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You think you can resize the window to show a little more of sceKernelD****something?
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(03-19-2013, 05:36 PM)Henrik Wrote: You think you can resize the window to show a little more of sceKernelD****something? 
updated my first post, please have a look into the logs new pics and heres a map file "The type of file that you attached is not allowed" i have uploaded to dropbox instead.
https://www.dropbox.com/s/v9mjvb49qdbz7z...20file.map
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03-20-2013, 12:31 PM
(This post was last modified: 03-20-2013, 12:34 PM by kenny43.)
-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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added more screenshots to the first post and a map file
if you need more info just tell me what you need and i will gladly send a screenshot/test the game after you attempt to fix it
btw what is the best free screen recording software that does not display watermarks or ads to its website on the screen?
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fraps,not sure it works with ppsspp it usually requires to go ingame afaik
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Thanks laugher. It was just a sceKernelDelayThread though so it's probably some unrelated complicated threading issue :/ Hard to say...
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(03-23-2013, 08:29 AM)Henrik Wrote: Thanks laugher. It was just a sceKernelDelayThread though so it's probably some unrelated complicated threading issue :/ Hard to say...
Couldn't you fix that issue?
The game is really cool, hope I could play this at least 70~90% of fullspeed on my phone.
I've played best game of all Shinobido on PS2 - Way of the Ninja. This game at least gives me remember my moments of playing really amazing game on PS2. Thanks for posting logs, laugher.
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03-23-2013, 04:46 PM
(This post was last modified: 03-23-2013, 04:47 PM by laugher.)
Hi 
Thanks for your replies
Shall i record a video of the disassembly ?
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03-23-2013, 04:52 PM
(This post was last modified: 03-23-2013, 04:53 PM by kenny43.)
-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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Well, the problem here is nothing to do with the asm afaict. It's waiting for some other thread to do something. It could even be atrac related (e.g. atrac ending too early.) These issues are... difficult.
-[Unknown]
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03-23-2013, 05:38 PM
(This post was last modified: 03-23-2013, 05:58 PM by laugher.)
well, cant you code something in c++ like this:
if UCES00421 loaded
then jump_to/skip_to ********
and it will work..
Quote: Well, the problem here is nothing to do with the asm afaict. It's waiting for some other thread to do something. It could even be atrac related (e.g. atrac ending too early.) These
issues are... difficult. -[Unknown]
is there a way to check which thread is the game waiting for?
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(03-23-2013, 05:38 PM)laugher Wrote: well, cant you code something in c++ like this:
if UCES00421 loaded
then jump_to/skip_to ********
and it will work.. 
Hahaha 
How do you imagine to skip it? It's even doesn't get to menu.
Our last hope is to get it fixed by professionals.
On the JPCSP, it runs, so they solve the problem. Why not look their solution, or, java and c++ have different memory problems?
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Hmm, not always. The easiest way would be to set a memory breakpoint on that address, skip it, and see what writes to it (if anything...)
-[Unknown]
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03-24-2013, 05:21 PM
(This post was last modified: 03-24-2013, 05:23 PM by laugher.)
(03-24-2013, 05:21 AM)[Unknown] Wrote: Hmm, not always. The easiest way would be to set a memory breakpoint on that address, skip it, and see what writes to it (if anything...)
-[Unknown] once i skip the lw the game instantly runs perfectly with and without the breakpoint. Please tell me how can i "see what writes to it" ? i did not understand what you meant.
I have attached 2 logs one with the game opened but black screen and the other the game opened , with breakpoint on the lw and skipped it and it ran
on both logs i did not press any button and did not do anything in game.
https://www.dropbox.com/s/ps9l56g81djg6v...%20run.log
https://www.dropbox.com/s/ga0mxfirec0unms/runs.log
as usual always with the latest development build
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