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Input while step over in VS
01-20-2015, 08:11 PM
Post: #1
Input while step over in VS
Is there some way to trigger an user input while using the Visual Studio debugger and stepping over?
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01-20-2015, 08:59 PM
Post: #2
RE: Input while step over in VS
You could try with gamepad, never really tried with VS debugger, but I do it often when stepping over in ppsspp disassembly while making cheats.
Also when you pause the game using esc on windows at least, whatever keys you pressed will stay pressed after you unpause the game until you press them again ~ which you can use along autofire key to spam any key you need pressed.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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01-21-2015, 11:09 PM
Post: #3
RE: Input while step over in VS
I see.
I thought Windows will do a queue for clicks and pressed keys even while the software is locked but does not seem to be the case (ate least this fails to click events).
Thank you.
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01-26-2015, 03:56 AM
Post: #4
RE: Input while step over in VS
We use rawinput to receive events for keyboard and mouse, not sure if it queues, but in any case it would receive the press and release almost immediately.

PSP games sample the buttons X times per second, so if the button is only pressed for a few microseconds the game will never notice.

-[Unknown]
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