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[AdHoc] Compatibility List [STOPPED]
(01-04-2015, 01:51 AM)sum2012 Wrote: This is last test before hrydgard merge the code.
Please test it thanks.

windows 32 bit build:
https://drive.google.com/file/d/0B3OaSde...sp=sharing

windows 64 bit build:
https://drive.google.com/file/d/0B3OaSde...sp=sharing

Great news!Big Grin
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The code has been merged in v0.9.9.1-1392-g1fa6710
(01-04-2015, 09:48 AM)lumune Wrote:
(01-04-2015, 01:51 AM)sum2012 Wrote: This is last test before hrydgard merge the code.
Please test it thanks.

windows 32 bit build:
https://drive.google.com/file/d/0B3OaSde...sp=sharing

windows 64 bit build:
https://drive.google.com/file/d/0B3OaSde...sp=sharing

Great news!Big Grin
I want to be a crash fixer
PM me if you want to me look a game
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It also means that Ad-Hoc Multiplayer's tutorials will have to be updated Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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The latest commits show some AdHoc tinkering. Do you guys know if those have any impact on compatibility?
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I think so, Henrik has merged in master the whole work from AdamN, including the built-in PRO ad hoc server Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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Well the latest changes should not change anything (I mean current master versus old AdamN, there's obvious changes between old master and current master) but they affect the timing and at least two people had trouble connecting between the latest version and an older version (but it worked if they both had the newest), so you might want to make sure you are using the exact same version when you are trying it out.
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Yes Finally ! A big step for Version 1.0 that is planned for Late January!
and now The adhoc will be (at least) focused too on master build! Big Grin
Congrats PPSSPP!
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have anybody borthered trying starwars:the force unleashed android to android Undecided
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Good news everyone.

[Image: ULUS10021_00000.jpg]

Midnight Club 3 DUB Edition [ULUS10021] is now playable online.
Screenshot taken from build v0.9.9.1-1450-g1b7ee8c.

As well as Midnight Club L.A. Remix [ULUS10383]

[Image: ULUS10383_00002.jpg]

Both tested on coldbird.net and confirmed perfectly working.
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please you guys should just create a build with both adhoc local and online cause i just cant enable the dmz
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(01-11-2015, 12:04 PM)paulaz2 Wrote: please lets just made a build with both adhoc local and online cause i just cant enable the dmz

If you cannot enable or find DMZ, you can try opening TCP ports in a wide-range and it will work the same.

You'll need to port-forward/open ports from TCP 1025 to 65535. If it still doesn't work, check your firewall, because something else is blocking your connection to coldbird.net.

Good luck.


Outrun 2006 Coast 2 Coast [ULUS10064] is working online.

[Image: ULUS10064_00000.jpg]
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Arrrgh.....so many racing games work but not Ridge Racers 2. *cries himself back to sleep* Sad
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I just need patapon 3 to work...
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Busou Shinki Battle Master Mk2 work


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Sad 
Any News about Tag force 1 to 6 ?
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