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04-20-2015, 01:44 PM
(This post was last modified: 04-20-2015, 01:45 PM by Terminator.)
I tried running this on kitkat last week, and it crashed instantly. I asked the dev and he said it will only work on lollipop 5.0 because of the use of opengl 3.0.
I hope future builds get implemented into RetroArch at some point.
I wonder how fast resident evil 1 works... And if it supports games that take 4mb cartridges like Final Fight: Revenge.
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04-20-2015, 07:49 PM
(This post was last modified: 04-20-2015, 09:18 PM by fivefeet8.)
Here's a video I made of the OpenGLes3 render path running Resident Evil (E) on my Shield Tablet.
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Wow, running so much faster than the retroarch core! This oengles 3.0 + the NvS has increased performance a ton.
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Man, im tempted to upgrade to lollipop just for this new yabause.
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Interface and controller support seems to have gone in that version. Will wait for a new updated apk. Can't wait to finally boot up FF Revenge. It only recently got working with mame 0.58. But I'm still unable to get it working on RA mame. Plus my PC is slow to run mame.
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06-01-2015, 10:35 AM
Hi guys,
Can anyone explain to me why Yabause now only runs on Lollipop? You say it’s because of opengl 3.0…? I have opengl 3.0. enabled on Kit Kat and other emu’s which require this to work (e.g. Dolphin emulator) run fine so what is the problem, I cannot understand why the developer would limit this to just lollipop?
Are there plans to change this eventually or not?
Kind regards.
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I'm sure the author will resolve the issue sooner or later, but there's been few developments the past few weeks unfortunately.
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Cheers for the response fivefeet8 its much appreciated,
Just out of interest does anyone know the easiest way to contact the developer to ask him a few questions about the emu...?