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PPSSPP 1.0
02-06-2015, 04:36 PM
Post: #76
RE: PPSSPP 1.0
(02-06-2015 04:31 PM)[Unknown] Wrote:  Try changing frameskip to 0 or rendering mode to buffered rendering. Also, try changing internal resolution and hw scaler to 1x PSP.

If that doesn't work, there's a place under system where you can reset your settings to defaults.

-[Unknown]

Tried all and it works great now! Thank you!
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02-08-2015, 02:19 AM (This post was last modified: 02-08-2015 02:35 AM by jonaand.)
Post: #77
RE: PPSSPP 1.0
(02-01-2015 10:02 PM)Demetrius Wrote:  
(02-01-2015 08:33 PM)jonaand Wrote:  flashlight silent hill origins dont fix yeat? thanks

I tried Shattered Memories and all problems are on their places. So I think Origins is still the same too Sad

Also god damned 5-10 sec audio delay on GTA-CW radio is still present too on any combination of settings and backends Sad

However my congratulations ! Emulator grows incredibly fast.

i find a way to fix flashlight Big Grin Smile, go to graphic's options and put a check in
"disable stencil test"
is a dream come true
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02-11-2015, 04:16 AM
Post: #78
RE: PPSSPP 1.0
Really, nobody else is missing their volume slider in the settings? Not even a response telling me that something's messed up on my end.
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02-11-2015, 04:37 AM (This post was last modified: 02-11-2015 05:05 AM by Just in time.)
Post: #79
RE: PPSSPP 1.0
V1.0+++ Question 4 an Answer, but first off, thanx for creating this awesomeness, as soon as my broke @$$ has enough currency to donate to gold I WILL(earned $3.59 on google rewards app so far)as it is extremely impressive what you and your peeps have done. Kudos, props, cheers, Were not worthy. As far as 1.0 is concerned I have 1 game(in my collection) thats not operable on it, M.G.S. Peace Walker, which worked in 0.9.9.1b with buffering off 1 or 2 frameskips but on 1.0 with buffering off the game screen in a dark grey with menus and sub menus intact and the left over screen space from the upper and lower borders seems to fluctuate in colors while with buffered on the graphics are fuzzy or distorted like looking through super prescription lenses, so my question would be is that fixamable? or could I install 2 seperate versions of ppsspp on my phone as I always backup my favorite apps before updating(0.9.9.1b apk backup in storage). ZTE-Z740G-ArmV7-2 Core-OpenGl ES 2.0

Didn't even notice until I read your post, guess you'll have to go old school and use your device for now.
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02-11-2015, 06:15 AM
Post: #80
RE: PPSSPP 1.0
Well, Peace Walker (as far as I know) could not be beaten in v0.9.9.1 because one of the bosses was unbeatable due to a bug. That bug has been fixed.

I don't have the game but this is the first time I've seen a comment about major graphical issues new in v1.0 in that game. Have you tried using default settings? An easy way to try them is to quit PPSSPP, rename "ppsspp.ini" on your device in the PSP/SYSTEM folder to "backup.ini", then restart PPSSPP (you can put backup.ini back later.)

I do think that the fluctuating color borders is a known issue. Potentially you can use "stretch to display" to avoid this, but you'll get a slightly skewed aspect ratio. But sounds like it wouldn't be playable anyway.

Have you tried turning on and off the following settings?
* Block transfers
* Disable slower effects
* Any speed hacks you have on

-[Unknown]
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02-11-2015, 10:43 AM (This post was last modified: 02-11-2015 10:44 AM by Henrik.)
Post: #81
RE: PPSSPP 1.0
Yeah, non-buffered has this border color issue, which I plan to fix (it's when we translate a rectfill to a Clear, without using scissors to set borders as we should when drawing directly to the backbuffer). But just play in buffered, as all effects in the game won't work without it. To avoid fuzziness increase Rendering Resolution.
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02-11-2015, 12:10 PM
Post: #82
RE: PPSSPP 1.0
is there really no way to get texmod to work with this program with direct3d?
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02-11-2015, 12:22 PM
Post: #83
RE: PPSSPP 1.0
I'm having issues with Sengoku Musou Z,the game keeps lagging in 1.0 even when i dont do anything, the older version is better,it only slow when i faced above 10 enemies at the same time,however I just updated and I dont know how to fix it
Im using a Sony Xperia Z3,using non buffer and tick on all speedup,no frameskip,if u have better configs for my phone pls help
Thanks and I hope to get feedback soon Smile
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02-11-2015, 01:14 PM (This post was last modified: 02-11-2015 06:38 PM by Just in time.)
Post: #84
RE: PPSSPP 1.0
Speed hacks worked, lazy texture/retain change texture/disable slower effects playing on buffered all is well, thank you unknown and henrik, generally I keep everything at default besides 2x resolution and some games I'll add a frame skip if needed, and I save a settings profile for everey game anyway thanks for your time.Update: only had to disable slower effects for mgspw, definitely running better then ever 8^)
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02-12-2015, 01:18 AM
Post: #85
RE: PPSSPP 1.0
When is Seplugins feature comming out?
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02-12-2015, 01:28 AM
Post: #86
RE: PPSSPP 1.0
@linkuan64 most likely never, it's not like ppsspp emulates psp firmware to run plugins which depend on it.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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02-12-2015, 04:02 PM
Post: #87
RE: PPSSPP 1.0
I noticed that Final Fantasy VI still has a missing HUD in battle as well as missing text boxes, is this due to the rendering mode set to by default? That, and I noticed that games like Star Ocean 1 and 2 have missing anime cutscenes, is there any way around this and still have the game properly render sprites behind objects instead of in front?

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02-12-2015, 09:53 PM
Post: #88
RE: PPSSPP 1.0
windows phone 10 ppsspp 1.0 gold coming?
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02-12-2015, 10:46 PM
Post: #89
RE: PPSSPP 1.0
If you see an announcement that Microsoft has opened up Windows Phone to allow native executable code generation and other things to all apps, probably it will happen (it would be big news if so.) Otherwise, it's not likely unfortunately. Sorry.

-[Unknown]
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02-13-2015, 06:36 AM (This post was last modified: 02-13-2015 06:37 AM by the_randomizer.)
Post: #90
RE: PPSSPP 1.0
Damn, guess my question was too foolish to ask here regarding rendering issues that still remain in 1.0. Ugh, so much for that. Guess Final Fantasy IV Complete is still unplayable due to missing HUD/ATB menus as well as missing FMVs in Star Ocean First Departure.

CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
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