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Colin McRae Rally 2005 Plus
#31
(12-14-2014, 03:52 PM)tomas1395 Wrote: Hello.
How Teclast X98 AIR II with Dual boot or any other tablet with Intel Atom can handle this game? Is it playable (30fps+)?

it's hard to say it is playable Sad

With 60 CPU clock and without frameskip there is a fullspeed, rarely slows, but transparent roads ruins all the joy.
It can be driven, but transparent roads transforms to blind points and sometimes you don't know where road is goes.

You can win the race though. If you remember after first race where road is goes into a blind points.

But surely this is because of PowerVR with OpenGL 2.0 instead of x86 code.
Because on pc all is very good and even smoother.
So you should test or risk.
Reply
#32
(01-06-2015, 02:24 PM)Dukatti Wrote:
(12-14-2014, 03:52 PM)tomas1395 Wrote: Hello.
How Teclast X98 AIR II with Dual boot or any other tablet with Intel Atom can handle this game? Is it playable (30fps+)?

it's hard to say it is playable Sad

With 60 CPU clock and without frameskip there is a fullspeed, rarely slows, but transparent roads ruins all the joy.
It can be driven, but transparent roads transforms to blind points and sometimes you don't know where road is goes.

You can win the race though. If you remember after first race where road is goes into a blind points.

But surely this is because of PowerVR with OpenGL 2.0 instead of x86 code.
Because on pc all is very good and even smoother.
So you should test or risk.

I have exactly the same proble. Is there any solution for transparent textures?
My Android device:
Motorola XT894
JB 4.1.2 (debloated stock)
GPU: PowerVR SGX 540
DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz)
RAM: 1gb
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#33
Game runs very slowly on Android 5.0.2 - I have a samsung galaxy tab s 8.4 and this is one of the most powerful android devices on the market. So I am not sure what settings I should have for the game to make it run at a decent speed. I have auto-frameskip on but this isn't helping.

It runs great on Windows though.
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#34
It's strange because this game slowdown a lot on stages (or conditions) where sun is visible. It run pretty well when you choose midday as time of race.
My Android device:
Motorola XT894
JB 4.1.2 (debloated stock)
GPU: PowerVR SGX 540
DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz)
RAM: 1gb
Reply
#35
These are the best settings for this game:

- Frameskipping -- 2 or 1
(don't use auto frameskip, because it causes sudden speedups/slowdowns (when the frameskip toggles automatically))

- Simulate block transfer -- Disabled

- Disable slower effects (speedup) -- Enabled
(if you use this setting, the game will not slow down where the sun is visible)

and

- Multithreaded -- Enabled

I have an old Samsung Galaxy S2 (I9100) and the speed with default settings:
FPS 18/60 SPEED 28%

the speed with above mentioned settings + Multithreaded disabled:
FPS: 12/60 SPEED: 58%

the speed with above mentioned settings + Multithreaded enabled:
FPS: 14/47 SPEED: 88%

Screenshot:
github.com/hrydgard/ppsspp/issues/7774#issuecomment-111726376

NOTE:
PPSSPP has a bug that makes Multithreaded option to not work if it's enabled before you start the game. At least, for me this is the case. (Workaround: disable Multithreaded, start the game, enable Multithreaded.)
I reported this bug, here are more details:

github.com/hrydgard/ppsspp/issues/7774
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#36
Thanks, I will try these settings for sure Smile
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#37
(10-18-2015, 02:27 PM)ravope Wrote: These are the best settings for this game:

- Frameskipping -- 2 or 1
(don't use auto frameskip, because it causes sudden speedups/slowdowns (when the frameskip toggles automatically))

- Simulate block transfer -- Disabled

- Disable slower effects (speedup) -- Enabled
(if you use this setting, the game will not slow down where the sun is visible)

and

- Multithreaded -- Enabled

I have an old Samsung Galaxy S2 (I9100) and the speed with default settings:
FPS 18/60 SPEED 28%

the speed with above mentioned settings + Multithreaded disabled:
FPS: 12/60 SPEED: 58%

the speed with above mentioned settings + Multithreaded enabled:
FPS: 14/47 SPEED: 88%

