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Power Stone Collection
#1
Software/Game tested: The Power Stone Collection
Game version(US/JP/EU/WWE): US
File format(ISO/CSO/EBOOT): CSO
Compatibility level(nothing/intro/menus/ingame/playable): Shows blank box which can be advanced by pressing 'X'. Freezes on this screen (Title Screen).
Other info: v0.4
Device: PC

[Image: PGpVF.png]

Tested on PC build
Asus Transformer Infinity TF700 - Android 4.1.1 : CleanROM 2.7

Microsoft Windows 7 Ultimate 64-bit SP1
AMD Phenom II X4 965 :: 12.0 GB Dual-Channel DDR3 @ 2842MHz
1023MB GeForce GTS 450 :: 128MB GeForce 8300 GS
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#2
wich version?
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#3
(12-02-2012, 05:52 AM)cloud1250000 Wrote: wich version?

Sorry, updated the original post!
Asus Transformer Infinity TF700 - Android 4.1.1 : CleanROM 2.7

Microsoft Windows 7 Ultimate 64-bit SP1
AMD Phenom II X4 965 :: 12.0 GB Dual-Channel DDR3 @ 2842MHz
1023MB GeForce GTS 450 :: 128MB GeForce 8300 GS
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#4
thanks ^^
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#5
Tested on [PC][V0.5]: Still Crashes in same spot.
Asus Transformer Infinity TF700 - Android 4.1.1 : CleanROM 2.7

Microsoft Windows 7 Ultimate 64-bit SP1
AMD Phenom II X4 965 :: 12.0 GB Dual-Channel DDR3 @ 2842MHz
1023MB GeForce GTS 450 :: 128MB GeForce 8300 GS
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#6
Version: 0.5
Device: HTC One S
File type: CSO

The game loads but the intro is a black screen. The menus are broken, but eventually it loads to character selection. It takes about 10 minutes overall but it does go into a fight, only the screen is black. All you see is the character stats and countdown clock and the occasional pop up stating like "2 hits". So its in game but very broken and not playable.

The screenshot isn't that great...my phone isn't the easiest for grabbing an in app screen.


Attached Files Thumbnail(s)
   
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#7
Title: Power Stone Collection
Genre: fighting
Region: EUR
Format: ISO
Version: PPSSPP v0.6-329-g2e65e0c (PC), v0.6-332-g81c1d50(Android)
OS: Windows 7,Android
Device: Rooted Htc Sensation soft 4.0.3
Compatibility: fully playable on Pc (30-60fps), on Android works slower but it's playable
Notes: some problems with text in the menu


Attached Files Thumbnail(s)
           
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#8
Smile 
On newer builds ppsspp crashes after the selection screen. Can you confirm this? It looks like there is a problem with fontclosing.
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#9
I've got the same problem as ufdada, I try to pick a game and then it just stays on a black screen. I'm using the latest version for android.
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#10
(03-28-2013, 02:00 AM)QuarterRab Wrote: I've got the same problem as ufdada, I try to pick a game and then it just stays on a black screen. I'm using the latest version for android.

same problem here
Huh
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#11
Yes I have black screen too Sad
Device: Htc One
-Quad-core 1.7 GHz Qualcomm APQ8064T
-GPU Adreno 320
-2 GB RAM
-Android 4.3
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#12
(03-30-2013, 11:31 PM)teletubruk Wrote:
(03-28-2013, 02:00 AM)QuarterRab Wrote: I've got the same problem as ufdada, I try to pick a game and then it just stays on a black screen. I'm using the latest version for android.

same problem here
Huh
see the ppsspp version bro he used the old version so latest build is broke this game compatibilty so the game wont work anymore Tongue
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#13
(04-02-2013, 06:59 AM)skyfor Wrote:
(03-30-2013, 11:31 PM)teletubruk Wrote:
(03-28-2013, 02:00 AM)QuarterRab Wrote: I've got the same problem as ufdada, I try to pick a game and then it just stays on a black screen. I'm using the latest version for android.

same problem here
Huh
see the ppsspp version bro he used the old version so latest build is broke this game compatibilty so the game wont work anymore Tongue

Ah I see, thanks for clearing that up.
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#14
please fix it again henrik, hahahah...
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#15
That´s weird, i just testet the Debug-Version and i get a lot of these messages after the Bad object handle in Kernel:
Quote:42:47:505 idle0 D[HLE]: hle\scedisplay.cpp:349 Enter VBlank 0
42:47:505 idle0 D[HLE]: hle\scekernelinterrupt.cpp:385 Triggering subinterrupts for interrupt 30 sub -2 (0 in queue)
42:47:523 idle0 D[HLE]: gles\framebuffer.cpp:250 Finding no FBO matching address 00000000
42:47:523 idle0 D[HLE]: gles\framebuffer.cpp:471 Found no FBO to display! displayFBPtr = 00000000
42:47:523 idle0 D[HLE]: hle\scedisplay.cpp:431 Leave VBlank 0
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