case only the first part is different, so it becomes:
00000000 078d3c32 5a655cae = customimage.png
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12-14-2017, 10:31 PM
Post: #150
RE: Texture Replacement
Could anyone tell me what I've done wrong with this textures.ini file?

# This file is optional
# for syntax explanation check:
#
[options]
version = 1
hash = quick

[hashes]
#
094c8030e6ae7ce85dea8b68 = tigrex/texture1.png
094d0890b7d88ea6d0463815 = tigrex/texture2.png
094c3c00f512c0f581270887 = tigrex/texture3.png
094cc4606375a6b827e086eb = tigrex/texture4.png
0966db507b2cd0b80ef9a488 = anteka/texture.png
#

[hashranges]
094c8030e6ae7ce85dea8b68 = tigrex/texture1.png
094d0890b7d88ea6d0463815 = tigrex/texture2.png
094c3c00f512c0f581270887 = tigrex/texture3.png
094cc4606375a6b827e086eb = tigrex/texture4.png
0966db507b2cd0b80ef9a488 = anteka/texture.png
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