Coded Arms
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02-20-2013, 10:00 AM
(This post was last modified: 04-14-2013 03:19 PM by sfageas.)
Post: #1
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Coded Arms
DiscID: ULES00124
Version: v0.6-619 (2012/20/02) OS: Windows Notes: it goes in-game but graphics is very broken, fastmem make it crash at start. |
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03-12-2013, 04:19 PM
(This post was last modified: 03-12-2013 04:20 PM by theanswer183rd.)
Post: #2
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[v0.7] {android}Coded Arms
Glad this game is working before it wouldnt even boot now it goes in game.It has graphical issues & missing fonts but hey this is a great leap runs in about 10fps. Will Try to upload a video btw this is on the sgh-t989
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04-14-2013, 03:17 PM
(This post was last modified: 04-14-2013 03:19 PM by sfageas.)
Post: #3
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RE: Coded Arms
theres already 2 threads for this im gonna merged all
Merged |
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07-17-2013, 10:18 AM
(This post was last modified: 07-17-2013 11:30 AM by piratefinn.)
Post: #4
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RE: Coded Arms
I am having similar graphic issues where shapes are sent across the map (static ones) that appear and disappear correspondent to position and angle you look at. http://imgur.com/lx7tG8t
I have tweaked with all the settings but have yet to find a solution. P.S. the buffered rendering looks odd in the screenshot, but is actually fine in game as intended (As I have a legit copy of the game so know these things) The SVN version also displays the map (as of today SVN, unsure previous), but otherwise still the same glitches. If that were fixed this would be a fully playable game, as I can run around and shoot enemies and pick up items as usual, just with cluster in the way. |
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11-22-2013, 04:13 PM
Post: #5
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RE: Coded Arms
any news?
*updating compatibility list. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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11-22-2013, 04:26 PM
Post: #6
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RE: Coded Arms
As I posted here on github, the issue is currently still present on 0.9.5
Comes with a youtube video there too showing it. Still ingame as such but not fully playable due to the graphical error. |
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11-11-2014, 06:10 AM
Post: #7
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Is there any way I could fix this? Please help me! ( Game: Coded Arms )
In-Game screenshots and some spec info in attachments.
No FPS drops, flickering, stuttering, but these weird graphic glitches always bother me. |
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11-11-2014, 10:13 AM
Post: #8
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RE: Coded Arms
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-01-2014, 12:43 PM
(This post was last modified: 12-01-2014 03:01 PM by LunaMoo.)
Post: #9
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RE: Coded Arms
Just dropping an info to anyone who wanted to play this, that it might now be playable in latest git builds(starting from v0.9.9.1-976-g57be5f4).
Have to change Spline/Bezier curves quality to low(in graphics settings) otherwise textures get messed up, but with that, it looks and plays ok. (I didn't tried fast memory nor multithreading, so in case of crashes, you might turn those off) Edit: I had some fun playing it now, so I decided to try and do something about those 20 fps, game was designed with variable fps modes so patching this was extremely easy. Code: //Important note: Do NOT casually switch fps in-game as it will not be applied correctly and will desynchronize the game speed. Best to apply those patches in main menu or somewhere and keep activated all the time. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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07-12-2016, 02:03 PM
Post: #10
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RE: Coded Arms
(12-01-2014 12:43 PM)LunaMoo Wrote: Just dropping an info to anyone who wanted to play this, that it might now be playable in latest git builds(starting from v0.9.9.1-976-g57be5f4). Thanks so much! Now i can finally play this game, so far so good Hi I'm Belgian and my English is so-so. I play on desktop PC running Windows 8.1. I don't have any technical knowledge |
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07-25-2016, 07:50 PM
Post: #11
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RE: Coded Arms
I have just finished the game, everything went well. Following what LunaMoo said fixed the graphics issue.
Hi I'm Belgian and my English is so-so. I play on desktop PC running Windows 8.1. I don't have any technical knowledge |
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09-11-2016, 08:19 PM
Post: #12
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RE: Coded Arms
The spline/bezier thing has been fixed, and people are reporting positive results with this game:
http://report.ppsspp.org/game/ULAS42009_1.01 http://report.ppsspp.org/game/ULES00124_1.00 http://report.ppsspp.org/game/ULUS10019_1.01 Moving to Playable. -[Unknown] |
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10-02-2016, 07:51 PM
(This post was last modified: 11-13-2017 07:17 AM by LunaMoo.)
Post: #13
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RE: Coded Arms
If anyone's interested ~ made a patch similar to this one to allow right analog aiming for this game:
Code: _S ULUS-10019 Didn't really had time to test it properly, but it's even simpler game than the previous I patched that way so I don't think it will have any problems. Edit: ~and found a bug with turning around;p, hopefully fixed now. Edit2: and another not much of a bug, unless loading older savestates also fixed;p. Edit long time later: Fail! At some point my copy paste skills failed and I copied cheat from my ini file into here without name/activation line... oh well, nobody told me that, so apparently this game is not popular. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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10-02-2016, 09:27 PM
Post: #14
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RE: Coded Arms
60~30 fps and better controls, you just made this worth replaying.
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10-02-2016, 09:53 PM
Post: #15
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RE: Coded Arms
If you already got it, better copy it again as I made some improvement/fix.
~ Have fun. :3 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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