Screenshot:
github.com/hrydgard/ppsspp/issues/7774#issuecomment-111726376

NOTE:
PPSSPP has a bug that makes Multithreaded option to not work if it's enabled before you start the game. At least, for me this is the case. (Workaround: disable Multithreaded, start the game, enable Multithreaded.)
I reported this bug, here are more details:

github.com/hrydgard/ppsspp/issues/7774

But if you disable slower effects ground and sky became black... Sad
My Android device:
Motorola XT894
JB 4.1.2 (debloated stock)
GPU: PowerVR SGX 540
DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz)
RAM: 1gb
Reply
#38
Not on my device - the sky and ground remain the proper color Smile These settings result in a massive speed increase making the game absolutely playable on my samsung galaxy tab s! Thank you!
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#39
Lucky you!
My Android device:
Motorola XT894
JB 4.1.2 (debloated stock)
GPU: PowerVR SGX 540
DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz)
RAM: 1gb
Reply
#40
Even with latest v1.4.2-196 (Win), the sun still displays a dark rectangle around it and the tree shadows are wrong in all graphic backends.

This is a long standing problem. Do you know if anyone is working on a fix?

------------------------------------------------------------------------------
i7 2600K-3.40GHz, P8P67, AMD RX470, 8GB 1600 GSkill, Win 10 Pro
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#41
In my case since couple updates major number of objects are invisible (even fonts in pause menu), only road and sky are visible.
My Android device:
Motorola XT894
JB 4.1.2 (debloated stock)
GPU: PowerVR SGX 540
DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz)
RAM: 1gb
Reply
#42
For EU version, I have a cwcheat workaround which deals with the glitchy sun effect:
   
Code:
_S ULES-00111 _G Colin McRae Rally 2005 Plus _C0 Correct Lens Flare _L 0xE01C2025 0x00197CA4 _L 0x2019925C 0x0E200800 _L 0x20199260 0x00115040 _L 0x20002000 0x16800007 _L 0x20002004 0x3C1BB504 _L 0x20002008 0x277B0040 _L 0x2000200C 0x17630004 _L 0x20002010 0x00000000 _L 0x20002014 0x00002821 _L 0x20002018 0x00004021 _L 0x2000201C 0x00004821 _L 0x20002020 0x03E00008 _L 0x20002024 0x022A5026 _L 0x20198AC8 0x0A20080A _L 0x20198ACC 0x7D05B804 _L 0x20002028 0x3C1BE100 _L 0x2000202C 0x17650009 _L 0x20002030 0x3C1BE100 _L 0x20002034 0x277BFFFF _L 0x20002038 0x17640006 _L 0x2000203C 0x8D64FFFC _L 0x20002040 0x3C1BCB00 _L 0x20002044 0x277BFFFF _L 0x20002048 0x17640002 _L 0x2000204C 0x3C1BE200 _L 0x20002050 0x2765FFFF _L 0x20002054 0x0A2662B4 _L 0x20002058 0xAD650008 _L 0x20197CA4 0x00002021 _C0 Correct Lens Flare [Disable] _L 0xE0052021 0x00197CA4 _L 0x2019925C 0x00115040 _L 0x20199260 0x022A5026 _L 0x20198AC8 0x7D05B804 _L 0x20198ACC 0xAD650008 _L 0x20197CA4 0x00852025
guess it also works as a tiny speedhack since it removes heavy effect related to that flare.

Other problems are likely related to abusing broken non default settings(like many posted above), regressions(like the mipmap awfulness starting from v1.4-205-g8cff9f8) or buggy graphics drivers.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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#43
When you set frameskip to 0 (or 2, 4 etc.) shadows begin to flicker but when you change resolution and then set it back to previous one flickering stops. Is there any option to achieve this without messing with resolution option?
My Android device:
Motorola XT894
JB 4.1.2 (debloated stock)
GPU: PowerVR SGX 540
DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz)
RAM: 1gb
Reply


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