When not using buffers, it uses the backbuffer only. This is negotiated on the Java side before the emulator fully starts up, and may possibly not have a place for stencil or even depth data, afaik. Not having stencil on the backbuffer isn't a problem for buffered rendering, but it can be a problem for non-buffered rendering.
I don't know if that's specifically the issue, but yes, it's completely possible to get different glitches on different phones when "non-buffered rendering" is being used.
Hardware transform only controls vertex lighting and transforms being done on the CPU rather than the GPU. Actual rendering is still done on the GPU.
However, the "software renderer" (at the very bottom of the settings) renders everything on the CPU, and only uses the GPU to display the result (by copying the result to the backbuffer once per frame.) It will be exceptionally slow on most any mobile device, but at least will look the same everywhere I expect. It does still have quite a few glitches as well.
(07-14-2014, 11:59 PM)[Unknown] Wrote: I don't know if that's specifically the issue, but yes, it's completely possible to get different glitches on different phones when "non-buffered rendering" is being used.
-[Unknown]
Thank you for the explanation! It is, however, sad, that the game looks and runs so good on the Play, but is unplayable due to the problems you mentioned. It looks and runs much worse in 1x buffered
Title: LittleBigPlanet
Genre: Platformer/Puzzler
Region: US
Format: ISO
Version: (If this is PPSSPP version, then v0.9.9.1b)
OS: Android
Compatibility: Playable
Notes: PSN Connection("Community Moon" Downloadable levels) Shows a transparent black screen, but no PSN login shows up.
12-09-2014, 04:48 PM (This post was last modified: 12-09-2014, 04:50 PM by vnctdj.)
Merged.
It's normal that connection to PSN doesn't work because this feature isn't implemented in PPSSPP.
I don't know if it will be implemented one day... Probably not.
12-14-2014, 07:44 AM (This post was last modified: 12-14-2014, 07:45 AM by zaphod666.)
Using one of the newer android builds sackboy looks as if he is have an epileptic fit when moving. Otherwise the game is perfect. Anybody have any thoughts on this?
12-14-2014, 07:56 AM (This post was last modified: 12-14-2014, 07:57 AM by Nightquaker.)
(12-14-2014, 07:44 AM)zaphod666 Wrote: Using one of the newer android builds sackboy looks as if he is have an epileptic fit when moving. Otherwise the game is perfect. Anybody have any thoughts on this?
I think, it would be better if you post a screenshot, for a ... clearer picture of the problem (badum-tsss)
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
(12-14-2014, 07:44 AM)zaphod666 Wrote: Using one of the newer android builds sackboy looks as if he is have an epileptic fit when moving. Otherwise the game is perfect. Anybody have any thoughts on this?
I think, it would be better if you post a screenshot, for a ... clearer picture of the problem (badum-tsss)
Well it actually would be rather hard to capture in a screenshot. Here is a video I took with a camera to keep the frame rate decent ingame: ://youtu.be/2qENNb3oftA (add http at beginning)
Its actually kind of entertaining. My version is v0.9.9.1-1150
01-24-2015, 04:41 PM (This post was last modified: 01-24-2015, 04:43 PM by AmyGrrl.)
I'm trying to get this game to work properly. I purchased this game and all 48 dlc packs from the PSN. Game loads fine on my PSP. I then copied the UCUS98744 folder from PSP\GAME on my PSP to the PPSSPP Memstick\PSP\GAME folder. PPSSPP loads the game fine and I can play it. But for some reason it doesn't seem to be loading the 2.05 update or any of the dlc packs. Maybe this isn't supported yet. I've been trying to search the forums but haven't found an answer. I assume the game update and all the dlc gets installed to the UCUS98744 folder. It has 55 files in it. Thanks for any help/info.