Tom Clancy's EndWar
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03-20-2013, 02:45 PM
Post: #1
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Tom Clancy's EndWar
Genre : Strategy
Region : US Format : ISO Version : v0.7-174-g04d4022 Game ID : ULUS10358 OS : Win Compatability : Nothing Notes : - LOG: Code: 43:07:868 EmuThread.cpp:74 I[BOOT]: Starting up hardware. |
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04-01-2013, 09:59 PM
Post: #2
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RE: Tom Clancy's EndWar
Goes in game now and its fully playable
Tested with v0.7-424-gf25735a |
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04-03-2013, 01:53 AM
Post: #3
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RE: Tom Clancy's EndWar
moved.
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04-30-2013, 10:07 PM
Post: #4
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RE: Tom Clancy's EndWar
For the record in the compatibility list this is listed as tony clancy just thought id point it out
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04-30-2013, 10:10 PM
Post: #5
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RE: Tom Clancy's EndWar
ugh there's 2 entries ill fix it
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07-10-2013, 02:47 PM
(This post was last modified: 07-24-2013 05:02 PM by Niobium.)
Post: #6
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RE: Tom Clancy's EndWar
Title: Tom Clancy's EndWar
Genre: Strategy / Turn-Based Strategy / Wargame / Tactical wargame Region: USA (NTSC) Game ID: ULUS10358 [More detail] Format: ISO & CSO Version of PPSSPP: v0.8.1-511-gd5719f0 Emulation system: Windows XP SP3 32-bit Compatibility: Playable (unknown can player complete game or not) Review: Game works extremely well - no graphic, sound or gameplay glitches. Video: Very well. True and purely 60 FPS with good sound. Sound: Music and SFX works pretty good. Graphic: Pretty well and without difficult emulator optimization. FPS: Truely 60 - and video and gameplay. Savestate: Works well. None crashes had been detected. In-game save: No error - everything saving very good MISC: 1) It seems some strange memory issue in game. When battle between armies starts - memory usage increase on a 10%-25% 2) Almost all settings have no effect. Only Texture Filtering has affect this game dramatically. [check this out] Settings: Code: Buffered Rendering - on. Screens: Bugs and issues: 1) Sometimes at title screen sound distort, but only for a half-second 2) When player entering in battle - usage of memory increasing on a 10-25%. Player can "fix' it by minimize PPSSPP's window and restore it. |
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