PPSSPP 1.2
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02-22-2016, 04:22 PM
(This post was last modified: 02-22-2016 04:22 PM by fivefeet8.)
Post: #61
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RE: PPSSPP 1.2 | |||
02-23-2016, 05:11 PM
Post: #62
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RE: PPSSPP 1.2
Many thanks for the link to 1.1 .
A question, what does the Vulkan API do? Is it like a mirroring function? |
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02-23-2016, 10:17 PM
Post: #63
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RE: PPSSPP 1.2
How about some positive feedback? The version works very well with much better sound emulation in some games(Crimson Gem Saga) and I'm not having the freezing and crashing issues some users are reporting. I've used it successfully on the Nexus 5(CM13 aka CyanogenMOD) and the LG Optimus G PRO(CM11).
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02-24-2016, 12:26 PM
Post: #64
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RE: PPSSPP 1.2
(02-18-2016 02:07 PM)Henrik Wrote: Thanks for your reports. I will investigate more... http://forums.ppsspp.org/showthread.php?tid=18266 Maybe it is related ??? |
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02-28-2016, 04:38 PM
Post: #65
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RE: PPSSPP 1.2
Any news ?
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02-29-2016, 07:33 PM
Post: #66
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RE: PPSSPP 1.2 | |||
03-07-2016, 03:06 PM
Post: #67
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RE: PPSSPP 1.2
Any Hope for 4.2.2 users ???
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03-09-2016, 04:38 PM
Post: #68
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RE: PPSSPP 1.2
Hey guys!! Portable ops is chashing when you try to get itens! I believe it didn't happen on the last version!
I was an Xperia Play gamer until my dog ate my beloved phone! Now I’m an Xperia ZL/ZQ gamer! Quad-Core 1.5 GHZ 2GB RAM It works better, but i miss the gamepad!! T_T' |
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03-14-2016, 01:53 AM
Post: #69
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RE: PPSSPP 1.2
I know I can just use the normal version in the mean time, but is there any way you can PM me the 1.1.1.0 gold apk? I can send a screenshot of my google play page that shows I purchased it, if needed. Since I need to be able to provide logs for new builds, having it all as the normal version means I have to install the update, make a logcat, uninstall the app fully, then reinstall from apk every time you need me to test a build. If I can get the gold version back, I can just have that sit there working while I test everything. Just a request since I was the only one who got logcat working on 4.2.2 and that crashing error. And besides, it's annoying not to be able to use an app I paid $5.99 for (the very first app I bought even.)
Thanks for your time. |
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03-14-2016, 10:50 AM
Post: #70
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RE: PPSSPP 1.2
Padoverc, I'll get it to you soon.
In the meantime, I've pushed another change that may help. Can you try the latest from the buildbot? |
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03-14-2016, 10:57 AM
Post: #71
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RE: PPSSPP 1.2
I am sorry but the v1.2.1-63 also didn't help...
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03-14-2016, 11:05 AM
Post: #72
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RE: PPSSPP 1.2
Thanks for testing retro. I think I'll just have to revert the whole EGL change. A shame as it's a prerequisite for Vulkan...
I'll try again for 1.3 then. |
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03-14-2016, 12:59 PM
Post: #73
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RE: PPSSPP 1.2
(03-14-2016 10:50 AM)Henrik Wrote: Padoverc, I'll get it to you soon. (03-14-2016 11:05 AM)Henrik Wrote: Thanks for testing retro. I think I'll just have to revert the whole EGL change. A shame as it's a prerequisite for Vulkan... Update us and we will test it again |
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03-17-2016, 09:18 PM
Post: #74
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RE: PPSSPP 1.2
OK, I have reintroduced the old way of initializing GL. Please try the latest build! http://buildbot.orphis.net/ppsspp/
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03-17-2016, 10:05 PM
Post: #75
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RE: PPSSPP 1.2
(03-17-2016 09:18 PM)Henrik Wrote: OK, I have reintroduced the old way of initializing GL. Please try the latest build! http://buildbot.orphis.net/ppsspp/ It works perfect !!! Thanks !!! |
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