02-21-2013, 09:48 AM (This post was last modified: 02-21-2013, 09:50 AM by Carter07.)
(02-21-2013, 08:49 AM)[Unknown] Wrote:
(02-20-2013, 01:34 PM)Carter07 Wrote: I tried doing a savestate but emu crashes and the generated file is 0kb..
This was on Windows and a recent git build? Darn. Any chance you can try to get a stack trace for the crash?
-[Unknown]
Hi, it was in windows with yesterday's build.
I never did savestates in windows until now but I found pausing the game does not make ppsspp crash when doing a savestate.
(02-21-2013, 09:17 AM)Henrik Wrote: For me it crashes a lot too making savestates. Need to look into it.
Can u make game boots faster? On my PC i need to use save state to enter main menu.. I tried to boot game without save states but it's always black screen.. I tried to press buttons, and i waited about 20 minutes and nothing happened, still black screen.. I tried to hold TAB too, but still black screen.
(02-21-2013, 09:17 AM)Henrik Wrote: For me it crashes a lot too making savestates. Need to look into it.
A lot in this game or a lot in general? Sucks if it's only working for me...
(02-21-2013, 09:48 AM)Carter07 Wrote: Hi, it was in windows with yesterday's build.
I never did savestates in windows until now but I found pausing the game does not make ppsspp crash when doing a savestate.
How can I make a stack trace?
If you compile and run it from Visual Studio (hit F5), when it crashes you should see something like this (on the right side, probably):
If Core::Advance() is called from a syscall, instead of from the Asm runloop, it might end up returning into cleared cache (breakpoints) without any way to get back to the runloop. Theoretically, this includes __KernelIdle() and sceDisplayGetVcount(), which aside from running out of cycles would be the main way to get to Core::Advance(). But then I wonder how come they've worked for me...
But that should not affect creating savestates, so it's probably some other bug.
Going to try a pull for a potential fix based on my assumptions (although i was wrong about CoreTiming::Idle, duh, I swear I saw it in a stacktrace...)
Any improvements in latest builds? I can't test game because i can't pass black screen (when i load rom, i have black screen).. I can't see intro or nothing else. I need savestate. Would someone be kind to give me savestate for latest git (1069) or atleast for 1062? Tnx in advance.
P.S. I hope soon i will be able to enter game without save state. At this point, i see only black screen. I can't see namco logo or anything else. Also i don't hear any sound when i have black screen.
03-14-2013, 06:12 PM (This post was last modified: 03-14-2013, 06:43 PM by srdjan1995.)
I finaly made this game to run without need for savestates. I tried japanese version of this game (narutimate accel 3) and it works fantastic. It boots fast, and it works fine. There is sound, but it's not perfect, there is no videos, and characters are broken in story mode (u see two naruto's, and same thing with enemies). It works perfect in vs cpu mode or arcade (whatever it's called)... I think this can be moved to ingame, until characters in story mode are fixed, and then it can be moved to playable. I will have to try USA version (i think it's USA, or maybe it's EU).. I will try it and let u all know does it work for me now.
(03-14-2013, 06:12 PM)srdjan1995 Wrote: I finaly made this game to run without need for savestates. I tried japanese version of this game (narutimate accel 3) and it works fantastic. It boots fast, and it works fine. There is sound, but it's not perfect, there is no videos, and characters are broken in story mode (u see two naruto's, and same thing with enemies). It works perfect in vs cpu mode or arcade (whatever it's called)... I think this can be moved to ingame, until characters in story mode are fixed, and then it can be moved to playable. I will have to try USA version (i think it's USA, or maybe it's EU).. I will try it and let u all know does it work for me now.
I think it's a rounding issue. The game is playable, you can finish it without any real serious bug, that visual problem is not game breaking.
(03-14-2013, 06:12 PM)srdjan1995 Wrote: I finaly made this game to run without need for savestates. I tried japanese version of this game (narutimate accel 3) and it works fantastic. It boots fast, and it works fine. There is sound, but it's not perfect, there is no videos, and characters are broken in story mode (u see two naruto's, and same thing with enemies). It works perfect in vs cpu mode or arcade (whatever it's called)... I think this can be moved to ingame, until characters in story mode are fixed, and then it can be moved to playable. I will have to try USA version (i think it's USA, or maybe it's EU).. I will try it and let u all know does it work for me now.
I think it's a rounding issue. The game is playable, you can finish it without any real serious bug, that visual problem is not game breaking.
I don't know what is causing visual problem, but it's not interesting to play story mode with it. Also, i don't know why japanese version works fine for me, and english one doesn't. I can't even boot english one. All i see when i open rom is black screen. Can't see intro, main menu or anything.
04-07-2013, 02:11 PM (This post was last modified: 04-07-2013, 02:14 PM by aki21.)
after a few talk with @srdjan1995 i think this games is playable(i think)it not the europe version but usa(ulus10518) that work,the black screen maybe couse you use europe version,see my videos at gameplay videos thread.it just the text that mess up,other ok.dev can move this to playable,or if you not sure test it yourself,since i dont fully playing it.
on the other hand i use window(50-60fps),in android my brother says it slow.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked
my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000
i'm a tester,but not as good as other,please be kind with me,haha.