Tales of the World Radiant Mythology 3
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03-20-2013, 02:19 PM
(This post was last modified: 06-24-2013 02:48 PM by nightmesh.)
Post: #1
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Tales of the World Radiant Mythology 3
Windows PC Status:In-game/Crashes(Build 0.7-247) |
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03-20-2013, 02:36 PM
(This post was last modified: 03-21-2013 02:18 PM by [Unknown].)
Post: #2
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RE: Tales of Radiant Mythology 3
That's interesting. Maybe it needs to link in its own exports...
Seeing a debug log of this game (requires a compiler atm) would be interesting. -[Unknown] |
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03-20-2013, 02:41 PM
(This post was last modified: 03-20-2013 02:41 PM by nightmesh.)
Post: #3
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RE: Tales of Radiant Mythology 3
Ah, a lesson in making a debug version please?
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03-20-2013, 08:36 PM
Post: #4
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RE: Tales of Radiant Mythology 3
Well, on Windows for example, you can just open up Windows/PPSSPP.sln and make sure "Debug" is selected, and then hit run. That's about all there is to it.
On Linux/Mac/iOS, you can use: cmake -DCMAKE_BUILD_TYPE=Debug As part of the cmake command you would normally use. On Android, I unfortunately have no idea... -[Unknown] |
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03-20-2013, 09:46 PM
(This post was last modified: 03-20-2013 09:47 PM by nightmesh.)
Post: #5
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RE: Tales of Radiant Mythology 3
PPSSPP.sln? I can't seem to find that in my folder.
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03-21-2013, 04:13 AM
(This post was last modified: 03-21-2013 04:21 AM by CyberMan.)
Post: #6
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RE: Tales of Radiant Mythology 3
You need the source code.
[unknown] which Visual Studio you use? |
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03-21-2013, 05:43 AM
Post: #7
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RE: Tales of Radiant Mythology 3
The project is set at 2010, so I recommend downloading 2010 Express. You can download and use 2012 Express and use that (I think it's better), but you'll need to install 2010 anyway. You also need the DirectX SDK.
-[Unknown] |
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03-21-2013, 11:09 AM
Post: #8
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RE: Tales of Radiant Mythology 3
thanks a lot!
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03-25-2013, 05:31 AM
Post: #9
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RE: Tales of Radiant Mythology 3
This goes ingame in build 0.7-247. There are several problems, however.
If you enter a name It shows up as ☐☐☐☐☐. It likely needs to be in hiragana, katakana, or full-width alpha to show up. Also, the character model doesn't show on the character creation screen. Aside from that, the game crashes after a cutscene a few minutes into the game. |
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03-25-2013, 06:45 AM
Post: #10
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RE: Tales of Radiant Mythology 3
Humm it is already working .I just think this series of games have to wait until the 'Dispatch thread fixes' applied .
[raven02] |
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03-25-2013, 06:51 AM
Post: #11
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RE: Tales of Radiant Mythology 3
Hard to say if this game will be affected by that fix, it could help the crash later, but that's not a sure thing.
I really think it was a mistake in the first game, that just happened to work so it was never caught. Anyway, a lot might help. -[Unknown] |
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04-14-2013, 06:16 AM
(This post was last modified: 04-14-2013 06:17 AM by slawomir.)
Post: #12
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RE: Tales of Radiant Mythology 3
in version v0.7-660-g3f910fc fully playable on Android (full speed) , can someone move this to playable section? thx
Device: Htc One -Quad-core 1.7 GHz Qualcomm APQ8064T -GPU Adreno 320 -2 GB RAM -Android 4.3 |
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04-14-2013, 08:43 PM
Post: #13
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RE: Tales of Radiant Mythology 3 | |||
04-15-2013, 03:41 AM
Post: #14
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RE: Tales of Radiant Mythology 3 | |||
04-28-2013, 11:02 PM
Post: #15
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RE: Tales of Radiant Mythology 3
Any news on when this will become compatible? I still notice it crashing after the few cut scenes and also tried bypassing the intro with a save data and it still crashes upon loading the save no rush just wondering when this will be worked into the updates already beat the first one twice which is amazingly fast on 4g lg motion first time using a forum so apologies if this is considered "bumping an old thread"
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